Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
Adds head, torso, arms and legs health system.
Fixed some medicine not working.
Removed some debug keybinds.
Enabled bunch more medicine.
Moved bandages to temporary because of how OP they are (because cheap) and after being bitten in arm or get shot, simply bandaging isn't enough (if you need more logical reason). If you want bandages to still be converting medicine, change medkits.bandage= to --medkits.bandage= and --healhelp.bandage= to healhelp.bandage=.
Fixed bug with wrong healing item preview if exited looting menu while was focused on healing item.
Now if one arm is broken, you can still use all slots if weapon weights less than 1.7 KG. (Basically pistols, but some very light weight SMGs might be used too)
Fixed medicine preview not working peoperly.
Damage now deals to correct hitbox if hitbox is found.
Fixed survival kit not having temporary time set.
Added proper HUD, can be toggled with H between minimal (shows only bars and their background without decorative texture) and full.
Hovering mouse on medkit/healing item now will show on HUD what that item will do.
Text version of HUD can be installed optionally.
Some small changes to healing items.
Fixed issue with armor doing nothing.
Torso, head and condition text now have red color like limbs when at low health.
Just small quick update, added larger HUD version.
Now you can choose placement of UI, default as it was before, for maximum compatibility, or bottom-left where default HUD is. Incompatible with mods that replace ui_custom_msgs.xml.
Added new settings.
Also added vinca to post healing items and increased temporary health time for medkit, military medkit and scientific medkit.
Healing items now heal parts of body. (You can disable this if you change healingitems=true to healingitems=false at the head of script.)
Morphine, The Rebirth, Adrenaline, Cocaine, Diclofenac sodium, Metamizole, Stimpack, Military Stimpack, Scientific Stimpack, Medkit, Military Medkit, Scientific Medkit, Tourniquet, Survival Kit, Bandage.
Post healing items:
Caffeine tablets, Psy-block, Sleeping Pills, Hercules, Anabiotics, Small Glucose Shot, Large Glucose Shot, Metamizole, Diclofenac sodium, Tetanus vaccine, Vinca, Yadulin, Akvatabs, Chlortetracycline, Sulfadimethoxine, Etperazine, Anti-rad, Cystamine, Potassium iodide, Antidote, Radioprotectant.
At the top of player_injuries.script file, there are some settings:
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