I humbly present to you my third mod, Hot Drink Hoopla!
ADDS 8 NEW DRINKS, 8 NEW DRINK MIXES
REQUIRES MY FOOD FROM DENRO REMASTER, NO I WILL NOT MAKE A STANDALONE VERSION FUCK YOU AND YOUR INVENTORY CLUTTER
- adds a bunch of tea: earl grey, matcha, yarrow, Carpathian mountains blend, western Ukrainian berry blend
- adds a few coffee related drinks: instant coffee, sbiten
- also adds hot cocoa because we comfy in the Zone, take yo boring ass back to Escape from Tarkov
- all drinks have an accompanying drink mix you must purchase to obtain the drinks
- all drinks are craftable only from your inventory via right clicking on the drink mix
- coffee and earl grey can be added to a thermos for additional uses, inventory management, and an "upgrade" the the drink's respective stats
- FDDA support for drinking drinks
- full trading support for drink mixes
- you can eat the drink mixes mmmmmm coffee grounds
- REQUIRES DLTX AND 1.5.2, NO EXCEPTIONS WILL BE MADE
CHANGELOG -
1/19/23 22:26 - fixed incompatibility with Coffee in the Zone
1/20/23 11:20 - fixed crash caused by missing meshes folder (very sorry)
1/23/23 21:15 - big fuckin' update, adds 5 new drinks/mixes (sbiten, matcha, yarrow tea, berry tea, Carpathian blend tea), partial Russian translation thanks to the lovely JonySnowball, remade (better positioning, steam, new images for a few) a few icons because I hate myself and want to eternally suffer in GIMP
1/24/23 16:01 - full Russian translation thanks to JonySnowball, fix for the Sbiten jar having too many uses, and a potential fix for a FDDA related crash
2/3/23 16:53 - I fixed the missing anims (I think), was a stupid spelling mistake ;-;
thank you to demonized for the inventory crafting script framework, Maid for mug icon bases, and sticknou for world models, base hot cocoa icon, and inspiration from his coffee mod
WHATS NEXT -
more coffee (army mocha, espresso, turkish coffee, those starbucks things you can get at gas station idk)
Ukrainian/Slavic food update for Little Bits
cold system patch for all of my mods/tweaks for it to match my modlist
barter item overhaul (fuck you)
reserved
I AM HAPPY TO ASSIST YOU WITH BUGS AND OTHER ISSUES BUT I WILL NOT INTERACT WITH COMMENTS THAT SIMPLY TELL ME YOU HAVE A PROBLEM, PLEASE PROVIDE AN ERROR LOG AND MOD LIST SO I CAN ACTUALLY HELP YOU
mod_animations_settings_coffees.ltx = _coffees will conflict with an already existing coffee mod
my apologies the file has been renamed
Bro, or Sis..? your gamedata contain "Dynamics" not inside "Meshes" folder. And this causing that problem:
Expression : <no expression>
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'dynamics\brewed_coffee\brewed_coffee.ogf'.
stack trace:
Also i don't have animations, camera shaking as intended, but i got nothing in my hands :D
I got spam in console about problem above. Can't log it here, but it look like this:
!script motion section [items_brewed_coffee_hud] does not exist
And my suggestion, will you do a medicine mod with support for Body Health System? I need more medicine, i think not only for me <3 . Also a good edit of Denro Food. Much thanks!
my apologies about the crash, I have a really big modlist and sometimes little things like that get overlooked so thank you very much for pointing it out. I can't upload a fix right now since I'm at work but once I get back I'll push a fix. for the meantime I suggest doing what drFaus said, sorry about the inconvenience :(
Clear Sky members rejoice! We finally got a shipment of goddamn tea!
clear sky best faction, comfiest gameplay imo
Man so many amazing mods! God dam I spend more time modding this game then actually playing it LOL <3 10/10.
Is the mesh issue crash fixed yet?
Just go to the mod folder and create gamedata/meshes folder. Then move 'dynamics' folder into it. And you're done.
just pushed a fix, sorry about that! bigger update coming sometime this weekend
is it compatible with the cold mod? Moddb.com
Yeah these items would go perfect with it, some warm tea or coco in the winter to warm up. Hope it's compatible or a simple compatibility patch is made.
it's in the works :)
swiss miss
instant ****
Expression : <no expression>
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'dynamics\ground_coffee\ground_coffee.ogf'.
stack trace:
@drFaus:
Just go to the mod folder and create gamedata/meshes folder. Then move 'dynamics' folder into it. And you're done.
спасибо, помогло!
Soon may Sidorivich come, to bring us sugar and tea and rum!
What's the reason to put a 160 mb video into 450 kb archive?
idk because I had the video and the gamedata folder in the same project file and they got merged in the archive, didn't think anyone would really care but if you'd like to delete it feel free to
Prefect to role play as a Brit in the Zone
Hot steam?
as in on the drink icons? perhaps, I'm going to overhaul the icons and add some new drinks sometime in the next week, if I can get the steam to look good I'll probably do that
Awesome mod mate, it is always pleasure to see more food mods
Can you give some info about what UI and backpack retexture are u using, please?
I use simplified vision UI for my UI, then I use base FDDA textures for my backpack
I will be your inspiration and muse, bro, try to make the mug model during the animation of drinking from it - be replaced with a similar model of an empty mug) And so addon 10-10)
Expression : <no expression>
Function : CInifile::Load::<lambda_41e692f82b15cdd5dd0e343b48bafd7e>::()::<lambda_f00eb760675ec2f4bca40917f84a649a>::operator ()
File : Xr_ini.cpp
Line : 366
Description : fatal error
Arguments : Duplicate section 'gourmet_shit' wasn't marked as an override.
Override section by prefixing it with '!' (![gourmet_shit]) or give it a unique name.
Check this file and its DLTX mods:
"d:/anomaly-1.5.1.2\gamedata\configs\items\items\animations_settings.ltx",
file with section "mod_animations_settings_coffees.ltx",
file with duplicate "mod_animations_settings_hoopla.ltx"
stack trace
я удалил файл дубликат mod_animations_settings_hoopla, игра запустилась! Должно ли так быть?
it's an easy fix, just put an exclamation point Infront of the line that the log says needs to be marked as override. sorry, I guess I accidentally copied the fdda animation lines. I'm busy right now but I'll get a fix out tonight
хорошо, должно быть исправление сейчас. попробуйте версию без анимации FDDA. и на всякий случай не загружайте новые версии моих модов (или любых модов) поверх старых в MO2
theres a incompatibility with this mod Moddb.com
are you absolutely sure? I use both of these mods and they're fine for me. the only "issue" I have is this mod's models overwriting the coffee mod's which is fine because they're exactly the same thing
yes im sure cause i use the "Base_Mod" of hot drink tea but for some reason it doesnt play the coffee fdda animation on the previus mod.
alright, I can take a look soon. little busy with life, but I'm pretty sure it'll be an easy fix
fixed it, should be good to go with the newest update
Hello, how do you make Coffee or Tea and put it in a Thermos?
to make coffee or tea you need a source of water (flask of purified water or mineral water), a mug (this mod requires my more food from denro remastered mod), and the drink mix (instant coffee, hot cocoa powder, tea). you right click the drink mix and it will say "craft: drink name here". click that, if you do not have the ingredients it will alert you with a notification. I also recorded a video demonstration, I suggest you watch that.
I can't seem to actually be able to both make coffee or tea and put it in a Thermos.
just watch the video, it explains everything. or read the above comment by me
and incase you did not read the description, THIS MOD REQUIRES MY MORE FOOD FROM DENRO REMASTERED MOD! THAT MOD INCLUDES THE MUGS AND THERMOSES
Probably my problem, but how i mentioned above, i don't have animations.
When trying to use something. No animation happens, like without FDDA anim version.
I got spam in console:
~WARNING actor_effects.play_item_fx | item animation [gourmet_shit] doesn't exist!
also for every item in this pack.
I'm aware of the problem, currently recovering from a nasty case of the flu and a depressive episode but once I get my **** together I'll fix it and get back to modding, sorry for the wait
Okay, no problem. Be healthy, get well.
okay, just uploaded a fix for the missing anims for this mod and coffee in the zone, turns out I made a spelling mistake ;-;
Hi, the mod it's working fine i've had a good time making tea near the campfire at Clear Sky Base
however the FDDA style animations do not play as they should, the camera anims work fine but the hands do not appear.
!script motion section [items_brewed_coffee_hud] does not exist
i get that error every time i try to drink something
but otherwise great addon
sorry to hear about the issue you're having. what version are you using? unless I uploaded the wrong file on accident, I fixed the FDDA anim issues in the most recent update
Of your mod v1.2.2 and FDDA v0.9a i discovered this mod a day after your latest patch, while i was adding the western goods and more food addons..
does my mod show any conflicts with other mods in MO2? the only conflicts it should have is with the original Coffee in the Zone mod, anything else is an issue that I'll have to fix
i haven't installed coffee in the zone, but i haven't detected any incompatibilities with other mods either.
all other mods i've mentioned above run just fine, the only animations missing are the ones from this mod the mug either of coffee or tea.
Personally i've tried to fix it myself by changing the animation settings from your mod following past experiences with missing animations addons for FDDA but i didn't managed to get them to work.
I'm really sorry i did tried to fix it myself, but i haven't gotten anywhere
don't worry it's okay, modding always has **** like this happen it's just part of the game lol. I'll try uploading the file again, idk if I forgot something from the archive or not, until then try redownloading and reinstalling the mod, might be a corrupt file issue but idk
wait a minute, did you by chance install the no FDDA version in the installer? if you want FDDA animations, don't click that box! I completely forgot I added it as an option in the BAIN installer, I'm such a dork
No, i'm not that dumb, usually i merge conflicting addons, or sometimes even fix small issues with said addons as i add them to my modlist, as to not bother modders.
now, the camera animations and sounds play just like they should but the hand models just don't show up on screen i thought it was an issue with the anm section on the mod_animations_settings_comfy.ltx but the only thing i manage to do was to get the same error again.
i will try to run this on a clean gamedata to see if the issue persist (i won't even try to hide the fact that i don't use MO2) however mods specially DLTX based ones should work just fine regardless
update: tested on a clean gamedata with western goods, FDDA, your rework of More food from Denro and this addon.. The issue sadly persist with the same console error i mentioned above.
could it be an issue with the .ogf files?