Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

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Filename
betterloot1.2.zip
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Singleplayer Map
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Proprietary
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misterkat
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6.1kb (6,250 bytes)
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493 (7 today)
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93891fd164c18c68d011d580284ec3a7
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******* Recommend using this instead: moddb.com/mods/stalker-anomaly/addons/misterkats-realism-addon Contains this mod and another repair QOL improvements/tweaks ******* 1.2 - hotfix compatibility, increase drop ranges 1.1 - updated to make outfit drop quality wider and reduce heavy ammo occurrence relative to light ammo, as well as making ammo drops wider (possibility of no ammo on enemy, as in he ran out).

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better loot
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Guest
Guest

Thank you, getting into a gunfight actually feels like a risk worth taking now.

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✪Sparrow
✪Sparrow

It's not ridiculous to drop little ammo. This is called "Increasing Difficulty", doing tasks, selling weapon parts and costumes, before turning the first day into the game you can get a maximum of 150 Ak bullets and any other weapon. Remember that in Anomaly 99% of the time, a right shot is a grounded target.

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Guest
Guest

But it's artificially increasing difficulty; which as the author said breaks immersion. There's already the task of constantly maintaining weapons, so they don't fail at crucial moments.

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Vardayn
Vardayn

Nailed it. there are better ways to increase difficulty that are not artificial

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jakethegreatwhite
jakethegreatwhite

In my experience with my mod, increasing the ammo count even by 20 makes the game much easier, but with conditions and values like these it's more of a cheat mod than anything

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misterkat Author
misterkat

Selling weapon parts and costume parts (as the armor is too damaged to sell in vanilla) to trade for 10 rounds of ammo after you just spent 9 killing enemies? Yeah, I guess that works, unless you run into some dogs and need to start over. The problem with this is it basically gets rid of looting and turns the game into a buying system. That's not fun IMO.

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jakethegreatwhite
jakethegreatwhite

I didn't say the vanilla values are the best, but it's still possible to beat the entire game with them

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Vyticoz
Vyticoz

There's already like 3 addons that specifically do this one thing tho and while I commend your effort having enemies drop 30-90 bullets is a tad on the ridiculous side. Every time you fight a group of enemy stalkers you're going to fight at least 3 of them. That's a minimum of 90 rounds you walk away with up to 270. That's not realistic or immersive either.

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jakethegreatwhite
jakethegreatwhite

If I assume correctly, he must have copied my file and changed the values to a ludicrous amount, but if you understand how the ammo is distributed, it's not 100% and the weapon usually has to be in the inventory of a dead stalker, which isn't a whole lot of the time, but enough

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misterkat Author
misterkat

30-90 bullets is 1-3 standard mags. Hardly a ridiculous amount for a person to carry. 100 rounds of pistol ammo is one little cardboard box you can stick in a pocket. Much of that ammo will be bad/old and/or for guns you don't have. I fail to see how it's unrealistic to get $5-$10 of ammo on a dead guy. It's probably the minimum amount you'd bring to a 1 hour session at a shooting range and less than you'd carry as a soldier.

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Vyticoz
Vyticoz

You're right, realistically most military personal carry 6+1 magazines so choosing to use the word realistic was incorrect on my part. There's this thing in video games where you have to choose realism vs game balance. Sure, Anomaly is a tad on the hard side when you're first starting out but one you get to mid-game you'll have more than enough ammo and money to last for the entire game. With an addon like this, that chooses realism over game balance, I'll be swimming in ammo and money from selling ammo within the first 2 hours of the game. I'll be able to buy any exosuit I want and fully upgrade just from the ammo I'll pick up off the dead bodies and IMO that ruins the balance.

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misterkat Author
misterkat

Not sure what version of Anomaly you're playing, but even low end armor purchase prices are tens of thousands of rubles and ammo sells for chump change, especially the damaged/old variety you encounter at first.

Yes, I know you CAN beat anomaly on vanilla. By buying your ammo and quickloading 100 times per firefight to maximize your ammo efficiency. Do you consider quicksaving/loading (as in, non-iron man) to be cheating?

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Vyticoz
Vyticoz

Personally, no. I don't really see how "save-scumming" can be considered cheating, especially when it gives you a loading screen tip that says "Don't feel guilty about pressing F9 when things go south" The game and devs encourage save-scumming it seems. lol But that's just my opinion I guess. Either way, in my current playthrough I'm halfway thru the SiN story arc and I have over 500 good condition rounds for most weapons and over 200 for the rare calibers and over 700k RU without using any addon that boosts ammo drops or the economy. It's really not that hard to do once you get your momentum going.

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misterkat Author
misterkat

It's just a different way of looking at it. I realize vanilla is winnable. I just think giving more realistic loot and doing less save scumming is a better approach to game balance than giving unrealistically low amounts of loot that forces players to save scum even more.

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bacone
bacone

I understand where you're coming from, and I did beat Anomaly with vanilla values, playing freedom. Was it any easier mid-game and did I have enough money for ammo? No. Most money was spent keeping weapons in mint condition and ammo is waaaaay too expensive. However anomaly is not suppose to be a cakewalk. I enjoyed counting all of my bullets however to say at midgame you have enough money and ammo... no. Thats where you're wrong.

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misterkat Author
misterkat

In practice, all it means is you quicksave/quickload more often to get the "perfect" outcome in every/most mutant/stalker encounters rather than just playing the game. Otherwise you'll quickly end up "owing" at the end of the typical firefight.

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Nicopathe
Nicopathe

FINALLY !

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kalidrone
kalidrone

Although my PC is still not back at 100% (thus preventing me into getting into S.T.A.L.K.E.R./Skyrim, etc. once again due to their very high memory-intensive nature, thus with the two conditions my PC has it will just make it run completely blocky, and that's just putting it lightly... DX As such, can't wait until my PC gets fixed and I can finally enjoy getting back into those aforementioned titles once more... ^-^ ) I still VERY much appreciate you making this addon, thank you SOOOOO much for making this as I know from previous S.T.A.L.K.E.R. firefight experiences how utterly depressing it is to regularly fight off Merc/Monolith groups, only to get crap loot afterwards (poor loot from bandits/low-tier hostile Stalkers is to be expected), as such I know that feeling all too well... DX As such, this REALLY helps alleviate that. :3

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Guest
Guest

This makes the new update 2 version crash. It seem like any mod that touches the "death_generic.ltx" file won't make the game crash when loading saves

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misterkat Author
misterkat

Latest version should fix it.

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Guest
Guest

Unfortunately this does not work with the very latest hotfix. Game just crashes trying to load my save. :(

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misterkat Author
misterkat

Didn't even realize there was a recent hotfix. I'll take a look at it. Most likely it's an easy fix provided it's not something wrong with the hotfix itself. Hopefully just a small incompatibility issue.

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Guest
Guest

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Guest
Guest

Could you make the condition of the weapons and armor based off of rank? The others mod that do this aren't compatible and would probably clash with this one but I like how this add more ammo.

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misterkat Author
misterkat

They are based on rank. Any rank soldier can drop equipment as LOW as 5% condition, but only an expert can drop an 89% gun or armor. Basically, equipment drops are on a scale. The bottom of the range is 5% for all ranks. The UPPER number of the range is higher as rank grows. A legend char can technically drop a 99% piece of armor, like an exo, though this is not particularly likely.

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OldFoxNorth
OldFoxNorth

Thank you very much for the mod, it helped me a lot. Do not pay attention to comments
sor translate

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Bazanti
Bazanti

Intended that all other loot items are at 0, 0 ?

Enemies won't really drop food, repair kits, junk items, etc with your config.
Just ammo, weapons and armor.

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pognivet
pognivet

I noticed this too. Was wondering.

Changed all the "0, 0" ones to "0, 1". Hopefully this will make it as normal. I assume that if the RNG hits something like 0.71 the items won't spawn and that only if it hits 1 will they spawn. Not really sure. Going to experiment.

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misterkat Author
misterkat

Probably an old version. I recommend using:
Moddb.com
It's a bunch of common sense and quality of life improvements that include changes of this mod, but is updated for the latest version.

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