The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

!!!!! REUPLOAD !!!!! Introduces nighttime attacks by nocturnal mutants. -- After sunset, these mutants leave their lairs and start roaming around the map, hunting, and inevitably get attracted to and attack human settlements, bases, passersby on roads, near tunnels, etc. -- This is 'likely' to happen each night, as long as it is dark outside. -- The danger lasts the whole night, manifesting in up to two waves of nocturnal mutants in the current map. --- The name should indicate that it functions on a similar concept like the "Dynamic Objects" addon, and that it doesn't modify the spawn system in Anomaly.

Preview
Dynamic NOCTURNAL Mutants v1.25
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gobravo
gobravo - - 144 comments

This need DLTX.

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RufusVulpecula
RufusVulpecula - - 29 comments

Isn't there a dltx version already?

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gobravo
gobravo - - 144 comments

For Nocturnal? I don't know.

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reter Author
reter - - 615 comments

Hope someone will do it, still there's no dltx for vanilla dynamic addons

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Inamu
Inamu - - 34 comments

There is actually Nocturnal Mutants integrated within the Dynamic Mutants DLTX version right now.

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RamseySparrow
RamseySparrow - - 833 comments

by the way, can DLTX be somehow used effectively if you're not using a mod manager but install mods manually?

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KAPKYH
KAPKYH - - 69 comments

if you ask this, you simply dont understand how dltx works
Yeah shure dltx works independent of MO

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RamseySparrow
RamseySparrow - - 833 comments

You are correct: the fact I don't understand how DLTX works is precisely, exactly the reason I asked bud :-)

Thanks for answering.

The reason I don't understand how DLTX can work without a mod manager is that as far as I can tell DLTX itself replaces the anomaly executables but the specific mod files where actual mod changes are, are still overwriting older files, hence... yes - I'm still not sure how DLTX works without a mod manager and I did read the DLTX description. What did I miss?

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KAPKYH
KAPKYH - - 69 comments

okay. i make small mod - you can look for it in my profile
It have 2 versions - one for DLTX
And other for NON DLTX

Mod changes effects for beer
non dltx have inside
gamedata\configs\items\items\items_drink.ltx file
Open it and look, NON DLTX requires us to copy nonchanged data(vodka/water/tea/etc) with changed data (beer)
So it will overwrite things from other mods what may change how water works.

Now open DLTXed version mod_system_beerisBeer.ltx(yeah it have other name and its placed in other folder, but change same thing)
1) no items_drink.ltx so we dont have overwrite problems by file
2) open it, its too much smaller compared to original mod file. Doesnt have unused and unchaged data - only 1 row (or 2? i forgot) with changed thing!

they change different files in different ways
Nondltx overwrite original files entirely
DLTX changes only some rows inside, in they own files

DLTX touces only LTX mechanics, so meshes/textures/scripts/text translations - will still conflict with/or withoud mod managers

And i loss all my skills in english in last years, sorry for this mess

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JesússtalkerDeber
JesússtalkerDeber - - 59 comments

Al fin!!!! Podre probar este addon!!!👍😃

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Guest
Guest - - 690,472 comments

I like the idea, but mutants like the Chimera and Bloodsuckers also appear in the southern areas like the Cordon? Because from what I understand, the Chimeras usually hunt in the northern areas of The Zone and the Bloodsuckers don't usually appear in the southern areas except on rare occasions and the swamp creature in Great Swamps, I think that contrasts a bit with what certain characters say and the PDA guide.

An idea that seems good to me is to include Psysuckers (They are nocturnal predators according to Butcher), Burers (They are also nocturnal since they don't like sunlight) and maybe Snorks and dogs because they usually go in groups and that at night could be very Dangerous too, adding some more variety to spawns and making nights even more interesting.

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TacoWithChela
TacoWithChela - - 306 comments

great addon adds a lot of difficult and immersion, even if you have exo is dangerous to go out in the night and i really like that

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TacoWithChela
TacoWithChela - - 306 comments

burers tend to like underground areas more from a lore perspective especially agroprom underground and labs but the psysuckers i think they could be a bit overpowered in the night especially because you can't see them so you don't have a chance to live agaisn't them especially if you only have a flashlight or a headlamp

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RamseySparrow
RamseySparrow - - 833 comments

This is breaking the game a little, no? It seems like you can't sleep anywhere now during nights, nor in standard spots like beds various outposts, nor in high up spots with a sleeping bag.

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Puckz
Puckz - - 67 comments

Fuuun. Thanks.

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DanFirestarter
DanFirestarter - - 18 comments

Hi, thanks for the re-uploading this. I wanted to ask if there's a way to remove the "noct mutants" part in the messages when the npcs talk.

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SilverBlack78
SilverBlack78 - - 1,909 comments

Why was it removed?
Anyone using it with EFP3?

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CanusMajorus
CanusMajorus - - 18 comments

this does not work with dynamic mutants anymore. please update them to be compatible.

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Guest
Guest - - 690,472 comments

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Malac88
Malac88 - - 137 comments

Is there any method to make the musician NPCs to STFU after 20:00?

It's a bit annoying. Messeges pop up to "Be quiet, monsters are coming" and an idiot starts to play on harmonica.

Oh yeah and how can I replace the rats with psysuckers?

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Malac88
Malac88 - - 137 comments

Fkin great mod by the way! 10/10

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LiteEmUpp
LiteEmUpp - - 12 comments

compatible with efp 3.0 modpack?? what else mod requirements, since it was not listed...

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Theisgood
Theisgood - - 563 comments

For some reason when using this mod after skinning a couple of mutants the game just hardlocks me I can't use the console or anything.

The game continues to run but I can't use any items no menus work all I can do is task manager and quit the game.

I have food and drug animations installed does this conflict with the new mutants added in this mod?

Also I disabled the new mutants and there is still new mutants spawning.

I also have the mod extra Alife installed with the dynamics mutant patch.

I had no issues with skinning before adding this mod. :/

I only have this dynamic mutants mod installed. Not "dynamic mutants"

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OneDrSpaceMan
OneDrSpaceMan - - 28 comments

! [SCRIPT ERROR]: ...medata\scripts\___spawn_dynamic_nocturnal_mutants.script:1015: attempt to compare number with nil

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...medata\scripts\___spawn_dynamic_nocturnal_mutants.script:1015: attempt to compare number with nil

stack trace:

I get this error was wondering how i could fix it or if anyone else gets thsi one to

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Iront_Mesdents
Iront_Mesdents - - 199 comments

I will be installing this for my next stalker session for sure. By the way, would it be easy to add snorks to the "creepy nights" aspect of the mod? I find them terrifying and would love to have some of them spawn at night too

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Guest
Guest - - 690,472 comments

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KagirOdimm
KagirOdimm - - 11 comments

Just disable the "spawn additional monsters" in MSM menu and the problems of crash will disappear ^))

By the way, the mod works on 1.5.2. Tested

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thesamaritan
thesamaritan - - 1 comments

This is the patch I created to make it compatible with Dynamic Mutants.
It's just a small patchwork on 4 files: m_dog, m_cat, m_chimera, m_tushkano
Load order
- Dynamic Mutants
- Dynamic Mutants patch for Soundscape Overhaul (if you use it)
- Dynamic Nocturnal Mutants
- Dynamic Nocturnal Mutants patch for Soundscape Overhaul (if you use it)
- This small patch

Mediafire.com

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Guest
Guest - - 690,472 comments

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Jamescorella
Jamescorella - - 116 comments

Any way to make it work with Warfare mode?

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Jamescorella
Jamescorella - - 116 comments

Also anyone know how to make it so that only zombies spawn? We just killed like 20 bloodsuckers on the Farm in Cordon lol....

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