A collection of tweaks for my personal preference that other's might enjoy. Updated for 1.5 B3 Update 2.
Each tweak is in its own folder. Simply copy the "gamedata" folder in each over your existing folder and overwrite any files if requested.
A more detailed description of each mod follows:
- Boars Skinnable with all Knives
Boars no longer require an upgraded knife to be skinned. The base knife is sufficient.
- Buy Condition tied to Trader Goodwill
All main faction traders will buy items at 60% condition (Free Stalkers buy at 50%). This value decreases by 2% every 200 goodwill down to 50%. Furthermore, all main faction traders are considered "Trashers" which means you should be able to sell them almost anything.
- Firestarter Kit Changes
The Firestarter Kit actually has a use in that it guarantees starting a campfire regardless of weather conditions.
- Health Regeneration for Actor
Adds a very small amount of health regeneration for the player character.
- Hunting Kit Changes
The bonuses to mutant looting will apply regardless of whether or not you have the Hunting Kit equipped as your backpack. Simply having it in your inventory is sufficient (but it also works when equipped as your backpack).
- Medkit Changes
Base Medkit has had the radiation removal replaced with bleeding control. Army Medkit's bleeding control was slightly increased. Scientific Medkit's bleeding control and health restoration slightly increased.
- Minimalist HUD
Completely removes some elements and reorganizes the rest to keep them as out of the way as possible while still allowing you to see information you cannot find anywhere else.
Example:
- Remove Animations from Disassembly
Removes the animations and delay when disassembling weapons/armor/junk.
- Remove the Whistling Wind Sound Effect
Replaces the Whistling Wind Sound Effect found in certain locations (Such as around the Old Church in the Great Marsh) with silence.
- Skin mutants while holding any weapon
You only need to equip a knife to be able to skin mutants. You don't have to pull it out as your active weapon. This conflicts with "Boars Skinnable with all Knives" but they can be merged by simply removing 'boar' from Line 5 of the "Knife_manager.script" file contained in this folder.
Downloaded for the Minimalist HUD and Hunting Kit changes :)
Does this need a new game?
no
None of these require a new game.
"The bonuses to mutant looting will apply regardless of whether or not you have the Hunting Kit equipped as your backpack. Simply having it in your inventory is sufficient (but it also works when equipped as your backpack)."
It already does this by default tho. If you read the description it says "Possession increases number of body parts obtained from mutants" and I can confirm you get bonus loot just from having it in your inventory. This part of your addon is unnecessary but the goodwill changes seem interesting.
I double checked this just to make sure and you are incorrect. The best way to tell if the bonus is being applied or not is by whether or not you skin them quickly or not. When the bonus is applied, skinning is MUCH faster.
The description is wrong, that's why I changed it.
If you want more proof, here's the relevant code in the script:
if backpack and backpack:section() == "kit_hunt" then
This was changed to
if (backpack and backpack:section() == "kit_hunt" or db.actor:object("kit_hunt")) then
Well, I don't play with animations turned on so I never noticed the speed change only if I got the extra loot which you definitely do get more loot just from having the pack.
The code doesn't lie.
Nice, I might use some of these as well.
Quick question - would you mind if I based a tweak I'd put in my collection off of your Goodwill Condition tweak?
Have at it.
Much appreciated!
So the minimalist hud gets rid of health and stamina bars? I feel like that would be going slightly too far
It does. My thinking is you have enough visual/audio cues to determine this stuff without an actual HUD element. If you want to add them back though, open configs/ui/maingame_16.xml
Edit these two lines near the bottom:
<progress_bar_health x="12" y="2728"
Change to
<progress_bar_health x="12" y="728"
and
<progress_bar_stamina x="12" y="2744"
Change to
<progress_bar_stamina x="12" y="744"
Those will probably intersect with PDA messages though as I moved those down into that space.
Does this interfere with the body health system mod (https://www.moddb.com/mods/stalker-anomaly/addons/body-health-system)?
"Skin mutants while holding any weapon" addon crashes my game.
Here is the log:
* loading script knife_manager.script
! [ERROR] --- Failed to load script knife_manager
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)
! [SCRIPT ERROR]: ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)
stack trace:
Game worked like a charm prior to me installing the abovementioned addon so it's highly unlikely that other addons are causing my game to CTD.
That's very odd, the stack trace is indicating that the Knife_Manager script flat out failed to load and therefore when the bind_monster script attempted to reference it, there was nothing there.
Do you know what you were doing when it crashed? Which monster were you skinning? Were you able to skin other monsters successfully before it crashed? Can you reproduce the crash?
Spawned as a Clear Sky member in the Great Swamps and was about to sell some stuff to Spore when it suddenly CTD'd.
It stopped CTD'ing as soon as I uninstalled the said addon.
Very strange if you ask me.
I'm honestly not sure. I've skinned multiple mutants, watched other Stalkers skin mutants and moved around Great Swamp a bunch and can't get the error you're seeing.
Going to reinstall it in hopes of reproducing the error.
Will keep you posted.
Have you made any changes to the Bind_Monster.Script file?
Nope, no changes to the aforementioned script whatsoever.
Reinstalled your addon and this time, it CTD'd without even loading my game.
Log is still the same as above.
I have Immersive Campfire Saves installed however.
Just thought it would be quite relevant given how both of them start with the bind_ command.
I'm honestly not sure what's going on with this. Immersive Campfire Saves doesn't affect the bind_monster.script file. Something is causing the entire knife_manager script to fail to load but I don't know what.
The minimal hud addon is real nice but the txr_thirst and txr_sleep scripts were causing a CTD for me. Seemed to be due to them missing ini_sys = system.ini()
Can you message me the stack trace?
I'll try to get it to crash again and send you a log file
Hey there !
Would some of those addon (or most) work with the latest Anomaly's version?
The HUD and the Safe haven's life sounds obligatory ! ^^
In fact I felt on this page because of the knife_manager cdt commented up there ^^ It's not with your addon but "knife works for skinning inside inventory", so maybe that script mecanic is broken with latest version ? Or just an incompatibility, couldn't really point out where the issue could come from.. Maybe yours would work ?
Edit:
Well, for me, your knife_manager seems to don't cause any crash. Maybe because I still have to got the knife in a slot to use it, as the addon that was causing crash let me use it even in bag.
I'm also using some other addons, HUD, Population, Vice, and some I used to know what to modify, everything works fine and as expected ! Thanks !
firestarter kits still have no use for me, means double click doesn't do anything and no ''use''-entry in the contextmenu. or does it just guarante matches to work 100% regardless of the weather conditions?
Thanks! for making this very modular so we can choose what we want. So much love to you and the other content creators for keeping our glorious stalker alive after 10 years!