The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This addon fixes a crash at the Generators location and invisible poltergeists caused by the Cinematic VFX addon. CVFX "3.5" and "3.5 update 1.1" versions are supported.

Preview
CVFX generators crash and poltergeists fix
Post comment Comments
billlcarr
billlcarr - - 272 comments

I think this was fixed in 3.5.1 (at least it was for me, I didn't get the crash in multiple tests, while I did in earlier versions). But it's nice having the generator particles back. Is it possible to get this in the other 3 variants of CVFX (the blood effects tweaks)? I use the ultraviolent variant and it makes a big difference (especially when skinning mutants with FDDA).

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

Sorry, I forgot about the different blood effect presets, because I myself use the standard version(the one in Core). In the near future I will try to make a fix for them too

Reply Good karma+2 votes
helloworlder Author
helloworlder - - 27 comments

What mode did you play when there was no crash? In freeplay mode, the particles of the generators that lead to this crash are disabled, they are also disabled after completing the story.

Reply Good karma+2 votes
billlcarr
billlcarr - - 272 comments

Story mode, long before completion. I also noticed it didn't happen in freeplay mode, so I used a backup of an older story mode save to test it. Before the 3.5 update it would crash every time. After that update it hasn't crashed at all after testing it at least 5 or 6 times (fast travel there, walk out to the field, use binoculars to look towards the center, the exact same steps that would consistently crash it before the last update).

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 272 comments

Now that I'm thinking about it, I think that's how he fixed it. Those particles are disabled altogether (in story mode and freeplay).

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

I played in version 3.5 (it had these particles and caused a crash), and then switched to 3.5update1.1 (and in this version the author of CVFX just cut them out). I liked these particles, and I seem to be able to restore them without crashing.

Reply Good karma+2 votes
billlcarr
billlcarr - - 272 comments

Yup, it was update 1.1 when I stopped crashing, and yeah, the particles are just gone regardless of game mode. I agree, I like the particles.

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

I added fixes for blood patches.

Reply Good karma+2 votes
billlcarr
billlcarr - - 272 comments

Awesome, thanks!!

Reply Good karma Bad karma+1 vote
Vakkeran
Vakkeran - - 81 comments

If I don't have the crash at the Generators with update 1.1 will it matter if I use this? I would like to see the Poltergeists in the labs.

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 272 comments

Update 1.1 didn't have the crash, but the generators particle effects in story mode were cut (the electro column in the center). This adds that effect back without reintroducing the crash. So yeah, it's a win win :)

Reply Good karma Bad karma+2 votes
Vakkeran
Vakkeran - - 81 comments

Rad.

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 272 comments

How hard would it be to replace the Pseudogeist (the black smoke poltergheist) with the vanilla version? Would it be possible to do without changing anything else? That's the only thing I don't like about the newest CVFX, it replaced the cylindrical trail of smoke (that looked like the smoke monster from "Lost") with just a ball of smoke.

EDIT: I know this isn't a bug and is probably outside the scope of this add-on, but I just thought I'd ask in case it's a really easy edit. It'd just be really sweet to have the smoke monster back :)

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

Now I don't have much time. Maybe later

Reply Good karma+1 vote
billlcarr
billlcarr - - 272 comments

Hell, thanks for even considering it!

Reply Good karma Bad karma+1 vote
helloworlder Author
helloworlder - - 27 comments

I tried, but I have not succeeded so far. It seems that the particles of this poltergeist depend on some others, they also need to be replaced. But I still do not understand what particles they are. I'm not even sure if this is the problem. I also tried replacing the psi-storm particles (in previous versions I liked it better), but so far it has not worked either

Reply Good karma+2 votes
billlcarr
billlcarr - - 272 comments

Thanks a lot for trying! I was kind of afraid it was dependent on other particles. It's not really that big of a deal. It's a mutant that you rarely see. And it's not so much that it looks bad, it's just vanilla looked better. But it's definitely a worth while trade off for all the other CVFX improvements, especially those amazing emissions. Anyway, I really appreciate the effort, you're awesome!

EDIT: also, I agree, the older psy-storm particles were a little better.

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 272 comments

Any plans to update this for 3.7? I tested the new CVFX in story mode, and the giant anomaly at the center of the map is invisible like in 3.6 (which your mod added back), but zooming in with binos crashes the game again (which is weird, because I thought removing that anomaly was how he fixed it in 3.6). Anyway, it was great how this fixed the problem without removing that anomaly. The new CVFX has much better red barrel explosions and more intense emissions, so it'd be worth the update if it wasn't for the damn Generators crash...

Reply Good karma Bad karma+4 votes
Senaattori89
Senaattori89 - - 207 comments

frigging generators crash.. cvfx 3.7 going bonkers again maybe

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

CVFX generators crash and poltergeists fix has not been tagged yet.