The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Just a quick viewmodel addon that can be installed by replacing gamedata.

Preview
Blindside's Weapon Reanimation Repositioned
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Grokitach
Grokitach - - 895 comments

How does it look like with scopes and red dots ?

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DELORIANx2
DELORIANx2 - - 185 comments

Как обычно, прицел в лицо еб_шить будет, модно же

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galluserectus Author
galluserectus - - 151 comments

Similiar to CEMENT's viewmodels (after they got fixed)

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Survoks
Survoks - - 33 comments

That's what you need, thanks :)

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Vovka35
Vovka35 - - 97 comments

Will this work with CEMENT 2.0?

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DaimeneX
DaimeneX - - 855 comments

CEMENT 2.0 has different kind of positions. This was made for the previous version.

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galluserectus Author
galluserectus - - 151 comments

As Daimene said above me, it was made with the previous version in mind but it should work with the new one aswell.

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

Are these screenshots accurate? Aspect ratio looks very off.

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galluserectus Author
galluserectus - - 151 comments

Yeah they are accurate, its just that the thumbnail went retarded but in the description you can find proper screenshots.

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Survoks
Survoks - - 33 comments

Just check "Camo AK-101/103" with Kobra )) I think it's not OK

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galluserectus Author
galluserectus - - 151 comments

Fixed, thanks for reporting!

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=Krieger=
=Krieger= - - 25 comments

AK 101 with Acog is way off

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Guest
Guest - - 691,341 comments

Hud FOV?

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Ekkaia!
Ekkaia! - - 301 comments

I read that CEMENT P&V 2.0 haven't scopes working, how about this one? Thanks!!

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galluserectus Author
galluserectus - - 151 comments

I just use the previous version of CEMENT's because it looks better imo, also the scopes do work here.

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Ekkaia!
Ekkaia! - - 301 comments

So scopes are working? :)

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galluserectus Author
galluserectus - - 151 comments

Yes, atleast for the weapons affected by Blindside's reanims.

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rinnedovah
rinnedovah - - 53 comments

it looks pretty nice, working on CEMENT 1.9.4 FOV: 75 HUD_FOV: 0.6 thanks for this ;)

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swipe
swipe - - 62 comments

so it requires CEMENT's 1.9.4? or it can be used without it?

also, should the load order be above Blindside or below it?

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galluserectus Author
galluserectus - - 151 comments

Can be used without it and overwrite Blindside's mod with this for it to work.

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Guest
Guest - - 691,341 comments

Has anyone else found the holster animations look kind of funny using this mod? Like their off to one side quite a bit.

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Wookienator
Wookienator - - 1,023 comments

Same

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galluserectus Author
galluserectus - - 151 comments

Yeah ill fix those for the next update!

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Wookienator
Wookienator - - 1,023 comments

The Toz-34 is still off for me. Can you look into it?
Thanks :)

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Guest
Guest - - 691,341 comments

New update for blindside's just dropped, hoping to see these beautiful viewmodels updated soon <3

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galluserectus Author
galluserectus - - 151 comments

Updated!

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lildioss
lildioss - - 128 comments

We are waiting for new patch! )

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galluserectus Author
galluserectus - - 151 comments

Updated!

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~SiCK~
~SiCK~ - - 54 comments

hey thx for you work, but can you explain what you have changed there in detail ?

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galluserectus Author
galluserectus - - 151 comments

I repositioned the weapon viewmodels from Blindside's animation pack so they look more realistic and fit in with CEMENT's viewmodel addon.

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CyginMDB
CyginMDB - - 133 comments

Must have in my load order, thanks!

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Guest
Guest - - 691,341 comments

The toz-194 is off for me

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galluserectus Author
galluserectus - - 151 comments

Fixed!

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P_Lav
P_Lav - - 35 comments

Are the holster animations fixed? I'm having the same issue when using Damien's animations.

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galluserectus Author
galluserectus - - 151 comments

They work fine for me, maybe try to reinstall ?

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P_Lav
P_Lav - - 35 comments

Its not that they don't work, they just look weird. Your mod had a conflict with Damien's pistol lowering and the rifles were caused by Anomaly Magazines. Here is a patch for both of those mods.

Drive.google.com

*This includes Damien's lowering animation tweaks with the lowered pistol option, and normal PaV style rifle lowering.*

Feel free to use this as you like.

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Guest
Guest - - 691,341 comments

The holstering looks so much better, but it bugs out the animation for putting pistols away. Makes it look like the gun slides through your hand.

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P_Lav
P_Lav - - 35 comments

it's because I'm not using Blindsides animations for weapon lowering, I'm using Damien's, so the hand position is different, but if I fixed the hand clipping, the rest of the animations would be off. To me I can tolerate a minor clipping issue for half a second more than I can how awkward the weapon lowering looked, especially because I play with virtual desktop in VR.

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Guest
Guest - - 691,341 comments

All red dot on remington870 misaligned

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galluserectus Author
galluserectus - - 151 comments

Shouldn't be, which resolution are you playing in ?

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Guest
Guest - - 691,341 comments

1920x1080 resolution, EOtech is fine but barska and c-more misaligned to the left.

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galluserectus Author
galluserectus - - 151 comments

That's weird. maybe send a screenshot ?

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Sjake_Art85
Sjake_Art85 - - 3 comments

Thank you for this addon, but toz-194 until has the vanilla position.

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galluserectus Author
galluserectus - - 151 comments

Fixed!

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Stalker_Boss
Stalker_Boss - - 1,730 comments

Very good addon, I added it to my modpack.

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fridgebro
fridgebro - - 199 comments

AK-101/AK-101 camo acogs are misaligned.

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shatterAx.
shatterAx. - - 44 comments

i've tried to fix it for 'Gallus_Viewmodels.3.zip'.
in 'gamedata/configs/items/weapons/w_ak101.ltx' starting line 350
original:
{
aim_hud_offset_pos = -0.0635,0.009,-0.1
aim_hud_offset_pos_16x9 = -0.0635,0.009,-0.1
}
new
{
aim_hud_offset_pos = -0.0603,0.0089,-0.13
aim_hud_offset_pos_16x9 = -0.0603,0.0089,-0.13
}
by trial and error but it looks much better now (YMMV, try different values).
with the Z-axis you can change the distance of the sight to your "face", bigger value put it farther away.
unfortunately one of the mods (i guess the Blindsides one) is permanently driving some sort of animation in the background which causes the reticle to walk from left to right, up and down and back. this is fokking anoying and gives you the suggestion of misalignment. but it isn't.

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fridgebro
fridgebro - - 199 comments

good **** thx bratan

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Zerk.
Zerk. - - 487 comments

This addon is a must have IMO but it makes your weapon look weird when you lower it Imgur.com

Any way to fix this?

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Guest
Guest - - 691,341 comments

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