The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Throwable IEDs, Remote explosives, Gunslinger Grenade Anims and Alt fire for all explosives. Makes IEDs throwable and changes the behavior of all explosives.

Preview
Blast-Objects Overhaul (B.O.O.) for GAMMA
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Dubious_Repute Author
Dubious_Repute - - 21 comments

2/27/24 -
I am archiving this mod until I have the time to convert it to DLTX.
Thank you all for all the support and feedback! I can't wait to update this for maximum compatibility.

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Daubert1151
Daubert1151 - - 55 comments

bloody brilliant!

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Dubious_Repute Author
Dubious_Repute - - 21 comments

Thanks!!! Im big into QOL mods. Anomaly already has enough base code to implement most of what I want out of it

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KraizerX
KraizerX - - 186 comments

for remote_ied not the rpg one could you make it throwable a little further and without detonating it like battlefield/rainbow six siege style, that would be cool af to do

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KraizerX
KraizerX - - 186 comments

also preview: Youtube.com

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Dubious_Repute Author
Dubious_Repute - - 21 comments

Im not sure what you mean? Also great preview :]

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

How would you get this to work with normal anomaly other than TBF's new stashes?

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Dubious_Repute Author
Dubious_Repute - - 21 comments

It should work fine with just TBF new stashes and thats all but the balance was built around GAMMA. For example, in GAMMA, the RPG IED requires 3 grenades in the recipe, so the change in utility from this mod reflects that substantial cost. I cant say these wouldn't be overpowered in vanilla.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

You could create a dltx mod file that changes their crafting recipes so the balance transfers over.

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tactical_coat_hanger
tactical_coat_hanger - - 28 comments

the title is really scary :(

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Dubious_Repute Author
Dubious_Repute - - 21 comments

👻

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Bass-Junkie
Bass-Junkie - - 535 comments

cool mod 10/10 know this mode makes these worth picking up and using

actiovate your windows and dont name your mod scary names XD

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Dubious_Repute Author
Dubious_Repute - - 21 comments

Ty! :3

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Rambito0
Rambito0 - - 162 comments

Blast-Objects Overhaul MOD (B.O.O.M)

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Dubious_Repute Author
Dubious_Repute - - 21 comments

but thats not scary!!! >:0

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Rambito0
Rambito0 - - 162 comments

If no scary; use more explosives! >:P

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

Is there a way to just make the vanilla IEDs and mine's explosion bigger?
Whenever I run over my own mine all I get is a blurred screen and some broken ego, instead of it pulverizing my leg.
For IEDs, since they can throw tanks in the air IRL, daddy wants big boom.
I've tried to play with the values in items_explosive.ltx but that didn't work.

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Dubious_Repute Author
Dubious_Repute - - 21 comments

Lol you can always edit the correct fields in items_explosive.ltx (be sure to read the annotations!!!) but i HIGHLY recommend learning DLTX.
Its an insanely powerful tool that can make what you want possible in just 3 lines of code with compatibility with all mods. Cheers :]

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cneuro
cneuro - - 14 comments

is this compatible for non gamma player adding this mod to his amomaly?

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Dubious_Repute Author
Dubious_Repute - - 21 comments

Please read description

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SniperHellscream
SniperHellscream - - 981 comments

Is it possible to make it compatible with this mod? since they both have good ideas
Moddb.com

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Bass-Junkie
Bass-Junkie - - 535 comments

is there a way to have the original hold left click / hold right click to power up throw back ? if so how ? really cool mod

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nalivkinrostislav123
nalivkinrostislav123 - - 12 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_grenes\wpn_vog25hattab.ogf'.

stack trace:

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Corwin_Kori
Corwin_Kori - - 30 comments

Can confirm i have the same error.

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Rocky.SRogers
Rocky.SRogers - - 155 comments

this is a very good mod i like it. it really breaths new life into the explosives and makes ieds more fun

my only suggestion is to have the remotes be used in the detector slot

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seshy
seshy - - 5 comments

do i have to restart progress after adding this addon?

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INNIES
INNIES - - 189 comments

Love this mod, would be nice to get a patch for eft tho.

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Sh3reKhan
Sh3reKhan - - 1 comments

crash when trying to enter cordon

Expression: <no expression>
Function : CModelPool::Instance_ Load
File:

D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp
Line: 120

Description : fatal error

Arguments : Can't find model file 'tbstashitbstsh7.ogf'.

stack trace:

help please :(

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