The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Introducing the "Mashup Melodies Mod"! This exciting mod combines iconic soundtracks from popular franchises like "The Walking Dead," "Max Payne," "The Last of Us," and "SCP Overlord." Immerse yourself in intense post-apocalyptic battles with the perfect tunes playing in the background. Use the tool, SAVandT_1.1, to customize song volumes to your liking. Enjoy an immersive gaming experience with the "Mashup Melodies Mod"!

Preview
Mashup Combat Melodies Mod
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DemocracyWithWar!
DemocracyWithWar! - - 314 comments

The 2nd one with the red&white; stripes makes me wishing at the Monolith for a S.T.A.L.K.E.R. game set in Fukushima, Japan lmao

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Chimo69 Author
Chimo69 - - 190 comments

私たちはあなたに感謝します、ああモノリス

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xBlackRaveNx
xBlackRaveNx - - 26 comments

Why are you downvoting mod without trying it? Author used awesome tracks for a combat! Made my firefights more interesting! Awesome mod and work!

P.S. Chimo69, can you please tell me the steps and which software you were used for your mod?
I want to try to make something similliar for myself.

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keizerbot1000
keizerbot1000 - - 5 comments

Yep, I mean, it's free. I don't see why people just try it out before giving their opinion. Also, before someone says, "Time is Money," here is something for you: why are you playing games? for entertainment but that is the only it we don't gain anything playing games it won't help you on life unless you're some kind of pro that got into an Esport team but that it 90% of us would probably Just gonna graduate get collage or straight up get a job earn some cash get a good place for your family and when you got enough money you settle down and enjoy you're retirement

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Chimo69 Author
Chimo69 - - 190 comments

I guess people just dont want to have things that they dont like it on moddb to everyone to use it.

xblackcrownx
Sure, i use Audacity to make ogg files be on 44100hz(this is need it for ogg to make it sound on game) you can Amplify songs with that software too or edited, after that you need to use the SAVandT_1.1 software, this allows you to add coments to ogg files as the sound base level, try to replicate the same values as my songs except level sound(this is free to modify for your own taste)

Remember to follow the same name and folder estructure of gamedata

The 3 parts of the songs works like this:

When u start combat part 1 will sound, after part 1 its over part 2 and 3 will go random so thats why i make all the songs the same cause edit all songs to make it sound good its really dificult cause of the cut during battles to change tracks.

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FariZomero
FariZomero - - 8 comments

you can also use Reaper or other DAW where you can edit with more complexity the tracks. VST or stuff for effects. I appreciate the info of how the script works. I was mixing different parts and sometimes it sounded random. Now I can add my songs jeje

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xBlackRaveNx
xBlackRaveNx - - 26 comments

Thank you! I will try it

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Guest - - 695,586 comments

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Lumpelstilzchen
Lumpelstilzchen - - 114 comments

Is it maybe possible to add an MCM menu to set the volume? It's really quiet imo and doesn't fit to the ambience soundtrack from the game.

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Chimo69 Author
Chimo69 - - 190 comments

There is a specific bug that dont know why but effect sounds affect to the music volume too try to keep the same music and effect levels or cloose at least, about mcm sorry but don't know how to do it, you can edit the volume of the tracks with SAVandT 1.1 or audacity

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Markuzkiller
Markuzkiller - - 342 comments

You need to add this line to the [ui_sr_teleport.script] file

get_console():execute("snd_volume_music 0.6")

This will make it so that every time you travel/fast travel to another area, the console will automatically set the Dynamic music to the set value.
It's way easier and faster than editing every audio file manually.

You can change the value for whatever you want, 1.0 means 100% volume

It should look like this:

-- basic dynamic msg_box
-- alundaio

local ini = ini_file("sr_teleport_sections.ltx")

get_console():execute("snd_volume_music 0.6")

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Chimo69 Author
Chimo69 - - 190 comments

This is very interesting, i was wondering about why sometimes music bar changes by itself, thank u i will try the script with thoose and update the mod adding your instructions if i don’t get any problems with it, of course giving you the proper credits.

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Markuzkiller
Markuzkiller - - 342 comments

I'm glad I can help.

I'll try out the mod once you update it

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Markuzkiller
Markuzkiller - - 342 comments

Is there a way to have all the track to play randomly instead of play lists?
Also, why did you remove some of them?

It would have been nice if you just added more tracks to the mod

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Chimo69 Author
Chimo69 - - 190 comments

Mmm i am not sure, but probably will be worse on performance i think is much better like the way it is cause it allows you to custom your own list and add/remove tracks very easily , i can add all tracks back maybe as an optional download actually,i remove some cause i was not happy with those cause of the feeling on the gameplay, you have new mmc options thanks to orleon that allows you to play songs randomly and even moore options like play music fighting mutants or turn up/down volume, find dynamic music on mmc

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Markuzkiller
Markuzkiller - - 342 comments

An optional version of the mod with ALL the new and previous tracks will be awesome

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