The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Because silence or just a heartbeat (which are just leftovers from Misery) is terrible and because i love the combat music, i took Call of Pripyats combat music and compiled my own versions of the Clear Sky combat music to work with the CoP/CoC/Anomaly dynamic music system
I know liking the combat music is a really unpopular opinion within the community, but to me it completes the experience of getting on top of a combat encounter and overall having it excluded is a waste of a dynamic music system.
Update 1: Accidently uploaded test version
Update 2: Cut/prototype combat tracks added
Update 3: Changed the prototype CoP tracks back to their two part split, couldn't find a decent way to split them into 3 parts without some jarring music starts, only reason i didn't do that to begin with is because the music system is usually weird in mods if a track has less or more than 3 parts, it will probably be best to nuke the "combat" folder under the music folder in gamedata as to not have leftover useless files when you update, this will probably be the last major change
Feel free to use this in repacks or as assets in your own mod just be polite and give credit.
Don't let the door hit you