Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of Open X-Ray. Built upon Last Day, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Helicopter fix for 1.5 patch 2.2 or above
Filename
helicopter_fix.rar
Category
Prefabs
Licence
Proprietary
Uploader
Alav.n
Credits
Acemax
Added
Size
27.3kb (27,954 bytes)
Downloads
334 (3 today)
MD5 Hash
1867d9e00c253f546d9f5ff1877a8df0
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Description

A simple addon to fix the combat issue of helicopter in Anomaly 1.5 (Thanks to Acemax!)

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Helicopter fix for 1.5 patch 2.2 or above
Comments
OnlyaWanderer
OnlyaWanderer

And what was the OLD behavior? Can you please tell me. I can't find the changelog.

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Alav.n Author
Alav.n

Well... As I recall, there isn't a change log about it. But from what I observe, their movement is changed, for example, the old helicopter able to instantly take a 360° turn, meanwhile the new one have to do a more realistic maneuver. That is what I observe, but according to the movement, files, there is still some changes, which I don't know, maybe they might tell us later :)

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OnlyaWanderer
OnlyaWanderer

I see, think i prefer the new :)

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Acemax
Acemax

Thanks for the credit, but you didn't have to. I only supplied the files you did the rest, so credit goes to you Alav.n :)

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Alav.n Author
Alav.n

If wasn't you, I won't be able to make this addon ;)

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OnlyaWanderer
OnlyaWanderer

I ship.

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cbaker19
cbaker19

So does this fix the helicopter hovering at the edge of the map doing nothing, and not being destroyable, and not reacting to anything at all?

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Alav.n Author
Alav.n

Yes, now the helicopter will attack hostile stalkers and mutants, but the hitbox is quite weird if you ask me... Trying to fix it today. :) so yes, It is destroyable, I tested it myself, but you need something better than just normal firearms xd

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cbaker19
cbaker19

Nice, I may try on my next playthrough. When the earlier beta came out, you wee supposed to be able to target the tail rotor for faster takedown. Every time I tried caused instant CTD. Maybe this will prove better...

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Guest
Guest

Thanks for this fix !

i don't know if your able to check this. But now the Helicopter target place like rookie village or Clear Sky base. And nobody take care of the helicopter nobody try to hide from the fire, or Shoot back, it's a bit immersion breaking

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Alav.n Author
Alav.n

Did the helicopter firing at them?

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Guest
Guest

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Acemax
Acemax

This was the original problem with Heli petrol's and the reason why it was nerfed in Beta 2.2.

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Guest
Guest

You talk about helicopter targeting rookie village and Clear Sky base?

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Acemax
Acemax

Yes thats what I'm talking about, Hinds will wipe out anything that is an enemy in its patrol area, including the bases. The NPC vs Heli script doesn't work and there are no restrictions on what the patrol will ignore. Quick solutions are shoot it down or move to another area that doesn't have a patrol.

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HardenedSerpent
HardenedSerpent

Nice.
But did the author fix the problem that causes the heli to attack everything, including places it's not ment to? e.g rookie village and clear sky base?
Cause if that hasn't been fixed then this is more of a break than a fix lol.

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Alav.n Author
Alav.n

Ahhh... to be honest, I don't really know, because I NEVER test it on Rookie Village and Clear Sky base, I got a couple test run on warfare, it works fine in warfare, but never tested it in story mode, so you can have a try, and please let me know the result :)

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Guest
Guest

I confirm you that he attack everything x)

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Guest
Guest

Rookie Village is constantly attacked by helicopters. All npcs but wolf, sid and fanatic die leaving the place kinda empty.

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Acemax
Acemax

Its kinda empty most of the time without this add-on and you forgot about Hip ;)

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HussarMarinePl
HussarMarinePl

Great patch but the heli kills everything on the maps(Bases Too). And it arleady know where you are from the end of the map.

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Alav.n Author
Alav.n

I see that many people talking about the helicopter killing everything... I will try to see what I can do about it xd, since I am not good at scripting and still got some other addons wanted to make, I might not able to fix that issue, if anyone have the ability to fix that, please help :c

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HussarMarinePl
HussarMarinePl

And there is a very rare bug when the heli crash in a burning anomaly(Farm) at the great swamps the map lagging and the heli not respawn. Changed maps work fine and after turn of the heli patrols and sound the game freze or start laging more(Great Swamps).Loading or restart of the game not help also i rewert the old saves and it works fine.I don't think the patch making this.Thanks for the help.

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Alav.n Author
Alav.n

I believe that is why the helicopter was disabled in the first place... the devs disable the heli in patch 2.2, I think they are trying to make a more realistic heli, but I put it back xd. I afraid I can't help you on this one... maybe you can upload this issue to the devs :)

UPDATE: From what I test, the old heli will be less aggressive on attacking NPC that stay in base, and most likely won't attack you if you don't fire at the heli at the first place (I still need someone to test it... I gave it a test run but I want to see how others situation.)

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Alav.n Author
Alav.n

UPDATE: From what I test, the old heli will be less aggressive on attacking NPC that stay in base, and most likely won't attack you if you don't fire at the heli at the first place (I still need someone to test it... I gave it a test run but I want to see how others situation.)

Reply Good karma+3 votes
HardenedSerpent
HardenedSerpent

I think it's to prevent story mode from breaking, it should be fine for helos to go after everything in warfare but not in story, i guess when the devs changed it because of story mode it also made helis not touch bases in warfare.
So this mod should fix helis for warfare but not touch helis in story mode (if that is even possible).
Or maybe since helis only attack when people are in certain smart terrains (or rather outside of) you could tweak some of the smart terrain sizes to be smaller, should cause helis to attack more no? While still keeping bases intact and such.

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Alav.n Author
Alav.n

I will try... sorry but I am not good at scripting. :(

Reply Good karma+1 vote
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