Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Anomaly 1 5 b3 QOL Tweaks
Filename
Anomaly_1.5_b3_Update_2_QOL.2.7z
Category
Singleplayer Map
Licence
Proprietary
Uploader
Gergination
Added
Updated
Size
3.38mb (3,540,217 bytes)
Downloads
867 (3 today)
MD5 Hash
f7414b874ed3fd6e5a45b7f52fd2eb18
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Description

A collection of tweaks for my personal preference that other's might enjoy. Updated for 1.5 B3 Update 2.

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Anomaly 1 5 b3 QOL Tweaks
Comments
BazinGarrey
BazinGarrey

Downloaded for the Minimalist HUD and Hunting Kit changes :)

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Duty_Stalker
Duty_Stalker

Does this need a new game?

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Tonnatos
Tonnatos

no

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Gergination Author
Gergination

None of these require a new game.

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Vyticoz
Vyticoz

"The bonuses to mutant looting will apply regardless of whether or not you have the Hunting Kit equipped as your backpack. Simply having it in your inventory is sufficient (but it also works when equipped as your backpack)."

It already does this by default tho. If you read the description it says "Possession increases number of body parts obtained from mutants" and I can confirm you get bonus loot just from having it in your inventory. This part of your addon is unnecessary but the goodwill changes seem interesting.

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Gergination Author
Gergination

I double checked this just to make sure and you are incorrect. The best way to tell if the bonus is being applied or not is by whether or not you skin them quickly or not. When the bonus is applied, skinning is MUCH faster.

The description is wrong, that's why I changed it.

If you want more proof, here's the relevant code in the script:

if backpack and backpack:section() == "kit_hunt" then

This was changed to

if (backpack and backpack:section() == "kit_hunt" or db.actor:object("kit_hunt")) then

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Vyticoz
Vyticoz

Well, I don't play with animations turned on so I never noticed the speed change only if I got the extra loot which you definitely do get more loot just from having the pack.

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Gergination Author
Gergination

The code doesn't lie.

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Audixas
Audixas

Nice, I might use some of these as well.

Quick question - would you mind if I based a tweak I'd put in my collection off of your Goodwill Condition tweak?

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Gergination Author
Gergination

Have at it.

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Audixas
Audixas

Much appreciated!

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lilchungito
lilchungito

So the minimalist hud gets rid of health and stamina bars? I feel like that would be going slightly too far

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Gergination Author
Gergination

It does. My thinking is you have enough visual/audio cues to determine this stuff without an actual HUD element. If you want to add them back though, open configs/ui/maingame_16.xml

Edit these two lines near the bottom:

<progress_bar_health x="12" y="2728"
Change to
<progress_bar_health x="12" y="728"
and
<progress_bar_stamina x="12" y="2744"
Change to
<progress_bar_stamina x="12" y="744"

Those will probably intersect with PDA messages though as I moved those down into that space.

Reply Good karma+2 votes
scottian3214
scottian3214

"Skin mutants while holding any weapon" addon crashes my game.

Here is the log:
* loading script knife_manager.script
! [ERROR] --- Failed to load script knife_manager
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)
! [SCRIPT ERROR]: ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r. - anomaly\gamedata\scripts\bind_monster.script:61: attempt to index global 'knife_manager' (a nil value)

stack trace:

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scottian3214
scottian3214

Game worked like a charm prior to me installing the abovementioned addon so it's highly unlikely that other addons are causing my game to CTD.

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Gergination Author
Gergination

That's very odd, the stack trace is indicating that the Knife_Manager script flat out failed to load and therefore when the bind_monster script attempted to reference it, there was nothing there.

Do you know what you were doing when it crashed? Which monster were you skinning? Were you able to skin other monsters successfully before it crashed? Can you reproduce the crash?

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scottian3214
scottian3214

Spawned as a Clear Sky member in the Great Swamps and was about to sell some stuff to Spore when it suddenly CTD'd.

It stopped CTD'ing as soon as I uninstalled the said addon.

Very strange if you ask me.

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Gergination Author
Gergination

I'm honestly not sure. I've skinned multiple mutants, watched other Stalkers skin mutants and moved around Great Swamp a bunch and can't get the error you're seeing.

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scottian3214
scottian3214

Going to reinstall it in hopes of reproducing the error.

Will keep you posted.

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Gergination Author
Gergination

Have you made any changes to the Bind_Monster.Script file?

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scottian3214
scottian3214

Nope, no changes to the aforementioned script whatsoever.

Reinstalled your addon and this time, it CTD'd without even loading my game.

Log is still the same as above.

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scottian3214
scottian3214

I have Immersive Campfire Saves installed however.

Just thought it would be quite relevant given how both of them start with the bind_ command.

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Gergination Author
Gergination

I'm honestly not sure what's going on with this. Immersive Campfire Saves doesn't affect the bind_monster.script file. Something is causing the entire knife_manager script to fail to load but I don't know what.

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goonwolf
goonwolf

The minimal hud addon is real nice but the txr_thirst and txr_sleep scripts were causing a CTD for me. Seemed to be due to them missing ini_sys = system.ini()

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Gergination Author
Gergination

Can you message me the stack trace?

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goonwolf
goonwolf

I'll try to get it to crash again and send you a log file

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