Textures for Anomaly in 1K resolution, for those who need more FPS. Anomaly still looks great with it.
Lately I was modding some textures for myself and decided to make some lower res textures variants. Just a performance textures pack. Basically, all 2k/4k (2048x2048, 4096x4096) textures have been resized to 1k (1024x1024). All textures are packed into .db, so it loads really quickly and can be easily overwritten by other texture mods loaded as loose files, also I added some mipmaps here and there. If you're looking for better performance, you'll find it useful, however quality is noticeably worst (obviously).
Downscaled textures:
Actors (stalkers, mutants), weapons (with addons), some items, walls, roofs, floor, bricks, ground, detail, trees, bushes, glass.
Unpack db folder into Anomaly's root folder, so the database files are present in db/mods. You can also install the pack with MO2.
GSC for S.T.A.L.K.E.R. series, S.T.AL.K.E.R. Anomaly creators.
Tools used: Ordenador, Dead Air Packer, CS Unpacker.
thank you thank you thank you THANK YOU!!! :)
THIS IS EXACTLY WHAT I WANT FOR A LOOOOOOOOOONG TIME!!!!!
I'm glad you found it useful ;-)
F. akinaro will delete this addon from moddb, like ten same addons earlier :\
I hope not, I use some of lower textures myself, although I have mid-end PC. It's just a texture mod as any other.
Well if he do that, you should mirror this mod and post it on discord. Anyway, great mod for performance! As I play anomaly on laptop myself.
Well, if that happen then we will see. But at this moment I can see no reason to remove this mod. I helps a lot of people to improve performance, including myself.
But, why: this mod cause no harm at all, so why?
And how would they manage that?
why would he does that ?
Thanks it boosteed FPS and still look nice
Yeah that's the trick, Anomaly still looks good with it and has better performance at the same time.
Hmmm, choosing this pack or Classic textures? Where preformance will be better? But I played with standard textures on medium-low DX8, not bad fps tho.
These are similar textures to default ones of Anomaly, while Classic Pack offers textures like from previous STALKER games. Different colors, details etc. In this pack all textures are 1k or less, including trees, architecture, vehicles, actors, mutants, weapons, signs, while Classic Pack focuses on environment and architecture only afaik, not sure if there are any textures 2k/4k in there.
Okay then.
I think Classic textures has ported all it's textures from Call of Chernobyl, which it should use less video memory (in fact, some screenshots in the addon page confirm that) but I dunno how it compares to your addon in terms of perfomance gain, I can't test it properly. Still your addon is a nice contribution!
Yeah some of the Anomaly textures looks like they had parallax, improved sharpness and stauration, Classic Pack brings back textures form SoC/CoP. With my pack you keep Anomaly's vanilla style, Classic Pack brings something different.
thx great mod for me as a DX8 player dose so much i get fps+good grapic exactly what i was looking for
I'd love a 256px texture pack, that would look pixelated and ps1-ish. Tho the way the engine works, you'd need to disable detailing in the textures, and there is also the fact that the Texture Filtering is always on and there is no way to disable it, to my knowledge at least, so you'd have to make all textures to 256px and then up them again to 1024px, so it doesn't look blurry. its too much work and no one is gonna do it probally. tho it would be really cool.
Hmm interesting idea. Resize it to 256px and then back to 1024px, but you know it's easy to downscale textures and make some mipmaps, upscaling textures is little bit different story. Upscaled textures are always blurry, not sure If I know which software could be good for it.
can you use jsgme with this mod
I'm not sure, I never used JSGame, only MO2.
switch to MO2 if you know how to ue MO2 rather than JSGME
pase de 30 fps a 60 que buen mod la puta madre gracias :D
wow... 30 frames increase? You sure you didn't switch GPUs too? :O
Well with the classic texture went from "unplayable" to "satisfying" fps so
best mod ever to boost fps ~~~ty~~~
Yeah. Decreasing range of view and grass also helps a lot.
I found out on my own system setting r__optimize_dynamic_geom 3 (the same effect of leaving the Dynamic Objects render distance at the second slider) improved my stability at clear weather on maps with much visiblity like Army Warehouses.
I have exactly same value for this one :-)
r__optimize_dynamic_geom 3
r__optimize_shadow_geom on
r__optimize_static_geom 3
Hi, There is the possibility of using this mod but without modifying "Actors (Stalkers, Mutants), Weapons (with addons)"
I would like to be able to only modify "some items, walls, roofs, floor, bricks, ground, detail, trees, bushes, glass."
Thank you and thanks for your work.
You can install any other mod on this, it's just a textures, so they can be safely overriden. Alterantively, you can unpack this with "CS Unpacker" and just remove "Act" and "Wpn" folders.
What happens is that I have in the folder (db / Mods) other modifications of textures that improves the Stalkers and Mutants, and I do not know if all of themselves within "db / Mods" can generate some type of conflict.
This mod is just a textures so they will be overwritten by other mods, or will overwritte other mods. Nothing else will happen.
Right, but if I have these files in the same "Mods" folder than others that modify the same thing, which of them has the priority?
Hmm, I'm guessing that alphabetical order might decide.
Sorry for being so annoying by not understanding Modding, But in that case, the priority has the first or last?
Thank you for answering my questions.
It's OK to ask questions. I guess it depends of the db's names, you can rename the dbs (let's say one will start its name with "a" like Xaaa, other with "z" like Zaaa, so the one with "a" will be overwritten by that one with "z").
Honestly I never thought about this as I'm always packing all my mods into package and everything runs together.
Thank you very much, I'm going to prove it happens by renaming files.
Working together I did not have any problem (your Addon would be overwriting the other taking into account the conclusion of A_Z)
But I have not noticed difference in performance, nor in saves load speed ... I'm also going to try only with your Addon to see if I see any difference.
Thank you for goodwill and patience to answer (thumb up)
Sure, no problem. Remember to put all modpack.dbs to db/mods. Or install with MO2.
Well, using only your files in the "db / mods" folder, the positive change of performance appears ... now here my dilemma xD
10/10
I'm glad if it helped ;-)
Finally I did the following: I put your Addon in the db folder and execute the other Addons (Stalker & Mutants Moddb.com Moddb.com) from JSGME.
Everything works perfectly, I have an improvement in Performance and Mutants and Stalkers in good quality almost without sacrificing performance.
Thank you very much for the Addon, your patience and your help
Sure, have a nice game :P
So to confirm... this mod basically reduces vanilla Anomaly texture resolution?
Yes, this are some of the Anomaly textures (not all of them) resized down and with generated mipmaps. Also the saturation might be slightly different, that's natural effect of downscaling.
Why some of them and not all of them? Won't it seem weird having mixed resolution textures all over the place? Do you plan to do all of them eventually?
Maybe I will, we will see. I made this one by the way, only because I had them unpacked for something else.
Downscaling some textures might be dangerous, especially effects or grass, as it might give you some bugs.
Can confirm, this helped with gaining a little more fps overall, but for my laptop things like bushes and tree leaves really cost a lot of performance, I use other addon (COMPRESSED - TREE LEAVES&BUSH; V1.1) which helps a lot (maybe by the fact that the textures are in 512x)
Sorry for broken english.
I already downsized trees and bushes to 1K. Perhaps you have a mod that downsize it even more, as you said to 512px.
I didn't touch the grass, was working only with textures lately.
I am still trying to figure out why non moded game consume 4gb vram with the texture slider on far right. With this mod consumes only 3 and not lower since they are 1k and not 4k like the vanilla one? Are there any mods to complement this one to lower even further?
Not all textures have been downscaled. In general, only architecture, environment (without grass), actors and weapons.
As for resources consuming, Stalker engine is old, even modded still has some limits.