The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Just a quick viewmodel addon that can be installed by replacing gamedata.
How does it look like with scopes and red dots ?
Как обычно, прицел в лицо еб_шить будет, модно же
Similiar to CEMENT's viewmodels (after they got fixed)
That's what you need, thanks :)
Will this work with CEMENT 2.0?
CEMENT 2.0 has different kind of positions. This was made for the previous version.
As Daimene said above me, it was made with the previous version in mind but it should work with the new one aswell.
Are these screenshots accurate? Aspect ratio looks very off.
Yeah they are accurate, its just that the thumbnail went retarded but in the description you can find proper screenshots.
Just check "Camo AK-101/103" with Kobra )) I think it's not OK
Fixed, thanks for reporting!
AK 101 with Acog is way off
Hud FOV?
I read that CEMENT P&V 2.0 haven't scopes working, how about this one? Thanks!!
I just use the previous version of CEMENT's because it looks better imo, also the scopes do work here.
So scopes are working? :)
Yes, atleast for the weapons affected by Blindside's reanims.
it looks pretty nice, working on CEMENT 1.9.4 FOV: 75 HUD_FOV: 0.6 thanks for this ;)
so it requires CEMENT's 1.9.4? or it can be used without it?
also, should the load order be above Blindside or below it?
Can be used without it and overwrite Blindside's mod with this for it to work.
Has anyone else found the holster animations look kind of funny using this mod? Like their off to one side quite a bit.
Same
Yeah ill fix those for the next update!
The Toz-34 is still off for me. Can you look into it?
Thanks :)
New update for blindside's just dropped, hoping to see these beautiful viewmodels updated soon <3
Updated!
We are waiting for new patch! )
Updated!
hey thx for you work, but can you explain what you have changed there in detail ?
I repositioned the weapon viewmodels from Blindside's animation pack so they look more realistic and fit in with CEMENT's viewmodel addon.
Must have in my load order, thanks!
The toz-194 is off for me
Fixed!
Are the holster animations fixed? I'm having the same issue when using Damien's animations.
They work fine for me, maybe try to reinstall ?
Its not that they don't work, they just look weird. Your mod had a conflict with Damien's pistol lowering and the rifles were caused by Anomaly Magazines. Here is a patch for both of those mods.
Drive.google.com
*This includes Damien's lowering animation tweaks with the lowered pistol option, and normal PaV style rifle lowering.*
Feel free to use this as you like.
The holstering looks so much better, but it bugs out the animation for putting pistols away. Makes it look like the gun slides through your hand.
it's because I'm not using Blindsides animations for weapon lowering, I'm using Damien's, so the hand position is different, but if I fixed the hand clipping, the rest of the animations would be off. To me I can tolerate a minor clipping issue for half a second more than I can how awkward the weapon lowering looked, especially because I play with virtual desktop in VR.
All red dot on remington870 misaligned
Shouldn't be, which resolution are you playing in ?
1920x1080 resolution, EOtech is fine but barska and c-more misaligned to the left.
That's weird. maybe send a screenshot ?
Thank you for this addon, but toz-194 until has the vanilla position.
Fixed!
Very good addon, I added it to my modpack.
AK-101/AK-101 camo acogs are misaligned.
i've tried to fix it for 'Gallus_Viewmodels.3.zip'.
in 'gamedata/configs/items/weapons/w_ak101.ltx' starting line 350
original:
{
aim_hud_offset_pos = -0.0635,0.009,-0.1
aim_hud_offset_pos_16x9 = -0.0635,0.009,-0.1
}
new
{
aim_hud_offset_pos = -0.0603,0.0089,-0.13
aim_hud_offset_pos_16x9 = -0.0603,0.0089,-0.13
}
by trial and error but it looks much better now (YMMV, try different values).
with the Z-axis you can change the distance of the sight to your "face", bigger value put it farther away.
unfortunately one of the mods (i guess the Blindsides one) is permanently driving some sort of animation in the background which causes the reticle to walk from left to right, up and down and back. this is fokking anoying and gives you the suggestion of misalignment. but it isn't.
good **** thx bratan
This addon is a must have IMO but it makes your weapon look weird when you lower it Imgur.com
Any way to fix this?
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