The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A community resource for people to create their own compatibility patches.

Preview
Anomaly Modding Resource - Compatibility Patching(ENG/RU)
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SEV3RE
SEV3RE - - 388 comments

This Could Be a Heaven's Add-On And I'll Never Have To upload modpacks
this has High Potential bro. well freaking done you are changing history here !

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Jack-it Author
Jack-it - - 32 comments

I appreciate the kind words. :D

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Mask961
Mask961 - - 112 comments

You're a saint, Jack. A SAINT.

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dibdob
dibdob - - 1,331 comments

`Great idea ,thanks for posting.
Should come in useful with all the mods available on here.

edit:
Good guide ,clear ,concise and easy to understand ,well done.

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4fterm4th
4fterm4th - - 45 comments

You are best my friend! ^-^

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shikovv317
shikovv317 - - 108 comments

please add the Russian language version

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Jack-it Author
Jack-it - - 32 comments

Updated

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Strogglet15
Strogglet15 - - 1,329 comments

If this guide does what I think it does, I'll mention it in my model-texture mods.

Good job on making it.

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Jack-it Author
Jack-it - - 32 comments

That's exactly what this guide is for, thank you.

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toyheb
toyheb - - 5 comments

Only if i knew about WinMerge before, thanks man!

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dibdob
dibdob - - 1,331 comments

It's been around a long time ,comes in useful with a few games that require certain types of mods merging together.

Pretty sure there's other programs out there too that do something similar ,if my memory is correct.

There's a little bit of a learning curve involved but reasonably easy once you work it out.

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Dalabak
Dalabak - - 196 comments

Is it really this simple? Even for mods which are potentially more complex?

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Jack-it Author
Jack-it - - 32 comments

I'm sure you'd run into certain cases where it gets tricky, but this guide should serve as a basic tutorial for a majority of mods out there.

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SilverBlack78
SilverBlack78 - - 1,909 comments

Excellent job dude!

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medoedmaryan
medoedmaryan - - 11 comments

Я вообще профан, подскажи если сможешь в чем может быть проблема?
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: [string "txr_actor_effects.use_weapon(0)"]:1: attempt to index global 'txr_actor_effects' (a nil value)

stack trace:

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medoedmaryan
medoedmaryan - - 11 comments

Вообще как правильно диагностировать из-за чего крашит?

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Jack-it Author
Jack-it - - 32 comments

Какие два мода ты объединил? Вы всегда можете обратиться за помощью к сообществу моддеров на Discord, если я не могу с вами связаться.

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LEXX2
LEXX2 - - 73 comments

Это все делается программой Beyond Compare 4 ! Она лучшая для этого моддинга!

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Capron
Capron - - 15 comments

If you have time, make a guide to adding new outfits

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VintageXeno
VintageXeno - - 6 comments

hey uh i tried doing the instructions and when i open the particles.xr it just greets me with nonsense, any solution?

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WintersEdge
WintersEdge - - 2 comments

WinMerge works great but it only supports certain file types. Keep in mind that the easy part to learn is for files that can basically be opened with notepad. Audio, Visual, 3d models, etc are all file formats that you're not going to be able to use WinMerge to address.

A quick google search indicates an .xr file refers to a proprietary 3D model fileset. Unless you are familiar with those formats you're probably not going to be able to do anything about it, so it's a case of either deciding to roll the dice, pick/test which mod you want to have priority and say a prayer, or pick which mod is more important to you and discard the other.

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VintageXeno
VintageXeno - - 6 comments

okay ill try doing that once i get back on my laptop (its 5 am and you responded at 5:08)

quick response the mods i was using was a JASM(just another snow mod) and BaS

the snow mod has 3 files, 1 is gamedata and the other 2 are some base game files that will probably break the game if they didnt work (thats why i got to this resource, but cant blame you for the limitations of the mod compatilities)

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flyguylyle
flyguylyle - - 7 comments

This is great! I have one question, I get all the way to save left as, and don’t understand the path situation. If it is two scripts conflicting for example, and I am creating a patch to fix them, how does said patch get saved? I see the hierarchy example, but don’t understand how I would come to that conclusion with a given patch I created. Not sure if I provided enough info to justify my question. Would just like to know that when i save left as, into its own patch folder, what is the path I am supposed to be creating?

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morgannoor1991
morgannoor1991 - - 475 comments

great help thank you

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