The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Giving toolkits to faction mechanics now unlocks the toolkit on Warfare faction workbenches!

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Hawkie's Warfare Mechanic Fix
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]{oNtrAst
]{oNtrAst - - 261 comments

I do not know English, (Google translator) and do not understand what this addon does

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briandicesare97
briandicesare97 - - 22 comments

creo entender que si el mecanico muere y es reemplazado por otro npc el npc de reemplazo(xd) mantendra los kit de herramientas que se le entregaron al anterior mecanico

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]{oNtrAst
]{oNtrAst - - 261 comments

eso es genial, gracias!

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Noxilian
Noxilian - - 65 comments

Got a crash when I try using the vice in the Forester's building.

! [SCRIPT ERROR]: ...omaly/bin/..\gamedata\scripts\zz_warfare_mech_fix.script:22: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly/bin/..\gamedata\scripts\zz_warfare_mech_fix.script:22: attempt to index a nil value

stack trace:

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hawkieowl Author
hawkieowl - - 2 comments

Hi! Thanks for reporting this, I've gone and fixed it in v0.2, which is uploaded now.

I also threw in a little vanilla bugfix (I guess?) which means Forester's name shows up on his vice, rather than "nobody".

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Noxilian
Noxilian - - 65 comments

Thanks!

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Vintar0
Vintar0 - - 391 comments

Just wanted to say that this is amazing work, great job. You made a really creative solution which can't have been easy to come up with.

And it seems to be working flawlessly, so thanks dude.

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hawkieowl Author
hawkieowl - - 2 comments

Thank you! And feel free to integrate it into your overhaul mod if you would like, not sure if you saw the PM about it :)

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