The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

The revision of enhanced recoil from Grok's Ballistic Overhaul, adds new effects and customizability in MCM

Preview
GBOOBS Enhanced Recoil Revised (UPDATE 4)
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Grokitach
Grokitach - - 895 comments

Awesome !!! :D

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BarryBogs
BarryBogs - - 390 comments

Great work as always!!

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Simbrave
Simbrave - - 230 comments

Thank you works great

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GalaxiT
GalaxiT - - 104 comments

(buried)

Abakan don't have recoil if you shoot with 2 bullets mode. Just sayin. I've better picked up other gif for preview.

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

bruh

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Bruh literally calling it abakan. Must be a dooty player. NOFUN.

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Rasc@l
Rasc@l - - 58 comments

So it's a laser?
Since it doesn't have recoil

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Strogglet15
Strogglet15 - - 1,332 comments

Here, watch this: Youtu.be

The AN-94 was made to have virtually no recoil, it also has a two-shot burst function even when you shoot full auto, the first two shots are always at 1200 RPM and has zero recoil, next shots are at 600 RPM with some tiny bit of recoil.

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

Youtube.com
Looks mostly accurate to me, the first shot in 2 round burst have no recoil as it should, then after second you receive one, cause physics are still there.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

boy thinking I dont even know the AN94 its called "Abakan" like i'm not double his age.
Also, 100% dooty player.

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GalaxiT
GalaxiT - - 104 comments

So, i still can't understand all hate that going to me. You confirm that abakan almost don't have recoil in burst mode, but on gif gun is bouncing like i shoot with ks-23 or any other high caliber gun.

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-IDK_lol-
-IDK_lol- - - 3 comments

In burst mode (with the AN at least) you don't feel the recoil until the 2 bullets are out of the barrel because you don't have time to feel it due to its high rpm, but after the rounds leave the barrel you will feel the recoil

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xaer3d
xaer3d - - 121 comments

setting fov bugs, after each shot it stacks and stretches the screen :)

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

i don't use it personally, its from og gboobs recoil. just tested, works on my machine.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Weird, doesn't make that "stack" effect on EFP 3.0

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Strogglet15
Strogglet15 - - 1,332 comments

Will there be plans to make an in-game editor with this, so it directly adds and changes values in "bo_enhanced_recoil.ltx", as well? If it's possible, either way.

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

Thats way over the scope of this mod, i don't think it can be done any time soon

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Amazing! <3

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SykaBlyaNahyi
SykaBlyaNahyi - - 23 comments

Очень годно! Уже есть чувство, что у персонажа огнестрельное оружие

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Mr.FlashMode
Mr.FlashMode - - 38 comments

Не было ли в планах идеи, чтобы от состояния оружия увеличивалась визуальная отдача (чем ниже состояние, тем выше отдача)?

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

реализовать легко, наверное добавлю

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Strogglet15
Strogglet15 - - 1,332 comments

Крутa!

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Mr.FlashMode
Mr.FlashMode - - 38 comments

Спасибо :)

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Meddt
Meddt - - 58 comments

does it work well with the blindside patch? or is it not necessary?

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

doesn't matter

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Сеньк ю сеньёр

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Theisgood
Theisgood - - 567 comments

Thanks man another top tier addon!

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TheTazDJ
TheTazDJ - - 316 comments

Hi,
I tried your addon, hoping to finally not have as much recoil when being prone / zooming with a sniper scope versus hip fire / not zooming and standing..

Unfortunately through my tests i couldn't make it working. In fact when i was to drop recoil when crouch, indeed i had recoil lowered, but also standing & all other recoils behaving exactly the same way.

I installed everything in my gamedata folder as your files pathing. Is there anything I did wrong ?

I also turned gun movement power to zero because i didn't want "EXTRA" recoil effecs other than those from enhanced recoil effects already in the game. Or maybe it's precisely the enhanced recoil parameters that are affected and not the recoil configs of each guns ? Well, I'd gladly need some help if you can give me some :)

I am on 1.5.2 update by the way.

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

you can increase sit and prone parameters in mcm to have more effect

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TheTazDJ
TheTazDJ - - 316 comments

Hi,

A little update from even more tests :

As far as it went, i could indeed have differences between prone & crouch position, only regarding the animations effects though

The base recoil of each guns, configured in their respective ltx, are prioritized it seems very much. This means i can do anything i want, i'll always have the same angle climb after shooting a round, prone, crouch or standing. Only the "post-process" effects change.

So to avoid big caliber snipers climb, typically a barrett, going high when shooting prone, well there is nothing i can do

I don't know if there are incompatibilities, which would surprise me as it's a separate script and i have nothing else that modifies recoil in terms of addons.

PS : if you need, i can record a few tests to see how recoil is affected in case i wasn't clear :)

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

the gun parameters of vanilla recoil are coded into their ltx files, and afaik they cant be changed dynamically without editing the engine

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Harald_ino
Harald_ino - - 247 comments

Would it be possible to implement camera movement on shots which can be changed depending on movement state the actor has?

The enhanced recoil system just add effects like blur and turns/twist/shift the camera around with the camera going back to the original position instead of moving the camera like the vertical/horizontal cam move values do for weapons.

I fumbled around a bit with arszi's enhanced recoil and it seems that one has extra camera movements which get lowered when for example crouching.

The only problem with arszi's enhanced recoil is when you enable it in for example EFP the camera movement is all over the place when hip firing and when crouched it does nothing as if the feature is disabled.

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Furioso_32
Furioso_32 - - 2 comments

Hello there, I've been experiencing a strange error where using the Shader Scopes/DLTX/DXML combined binaries with this causes CTD. Here is the crash log:

~ STACK TRACEBACK:

d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script (line: 901) in function 'str_explode'
... grok_bo_enhanced_recoil.script (line: 25) in function 'parse_anims'
... grok_bo_enhanced_recoil.script (line: 388) in function <... grok_bo_enhanced_recoil.script:387>
[C]: in function 'section_for_each'
... grok_bo_enhanced_recoil.script (line: 387) in function 'func_or_userdata'
... axr_main.script (line: 271) in function 'make_callback'
d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script (line: 119) in function 'SendScriptCallback'
... bind_stalker_ext.script (line: 77) in function 'actor_on_first_update'
... bind_stalker.script (line: 218) in function <... bind_stalker.script:207>
~ ------------------------------------------------------------------------
! [LUA] 0 : [C] [C](-1) :
! [LUA] 1 : [C ] string_find
! [LUA] 2 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(903) : str_explode
! [LUA] 3 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(25) : parse_anims
! [LUA] 4 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(388) :
! [LUA] 5 : [C ] section_for_each
! [LUA] 6 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(387) : func_or_userdata
! [LUA] 7 : [Lua] ...stalker/anomaly-1.5.1.2\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 8 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 9 : [Lua] ...anomaly-1.5.1.2\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 10 : [Lua] ...ker/anomaly-1.5.1.2\gamedata\scripts\bind_stalker.script(218) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C] [C](-1) :
! [LUA] 1 : [C ] string_find
! [LUA] 2 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(903) : str_explode
! [LUA] 3 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(25) : parse_anims
! [LUA] 4 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(388) :
! [LUA] 5 : [C ] section_for_each
! [LUA] 6 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(387) : func_or_userdata
! [LUA] 7 : [Lua] ...stalker/anomaly-1.5.1.2\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 8 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 9 : [Lua] ...anomaly-1.5.1.2\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 10 : [Lua] ...ker/anomaly-1.5.1.2\gamedata\scripts\bind_stalker.script(218) :
! [LUA] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script:903: bad argument #1 to 'string_find' (string expected, got nil)
! [LUA] 0 : [C] [C](-1) :
! [LUA] 1 : [C ] string_find
! [LUA] 2 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(903) : str_explode
! [LUA] 3 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(25) : parse_anims
! [LUA] 4 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(388) :
! [LUA] 5 : [C ] section_for_each
! [LUA] 6 : [Lua] ...-1.5.1.2\gamedata\scripts\grok_bo_enhanced_recoil.script(387) : func_or_userdata
! [LUA] 7 : [Lua] ...stalker/anomaly-1.5.1.2\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 8 : [Lua] d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 9 : [Lua] ...anomaly-1.5.1.2\gamedata\scripts\bind_stalker_ext.script(77) : actor_on_first_update
! [LUA] 10 : [Lua] ...ker/anomaly-1.5.1.2\gamedata\scripts\bind_stalker.script(218) :
! [SCRIPT ERROR]: d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script:903: bad argument #1 to 'string_find' (string expected, got nil)
# SAVING: level_weather | cycle: rain - preset: w_rain3 - is_underground: false - weather_storage size: 0
# SAVING: Sleep deprivation | last_sleep: 27
# SAVING: Water deprivation | last_drink: 30
# SAVING: NPC items | number of saved npcs: 0
* Saving spawns...
* Saving objects...
* 24759 objects are successfully saved
* Game FATAL_CTD_SAVE_0.scop is successfully saved to file 'd:/games/stalker/anomaly-1.5.1.2\appdata\savedgames\fatal_ctd_save_0.scop'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/stalker/anomaly-1.5.1.2\gamedata\scripts\_g.script:903: bad argument #1 to 'string_find' (string expected, got nil)

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,057 comments

One of sections in recoil ltx file that comes with a mod is written wrong or some dltx mod edits it wrongly,check your mods

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Guest
Guest - - 691,718 comments

Ah, I'll check that then, thank you for replying.

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Inkredibehl
Inkredibehl - - 186 comments

Awesome mod, needed it so much !
Thanks ! :)

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Theisgood
Theisgood - - 567 comments

Do I disable enhanced recoil effects from vanilla or do I keep that enabled?

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SilverBlack78
SilverBlack78 - - 1,911 comments

Cool mod, installer and playing it with GAMMA. But... I noticed that some rifles, like the Hera, lose the "recoil" item in the stats. Everything else of the mod is working fine. 10/10.

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po99074
po99074 - - 55 comments

version4 bug
shoot gun, fov change to 120

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Blackjeison
Blackjeison - - 204 comments

<string id="ui_mcm_demonized_grok_bo_enhanced_recoil_fov_changer">

fix

<string id="ui_mcm_demonized_grok_bo_enhanced_recoil_fov_power">

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