The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

While I have time, I slightly completed the Chinese weapons for the “Anomaly”, and also slightly changed the balance of weapons and enemies, which is now called “hardcore”. but taking configs from the “hardcore” is at your discretion.

Preview
Chinese Weapon
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StalkerMonolith777
StalkerMonolith777 - - 45 comments

are there requirements for this addon ?

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Neon_Sepent Author
Neon_Sepent - - 9 comments

I don’t know about the requirements, but I think vanilla version will need a mod that allows game to read all ltx files without MP-rank.
The addon itself has configs for both Redux and the vanilla version in which
If so, I’ll still be finishing the addon

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Neon_Sepent Author
Neon_Sepent - - 9 comments

damn I forgot about the scopes
You need to put this in ui_ingame (gamedata\configs\ui\textures_descr)
<file name="wpn\\wpn_crosshair_bzm1">
<texture id="wpn_crosshair_bzm1" x="0" y="0" width="1024" height="1024" />
</file>

scopes (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="0" y="0" width="1411" height="1058" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

scopes_16 (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="-17" y="-145" width="1058" height="1058" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

scopes_21 (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="-17" y="-145" width="793" height="793" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

sorry my bad:[

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Cripple_xD
Cripple_xD - - 61 comments

Something new

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Fastop
Fastop - - 16 comments

Hey there, is there an installation guide, also what are the differences between redux and vanilla?

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Neon_Sepent Author
Neon_Sepent - - 9 comments

The main difference is in the scripts, animations and additional files of the redux mod
The redux has different animations for reloading, idling, misfire, and so on.
some 3D models have been changed,
other effects scripts

Therefore, the weapon files from the van version lead to a crash with the messages “*something* not found” and the models themselves look crooked (Toz-34 generally seems to be from 4-dimensional space)

about installation
1. extract "gamedata - mesh and textures"
2. extract the “redux” or “vanilla” files into the “config”
3. then find the sight and insert this
ui_ingame (gamedata\configs\ui\textures_descr)
<file name="wpn\\\\wpn_crosshair_bzm1">
<texture id="wpn_crosshair_bzm1" x="0" y="0" width="1024" height="1024" />
</file>

scopes (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="0" y="0" width="1411" height="1058" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

scopes_16 (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="-17" y="-145" width="1058" height="1058" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

scopes_21 (gamedata\configs\ui)
<wpn_crosshair_bzm1 x="0" y="0" width="2048" height="1536">
<auto_static x="-17" y="-145" width="793" height="793" stretch="1">
<texture>wpn_crosshair_bzm1</texture>
</auto_static>
</wpn_crosshair_bzm1>

files with the prefix "hardcore" are distinguished by the presence of a "creatures" folder and changed parameters of weapons and ammunition.
“creatures” can be extracted and NPC exoskeletons will become stronger, but with various additional modifications where there are new characters and NPCs this can become a problem

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Private_Pirate
Private_Pirate - - 194 comments

Can you provide a preview please?

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Neon_Sepent Author
Neon_Sepent - - 9 comments

working on it

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Private_Pirate
Private_Pirate - - 194 comments

Still no preview?

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gar2
gar2 - - 49 comments

Why is the install folder so odd

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Neon_Sepent Author
Neon_Sepent - - 9 comments

Сори, случайно удалил ваш вопрос "Здравство .
А что касаэция АЕК 971, переделка А-545 ?"

Модель АЕК-971 я не затрагивал. В оригинале был аек 5,45 и аек 7,62 который попадается у "долга"

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Cripple_xD
Cripple_xD - - 61 comments

No update?

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Guest
Guest - - 695,428 comments

АЕК 971 это ранняя модификация , а автомат А-545 модернизация АЕК971 под планку пикатини а не калибр патронов )))) .
Предлагаю все АЕКи обновить на Автомат А-545 под человеческие бусмстиковские повороты колиматор и аког .
Замечание по этому аддону . можно отдельно вывести катайскую QBU-10 отдельно от всех . Атдонн кстати вылитает причем именно нет анимайии винтовки .

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Neon_Sepent Author
Neon_Sepent - - 9 comments

Нашел модель А545 но это вроде как для ТЧ... Попробую поэксперементировать на досуге

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Guest
Guest - - 695,428 comments

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Stalker_Boss
Stalker_Boss - - 1,793 comments

Bugs fixed? Playable now?

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Neon_Sepent Author
Neon_Sepent - - 9 comments

Yes. at least I hope everything is correct

tell me if something is wrong

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Stalker_Boss
Stalker_Boss - - 1,793 comments

Okay, np

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