Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Aim down sights tweaks
Filename
ads_tweaks_n.7z
Category
Weapons Model
Licence
Public Domain
Uploader
JDAC
Credits
Mevryk
Added
Updated
Size
112.47kb (115,174 bytes)
Downloads
668 (9 today)
MD5 Hash
6071dbdc583c71d806a57b105b1772ac
Embed Button
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Description

- This addon tweaks the aiming position of most of the weapons in the game. I've tried to replicate the aiming feel from games like insurgency, tarkov, COD etc. - The weapons with "jpeg sights" were left untouched. - Not all guns were based on other videogames.

Preview
Aim down sights tweaks
Comments  (0 - 50 of 53)
Δαμοκλῆς
Δαμοκλῆς

Omg Yes Please Do dis :D

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olegat
olegat

Gooood bro! LETS GO MOD! YOU BEST!

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Sheldon_Lee
Sheldon_Lee

Mod is good, but those files are fooked up, look at original (um-modified) and these, nothing is in order and everything is a mess. But i love the mod tho'

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JDAC Author
JDAC

It's weird because I'm just changing zoom_factor,hand_pos, hand_orientation, and aim_hud_* values. I just did a diff check to some files with the originals and the only changes are those values. if you can tell me what are the ones that are more ****** up I can clean them up. thanks

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Δαμοκλῆς
Δαμοκλῆς

Fal is pretty bad, but pretty much all the guns have issues, Could you make one with no inertia factor as well plz. :3

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AmericanCaliber
AmericanCaliber

The AK-74 and its variants have severe misalignment issues. The physical ironsights themselves are off to the left and I've noticed that bullets land slightly right of the front sight post.

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JDAC Author
JDAC

I've haven't modified the AK-74 yet. I will leave the Rifles to the end. I will try to fix all the problems you mentioned.

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OG_Grinskin91
OG_Grinskin91

really like the idea of this. it would be useful to have a few qol mods merged like the ogse recoil and inertia fix too

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JDAC Author
JDAC

that would be nice. when I finish all the weapons and if the authors of those addons are ok with it I could merge them.

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JDAC Author
JDAC

QUESTION:
so my game crash every time I try to use the weapon hud editor that they added on the new update. this is the crash message:

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : ui\UIXmlInit.cpp
[error]Line : 360
[error]Description : XML node not found
[error]Argument 0 : btn_ini_copy
[error]Argument 1 : ui\ui_debug_wpn_hud.xml

does this happens to everyone or is it just me?

I could work a lot faster if I could use the weapon hud editor. so please someone try to use it and let me know if the game also crashes.

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PYP
PYP

The game crashes if you try and use it in a smaller resolution/different aspect ratio that is not 16:9, such as 4:3
When you do this it loads ui_debug_wpn_hud.xml instead of ui_debug_wpn_hud_16.xml and thats why its crashing. ui_debug_wpn_hud.xml was probably just not updated.

most of the time, the coordinates for aim_hud_offset_pos_16x9 & aim_hud_offset_rot_16x9 work well for aim_hud_offset_pos & aim_hud_offset_rot, so try sticking to a 16:9 aspect ratio and it shouldn't crash.

Otherwise you can use this file that I just edited and tested. works fine for me in a few of the smaller non 16:9 resolutions
Mega.nz
Good luck

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JDAC Author
JDAC

hey thanks!! it works now at 1024x768 using your file.

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iAlcatrazZ
iAlcatrazZ

how do I get that weapon hud editor ???

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PYP
PYP

Launch anomaly in debug mode, when in game hit F7.

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kazeniruchi
kazeniruchi

THIS IS AWESOME! i was worried it would ruined my setting, turns out it add a lot more depth to the whole thing

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BandyRFC
BandyRFC

Thank you for your efforts fixing this!

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stunngun
stunngun

You might wanna check out the Nagant. The aim is completely ******.

Oh and,

Thank you for your service!

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JDAC Author
JDAC

Hi, try this:

Mega.nz

It was a silly mistake, I didnt update the 16x9 values. it should work now. let me know if it worked.

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stunngun
stunngun

Thanks! And if you have touched ther saiga by any way. Combined with the cobra sight the aim is sevely off..... Without it´s "okayish"

Tried to fix it myself and (never really modded myself) managed to get some decent values into the HUD debugger. Issue is, I have no idea how to save the values. The apply option does not work and the save option does not work.... what imma doin´ wrong tovarish?

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JDAC Author
JDAC

press the "save to current file" button, then go to gamedata/configs/temp_hud.ltx, that's the file where the changes are saved. Then copy the temp_hud.ltx values to the .ltx file of the weapon you are modifying.

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stunngun
stunngun

hell yeah!, works! Dunno if those values might have some unforseen konsequences in some other cases. But to save you some time, here are the values for the saiga-kobra:

[wpn_saiga12s_kobra_hud]
aim_hud_offset_alt_pos_16x9 = 0, 0, 0
aim_hud_offset_alt_rot_16x9 = 0, 0, 0
aim_hud_offset_pos_16x9 = -0.084945, 0.0296, -0.21
aim_hud_offset_rot_16x9 = 0.03885, 0.0082, -0.012
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0 hands_orientati 2.4, 0.15 hands_positi -0.1391, 0.1

When ADS he janks a little bit, i guess Hands orientation might fix that but right now imma play with my new toy^^

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iAlcatrazZ
iAlcatrazZ

JDAC I would suggest stripping the name down to "ADS Tweaks" since I can clearly see that you are planning to overhaul the whole ads experience of all weapons and I highly appreciate that

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kazeniruchi
kazeniruchi

yes!! Finally!

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kazeniruchi
kazeniruchi

yes!! Finally!

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Pcell-TX
Pcell-TX

So what do I edit to adjust this for 83fov?

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JDAC Author
JDAC

you will need to mess with the third value of the aim_hud_offset_pos property. The more negative the value, the closer to the screen weapon will be while aiming.

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Pcell-TX
Pcell-TX

Thanks, also good job updating this

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kazeniruchi
kazeniruchi

yes!! Finally!

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BandyRFC
BandyRFC

To clarify, eventually this mod will correct all the sights and the scopes that other mods never finished? If so terrific!

TBH, I have not found the recoil to be the painful issue some others do - that's why IRL you're supposed to fire short bursts. Now game (or just some guns?) may take it too far, but its all pers pref. More options always better.

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JDAC Author
JDAC

the addon it's complete. all the weapons (except the ones with scopes overlays/open scopes) and their respective 3d rendered sights (kobra,acog,eot.c-more,ect) where tweaked and the sights aligned. at least I think I did them all. if you find some misaligned sights with this addon please let me know.

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tediore
tediore

I never saw a mod with so many bugs, with every patch they take it is still bug and unplayable, you can't even see the weapons in the debug mode

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JDAC Author
JDAC

are you talking about this addon or anomaly as a whole?

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redgangsta305
redgangsta305

Port this to dead air

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JDAC Author
JDAC

yep, I will definitely do it. but first I want to wait for the new update to see what new weapons the add or if they are using STCOP 3.2+. because STCOP 3.2 already kinda does this so It would be less work.

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redgangsta305
redgangsta305

Pls jdac your work would fit in my dead air playthrough.

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redgangsta305
redgangsta305

Realistically yes it would be like tht

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Pcell-TX
Pcell-TX

uh I'm pretty sure magnification from at least 1.5x to 3.5 or even more is the entire point of such optics.

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JDAC Author
JDAC

At first, It was intended to have no zoom at all. but Mevryk make me aware of this and the zoom for the ACOG, SUSAT, aug and the g36 will be restored.

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Guest
Guest

The main reason why this was not a thing. Is because it would make the game less realistic. In case anyone is curious. If you were to hold a real gun in this manner. You would find the recoil kicking your teeth out of your face. Feel free to argue this. I'd laugh myself silly watching the retarded attempt at proving me wrong in a real video lol

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JDAC Author
JDAC

yeah, you're right the weapons are too close. but it could be easily fixed.

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whereismy
whereismy

Mod is great! Thx for this goodies!
Few bugs:
I.imgur.com
I.imgur.com
I.imgur.com

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JDAC Author
JDAC

are those the browning and the colt?

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Guest
Guest

I don't know if you already identified them, but it looks like the OTs-33 Pernach, Tokarev, and 1911 in order.

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OhhhhhYeaah
OhhhhhYeaah

the mp-5 seems to be sligthly misaligned. The front sight post aims too high and the front sight ring isnt quite centered.

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OhhhhhYeaah
OhhhhhYeaah

Also the Remington 870 shotgun rear sight ring is off to the left quite a bit.

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JDAC Author
JDAC

can you send me some screenshots?

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OhhhhhYeaah
OhhhhhYeaah

i fixed the mp5 ironsights. Try this
[wpn_mp5_hud]
aim_hud_offset_alt_pos_16x9 = 0, 0, 0
aim_hud_offset_alt_rot_16x9 = 0, 0, 0
aim_hud_offset_pos_16x9 = -0.0836, 0.051, -0.16
aim_hud_offset_rot_16x9 = 0.0325, 0.03514, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0 hands_orientati 2, 0 hands_positi -0.0274, 0.22

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R3TR0
R3TR0

the t-33 is broken

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JDAC Author
JDAC

try this Mega.nz

I forgot to change the aim_hud_offset_pos_16x9 value.

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R3TR0
R3TR0

Thank you very much.

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R3TR0
R3TR0

I also noticed that the OTs-33 pistol is also kinda broken.

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