The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Small change for the backpack animation in FDDA, you now have total freedom of movement while the animation plays instead of being locked in place for a second.

Preview
FDDA Backpack Freedom of Movement Tweak
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Gutceu
Gutceu - - 21 comments

Yo cool addon! Imma try this out on 1.5.2 thanks!

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tint08771
tint08771 - - 669 comments

it work

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p1an2ed
p1an2ed - - 44 comments

Aye great

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Smic
Smic - - 95 comments

Danke :)

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Rally1
Rally1 - - 24 comments

awesome mod, i will try it out.

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Blackjeison
Blackjeison - - 204 comments

Excellent

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Yozhia_Phryabzkir
Yozhia_Phryabzkir - - 235 comments

finally

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idcurse
idcurse - - 55 comments

Hello.Great job! Is it possible to do something similar with the animation of skinning mutants ?

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shoggg Author
shoggg - - 5 comments

I'll take a look, there might be a similiar "make the player immobile" line that can be deleted without issue. I'm not super familiar with the scripting language tho so no promises

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Bohdanko
Bohdanko - - 44 comments

not going to lie. i tried to install it but i ******* suck...... new to mo2, getting use to it, but when it comes to mods like this i cant install i just move away from it...

can anyone help.? sorry for my dumbness...


I.imgur.com <--- my mods... but if im not mistaken should it it be more black bolded like everything else.?

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shoggg Author
shoggg - - 5 comments

Well judging by the priority list in your screenshot you have like 300+ mods installed? If you're unsure how to do this then a huge load order like that is probably inadvisable. But regardless, here's all you have to do:

Installing this mod is as simple as it gets. First install FDDA, simply select "add mod from archive" and select the file you can download from the FDDA page. (If you've installed it already then this step can be skipped obviously). Then you can install my mod with the exact same method. Simply use the "add mod from archive" function. Afterwards, have my mod directly afterwards in the priority list. That can be done by dragging the mods into position in the left tab. There should be a little lightning bolt and green plus sign next to my mod to signify that it is overwriting FDDA. After this you should be good to go.

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caviarus
caviarus - - 20 comments

Loving it! Finally can hit a smoke on the go) Sorry for noob question, how to disable sitting animation? Like to open/close backpack without having to duck.

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Guest
Guest - - 691,840 comments

If you have the Mod Configuration Menu installed then FDDA has an option to disable that

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ItsDobbie
ItsDobbie - - 16 comments

Where might this option be? I only have three settings in the MCM menu under FDDA.

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Bohdanko
Bohdanko - - 44 comments

THANK YOUUUU.!!!!!!

Yes my mod list is alil crazy and surprisingly working very well and strong lols.

i been working on a smaller pack, and i wanted to see if i can get it to work first i do ty very much to take the time to explain the steps, i knw may had bee n a pain to make sure you are explaining right in a message .

again ty

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Bohdanko
Bohdanko - - 44 comments

so when trying to install your mod,

i was going at it right but idk if im just doing it wrong bc of this window..

Imgur.com but i got it in....

but the little lightning bolt was not to the side, just still the red x. i tried taking out the mods and redoing F.D.A. but none so it just might be my *** lol..

sorry to anyone if ya see my messages everywhere on here,,, i dont usually comment on things so sorry in advance

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shoggg Author
shoggg - - 5 comments

You might want to look up some mod organizer 2 tutorials my friend

That window is trying to confirm the file structure of what you're installing. In other words you're telling it what to put in your game's folder. In your screenshot, you're putting a folder called "move&openbackpack;" into Anomaly's folder and that's not gonna get recognized by the game.

For this mod (and most) you just want to put a gamedata folder. this will tell Mod Organizer to put a gamedata folder in your Stalker folder, which is the correct file structure for a mod to work

In short, the gamedata folder in this archive should be where "move&openbackpack;" is in that screenshot. This should be the default with Mod Organizer 2.

Mod Organizer should have a pretty good tutorial built in, check it out

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Reconboi
Reconboi - - 57 comments

****** finally.

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Guest
Guest - - 691,840 comments

How did you make your Backpack look that way?

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shoggg Author
shoggg - - 5 comments

It's just default FDDA textures. I think it changes depending on faction

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Rasc@l
Rasc@l - - 58 comments

Guys
You do realize that the delay / disabled movement was there for a reason
And that the script engine will break without it randomly
Happy crashing/corrupted saves, I guess

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shoggg Author
shoggg - - 5 comments

Lol that's news to me. Where did you find that out?

I've been using this for a while now with zero issues. Zero crashes. Many hours of playtime and all my saves are fine.

If you got a source/more info on the subject definitely let me know, I'll update the description and take note of it.

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idcurse
idcurse - - 55 comments

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Bohdanko
Bohdanko - - 44 comments

again ty. for taking the time to do that. my bong rip is towards you!. and i most deff will look into tutorials on Mo2

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Caes3r
Caes3r - - 18 comments

Seems like it doesn't work with better cig animation

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idcurse
idcurse - - 55 comments

everything works fine

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Bohdanko
Bohdanko - - 44 comments

i got it to work, is it possible to change the texture of the bag.? i dont think it works with the "fdda Change bag"

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999cordero666
999cordero666 - - 40 comments

same here, I don't see the other textures in other factions, I only see a single model for all of them.

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munja05
munja05 - - 49 comments

i m having CTD 37 line in take item animation called nill value im using axes for 1.5.1 modded ones&FDDA;_v0.8.8h any help folks works with out freedom of movement FDDA this one any help?

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TheDailyXPerience
TheDailyXPerience - - 202 comments

This causes a crash when going to open my backpack with this enabled.

Mediafire.com

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mkunsprayed
mkunsprayed - - 2 comments

Same im using EFP 4.2

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JuiceIngot
JuiceIngot - - 32 comments

I third this. i got a big load order tho so surely its gotta be somethin conflicting.

Edit: I just figured out my problem. i had DLTX'd my copy of FDDA previously. reinstalled the normal version and it works.

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Guest
Guest - - 691,840 comments

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ItsDobbie
ItsDobbie - - 16 comments

Any idea how to disable it automatically making you crouch when you open your backpack? I can still move, but it makes me crouch immediately. I couldn't find an option in the MCM menu under FDDA settings.

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Chimo69
Chimo69 - - 188 comments

yes you can disable this on mcm options from fdda

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