Displays damage numbers against your enemies, MCM customizable
The mod will display damage numbers you do like in those RPGs.
The orange number is normal damage, while the red one is critical damage (thats a mechanic in stalker games btw) or the one which lead to death. Critical damage is done when you hit a critical bone (eg. head) or it can be proc'ed by the game against any bone
In MCM menu you can customize font size, colors, animations, positions of numbers and how they behave. At the end of animation the numbers will slowly fade out.
The damage numbers can be fixed on screen or fixed to the place where you hit an npc, additionally the "arcade style" animations are available like in Borderlands.
CHANGELOG:
UPDATE 4:
- Added MCM setting to display amount of decimals if you wish a more precise display
UPDATE 3:
- Potential fix of poltergeists errors
UPDATE 2:
- Fixed the issue of displaying wrong values when multiple enemies were hit at exactly same frame
UPDATE 1:
- Fixed possible softlock when using the mod with Molotov Cocktails
poggers
would be nice if there is option to make them static at top/bottom/left/right of the screen and ofc size changes. If it was smaller and show up at static top of my screen it would be super nice!
good job! nice to have interesting mods!
Actually superb addon to compare guns damage output better
I second this. This is actually awesome.
Being able to have these numbers show up at an adjustable part of the screen would keep immersion and just be really helpful/awesome.
Of course, with a simpler text and less flashy colour.
A battle log :D
This is pretty rad and fluid. Nice work
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Damn this is pretty cool, it works well both as a fancy hitmarker and to know if your current ammo is doing a good job in taking down your targets, nice work.
10/10
I ******* dig this, a lot. ty!
No MCM for customization like colors and font size?
Not yet
<3 demonized
<3
I hit every stalker for 0 damage, but I do damage. Could the cause be groks ballistic overhaul?
maybe. i advise to not use it
Damage numbers now show up (even with the older version when I wrote the comment) I do not know what changes ...
Most likely, with Grok's ballistics your bullets either penetrate the armor of your targets and deal damage or they don't and get completely blocked off.
Which can lead to a lot of ******** moments like shooting a trenchcoat bandit with buckshot at point blank twice, and him being completely unscathed by your shots due to the almost negligible AP value of Grok's buckshot.
I actually like that kind of gameplay, it does not make much sense but puts a bit more weight on using better ammunition. The thing is I 100% do damage and the mod shows 0 anyways ^^.
I did not test out artis ballistic yet and how it actually works nor if the damage display works with it.
Ah I see, if the damage values don't display correctly then it must be a Grok's problem and how the add-on handles damage dealt by guns.
As for Arti's Ballistics; I play with it and so far the add-on has been working and displaying the damage values correctly so far.
I'm a progressive person and think of muhimerrson in really progressive, very very smart ways.
Numbers are cool, but I would love for someone with the know-how to give a revamp to the already-existing 'enemy health bar' hud element of the vanilla game.
It's ugly and switched off by default, but with a simple visual update it would fit the game very well, especially to the hud elements made with a combo of few excellent addons, like so:
Imgur.com
- BodyHealthRedux
- Crook's faction identification
- CY-A HUD
- sid-hud
- Compass
I'm not going to use it, because I understand that this is not an arcade game, but your inventiveness and imagination to produce add-ons is incredible, add-ons that nobody imagines, and then others will copy. You are able to surprise with each new add-on. rating 20/10
Thanks man
Fortnite in STALKER!
Nice mod btw!
look like it override some file in addon Anomaly Popup Messages
i cleaned it up, should be fine now
ok
hey can you make Hit Marker work with 1.5.2 ? I downloaded 1.5.1 it seems it doesn't work with 1.5.2, the author doesn't update it anymore
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12 из 10, на кончиках прицела просто
This is actually really fun to use! Has a nice classic feel to it.
The boar model does not look like vanilla. He looks like a pig)
Such a cool addon!, I am not using currently it but I still gave it 10/10
This is going to be perfect to use with the RPG level up addons.
hello, when killing a poltergeist on the console an error appears that causes the character to get stuck with the FFDA animations or ammo check (this error also usually appears when having backpack animations enabled when changing levels) the console says in red ¨you are trying to use a destroyed object¨.
Imgur.com
try the latest update please
Thank you very much, I tried with all the mutants using the debug menu, none of them showed problems from what I see
При выстреле в нас сразу вылетает из игры, по мутантам работает нормально. Как исправить?
скинуть лог
is this for 1.51 or 1.52 either way on 1.51 I get crashes with this code shoot at enemy games crashes to desktop no matter where in the load order
here is the error:
! [LUA] d:/anomaly-1.5.1.2\gamedata\scripts\hit_numbers.script:92: attempt to call method 'bone_name' (a nil value)
! [SCRIPT ERROR]: d:/anomaly-1.5.1.2\gamedata\scripts\hit_numbers.script:92: attempt to call method 'bone_name' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly-1.5.1.2\gamedata\scripts\hit_numbers.script:92: attempt to call method 'bone_name' (a nil value)
1.5.2 only
ok thanks, i do have 1.52 as well , will there be a 1.51 if not that's ok as well just aksing
No there won't be 1.5.1
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Hello. Please make a correction to your mod. For the Body Health System.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: \gamedata\scripts\hit_numbers.script:92: attempt to call method 'bone_name' (a nil value)
the correction is to install 1.5.2 patch for anomaly
Not sure if this has been covered, but sometimes the numbers just stop showing up until I reload a save?
Hi, the mod works amazing so far for my, but i like to use the Thistle/Repei y cant see the DMG over time (the artifact description: Imgur.com), i like it because in games i love the DoT (Burn, Poison, Bleed, etc), in the future will be an update that not only shows this time of DMG but others too?
amazing addon, now i have a good feedback when hitting things
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