The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Scales weapon damage values so they're not all over the place, without breaking the balance. I hated seeing some weapons that do significantly more damage than others that use the same ammunition. This mod tweaks all damage values so ammunition will be the primary determining factor for weapon damage, followed by projectile velocity.

Preview
Anomaly mod (1.5.0b2.4) weapon damage tweak
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Kotofei1
Kotofei1 - - 11 comments

Did you fix the damage values for silencers? Because in the tuning column of the silencer there are very high values, Fnfall for example "hit_power = 0.88, 0.88, 0.88, 0.88".

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starduks
starduks - - 2 comments

Any idea on when this will be updated for beta 3.0?

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ppnhzk
ppnhzk - - 22 comments

I really like your approach. I wrote a small php script based on your formula and ammo data. It basically goes through the weapon ltx files and checks for ammo_class, bullet_speed and hit_power then calculates the hit power if there is enough data available for the variant. Only thing remains is to write back these values into the files in a transparent way.

Edit: By the looks of it many weapons use similar values, only rounded to a more generic number. Still, there are a few like the MP5 that differ quite a bit. Also, one of the variant uses a different ammo: Imgur.com

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Guest
Guest - - 690,646 comments

Could you please share that script? I would love to use it until this finally gets updated.

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ppnhzk
ppnhzk - - 22 comments

I am currently gathering data like muzzle velocity, rate of fire, effective range and mag size for the weapons. I expanded the app to process and change these values and then calculate hit_power. I will release a few versions in the next few days and might host the app too.

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Guest
Guest - - 690,646 comments

Any update on when you will release your mod?

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ppnhzk
ppnhzk - - 22 comments

I did not have much time recently but I released the base version for now. Will update once I got all the data for weapons.

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Guest
Guest - - 690,646 comments

Please update

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Mudhut
Mudhut - - 382 comments

Hey bud, great idea, but did you factor in mass?

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Grokitach
Grokitach - - 896 comments

Yes exactly... Mass and bullet diameters are extremely important factors

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