The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds a variety of magazines and a loadout system. Read description for more info.

Preview
Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8
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Zerk.
Zerk. - - 487 comments

Ultimate Anomaly addon

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

I'll keep an eye on this from now on.

Will try this later today, when I arrive my home.

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SlayerSTK
SlayerSTK - - 146 comments

NICE !
Please make it optional to use mags/clips/ammo belts straight from the backpack.

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shaskar
shaskar - - 61 comments

It's awesome !
I had made the idea on the forum but did not necessarily think of something as successful.
It will add a lot of intensity and realism to the way of apprehending the game.

Very good idea and great work, good luck for the future.

PS: I'll have to learn how to "merge" a DDS file to keep ammo differentiation: Moddb.com

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oyissan
oyissan - - 158 comments

i gonna to translate your .xml files to french and i will add it to my french translation patch, nice magazine idea bro, dont stop and done it :p

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wuut Author
wuut - - 286 comments

Hey, thanks. You may wanna wait with the translation for a week or so. I am still in the process of updating. Also there is not much to translate, just the weapon and calibre name, you might as well do it from scratch.

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oyissan
oyissan - - 158 comments

yeap i seen then you was in the process :p so i added for the moment your file without translation, i'm waiting your final .xml file. Anyway my addon is already compatible with yours :p

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n0ps
n0ps - - 57 comments

There's a bug with magazines in stashes. When you put two of the same mags in the same stash, leave, and then come back, the magazines have stacked on top of each other on the same slot, and all are taken when loaded into your gun.

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Guest
Guest - - 690,522 comments

Amazing mod. Keep refining this, I'll be following!

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Iretuerye
Iretuerye - - 66 comments

That would be great, but this addon need unloading vest system and something like pop-up menu for magazine loading, then tracer ammo can be added (for tactical purpose).

Keep it up!

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Hetman64
Hetman64 - - 121 comments

Awesome! I was waiting for it to come to Anomaly. One thought tho... Would you be able to make this work with the Boomsticks & Sharpsticks mod? Making the magazines mod work with it would be a dream.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Don't those guns use standard ammo magazines? IIRC there's an AK, an VSS and couple more things. Shouldn't be difficult to do.

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Dalabak
Dalabak - - 196 comments

HELLLLL
YEAHHHHHH
THE LEjEND IS BACK

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wuut Author
wuut - - 286 comments

XD Hey Dalabak. Nice to see you here on the anomaly side of things.

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Picisarkany
Picisarkany - - 49 comments

I have problem / glitch.Im started new game, and i take unloaded magazine, every inventory opening the magazine duplicates himself!

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wuut Author
wuut - - 286 comments

Hey I just updated the mod with some bugfixes. Check if you still have the problem with the 0.1.3 version. I also can't reproduce this bug. Can someone else confirm this?

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Do you think you could make this compatible with HD armor icons?

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wuut Author
wuut - - 286 comments

Most likely yes. In the first week I priorize bugfixes and addition of missing icons and text. When that is done I can look into requests like this one.

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Also I get a CTD when I drag and drop a loaded magazine into a pistol in my inventory, and then drag the pistol to to a weapon slot

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wuut Author
wuut - - 286 comments

which pistol? Also can you provide a logfile?

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Starting PM

Paste.gg

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Also is there currently any way to buy magazines? I seem to loot bodies or walk or them only for random magazines to appear in my inventory

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wuut Author
wuut - - 286 comments

Thx, unfortunatley I could not reproduce the crash. I did unload the PM then dragged in the mag inside and then dragged the PM into a slot. No CDT for me.
There is no way of buying magazines right now. I will make something regarding this later. But you can use the debug spawner section "Ammo" to spawn in some.

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

ah alright. Also the crash did not happen again so I'm using this, no other problems, besides when you buy a new weapon, the ammo count is 0 but when you eject the mag it becomes full

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shaskar
shaskar - - 61 comments

It seems that
version 0.1.5 requires a new game.

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Sorincrow
Sorincrow - - 17 comments

Wooow nice job <3

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Is it possible that you could at least make it so you have a chance at looting mags for the guns you are carrying (or any mags other than standard AK) from bodies?

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wuut Author
wuut - - 286 comments

Yes, later on. New magazine icons are already in the works. Once this is done I will populate trader lists. Just wait for it.

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Souvlakii
Souvlakii - - 86 comments

One thing I was wondering with this addon, is that shouldn't there be standardized magazines?
Like for 5.45x39 AK's the mag should fit all of the variations.

But, this is just a suggestion, good work on the addon!

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wuut Author
wuut - - 286 comments

They are standardized. At least it's the idea. If you find any non fitting magazine, report here.

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LegsFoDays
LegsFoDays - - 15 comments

Very excited to see this mod stable. Thank you for your work!

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LeGourmet003
LeGourmet003 - - 59 comments

That mod is a gem, we need that implanted in anomaly

Keep going, its great!

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Guest
Guest - - 690,522 comments

Is it compatible with the recent Hotfix?

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LeGourmet003
LeGourmet003 - - 59 comments

Im playing with it with the latest hotfix, no problem. It play as the author said.

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LeGourmet003
LeGourmet003 - - 59 comments

Had two mags in loadout and they stacked in a container. Then i right clicked and when to click on remove from loadout, game crashed. Nothing in the log.

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Dalabak
Dalabak - - 196 comments

When do you wager this will be in a proper, playable state? I'm looking to start playing Anomaly again, but there's no way I'm playing without this gem.

EDIT: Additionally, do you know how long it will take you to implement the new slotting system?
No intention to stress you out. I love your work and I don't wanna play Stalker without it. I just wanna know if I should wait for the new update or start right away.

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Guest
Guest - - 690,522 comments

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LeGourmet003
LeGourmet003 - - 59 comments

What are you gonna do about ammo type like FMJ or AP. How can i select a mag with the ammo i want ?

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Dalabak
Dalabak - - 196 comments

It seems that you can load various rounds of ammo into a single magazine. SO it's a matter of loading an entire mag with FMJ or AP rounds for example. Then I guess you can either switch mags by reloading or dragging that specific mag into the weapon.

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LeGourmet003
LeGourmet003 - - 59 comments

I know you can load different ammo in a mag. What i want to know is if i have one loaded with FMJ and one loaded with AP, how can i chose, lets say in a fight which one i want like when you select with the wheel ammo selector.

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Dalabak
Dalabak - - 196 comments

I believe you'd want to open your inventory and drag the specific mag into the gun in that case.

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LeGourmet003
LeGourmet003 - - 59 comments

And how do you know which mag to take in your inventory when you have like 3-4 of them and that some are FMJ mag and the other AP mag ? And Remeber you are in a fight a this moment, do you have time to check them ?

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Dalabak
Dalabak - - 196 comments

I beleive the only option in this case is to memorise their location in your inventory relative to each other.

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wuut Author
wuut - - 286 comments

Thats currently the case and I dont want to bloat up the UI with times 9 the mag amount. But later on it should be possible to use the weapon wheel to priorize mags with ammo variations, because currently is useless anyway.

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LeGourmet003
LeGourmet003 - - 59 comments

Also huge problem when reloading gun, say i got one full mag, one empty mag in inventory and one in the gun. When i reload the gun. The empty mag take priority on the loaded one. Which lead to my death alot. Because the gun load an empty mag.

Edit: Sorry if i write alot of stuff.

Edit 2: I rectify what i said once you have two empty mag in inventory that are in loadout and even if you have 10 loaded one. The loading of the gun take priority on the empty mags. Once i have two empty mags the gun always reload with an empty one, its an endless circle.

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wuut Author
wuut - - 286 comments

I will make a patch later on, so it priorizes non empty mags.

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LeGourmet003
LeGourmet003 - - 59 comments

If i may, it need to prioritize the mag with the most ammo in it. because i dont think ppls want to reload with a mag that only has a couple of bullets in it.

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Pale_Navigator
Pale_Navigator - - 89 comments

I like it, honestly it's something I have been looking for. I'll have to keep an eye out when the bugs are worked out.

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Guest
Guest - - 690,522 comments

This literally is the one thing I felt like Stalker was missing. For how ruthless it can be with you surviving the Zone there is no logical reason to not have actual magazines as an item. You are a Saint walking among us.

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manzmnl
manzmnl - - 485 comments

Can I use this alongside Boomsticks & Sharpsticks? If yes, those weapons would just use their respective ammo instead of magazines..?

Edit: Sorry for double post.. I wasn't logged in

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wuut Author
wuut - - 286 comments

If you can merge the UI files without conflicts, then yes. If the script can't find any valid mags in the DB it just assumes native reloading with just the ammo.

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