This mod makes mutants harder and a bit more unique. This is an easier version of the Deadly Mutants mod.
Made for Anomaly 1.5 b3 update 4 hotfix 8
Tested with Poor player resistances preset, so it's recommended.
Makes all mutants harder and some of them special in new ways. Melee and explosive damage against some mutants has been buffed to encourage using an axe or explosives rather than just shooting everything to death. This mod is an easier version of Deadly Mutants:
Moddb.com
v2:
- Nerfed black poltergeists a lot
Bloodsucker and Psysucker:
- A bit more health
- More damage
- A bit faster while invisible
- Heal to full from tentacle rape
Boar:
Burer:
- More health
- A bit stronger, faster telekinesis
- Stronger melee
- Stronger gravity attacks with slower projectiles
Cat:
- A bit more health, damage, speed
Chimera:
- More health, speed
- Decreased damage
- Homing torpedo jump
Controller:
- More health
- Decreased ranged damage a lot, increased melee damage
- Increased movement speed
Dog:
- A bit more health, damage, speed
Flesh:
- A bit more health, damage, speed
Karlik:
- More health, damage
- Slow health regen
Fracture:
- More health, damage, speed
- Slow health regen
Lurker:
- More health, speed, damage
- Weaker homing torpedo jump
Poltergeist:
- Faster telekinetic attacks
- More health, speed
Pyrogeist:
- Barrage of flame attacks
- More health, speed
Pseudodog:
- More health, damage, speed
- More psydog phantoms but they do less damage and respawn less frequently
Pseudogiant:
- A bit more damage on bites
- The slam does a bit more damage and slows you down for 3 seconds
- (Optional)The Crashgiant folder makes Pseudogiants weaker but their slam is now only used within 2 meters from an enemy and crashes your game
Tushkano and Rat:
Snork:
Zombie:
- More damage
- A bit more health, speed
- Slow health regen
"Snork: More health, damage."
They are already a pain in the *** with the messed up jumps and stuff lmao
"Boar: More Damage."
Yeah. That is exactly what the Boars needed. Not only will they bleed you to the point of having to use at least three bandages to stem it, now they do more damage too XD
If you get hit by one of the slowest, easiest to evade mutants in the game you honestly deserve to die, which is why they got more damage.
What about two boars huh? They have auto-aim you know
Or you're taken by surprise when fighting other mutants?
Finally an easier version of your addon. Great work my friend!
i'm using misterkat realism addon so everything is already very hard, what if i put your addon too?
Game implodes.
Basically, nothing. You have both features and thats it I guess.
Four Zombies wandered into the Cordon Rookie Camp. 3 minutes later everyone in camp was dead and there were still three zombies. 10/10.
Because you know, undead cant die. One of them just went to sleep.
Nice
https://youtu.be/3K5iRsHEsIk
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zombies are super OP with this mod lmao. can you add zombies are 90% resistant to firearms in the description? it does make melee really useful and satisfying to kill them with but the npcs get oblitered by them.
One shot to the head kill not working either?
it takes nearly as many bullets to kill zombies as a pseudogiant but you can kill them in a couple of melee hits.
>Cat
>Added speed
What world do you live in?
i hate you <3 <3
Это куда не шло. А то та версия что оригинал вообще безумие.
what do i change in the .ltx files of creatures that effects health and damage of a mutant, I would like to tweak things a bit for my personal use.