The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Add Monolith voice from SoC and CS . Furthermore , I made "sim_default_monolith_4_default_" wear Exoskeleton or Nosorog and they don't wear trench coat and Skat-9. I'm not good at scripts etc. Any advice would be helpful.
Aren't these just muffled and lower pitched loner voicelines?
Sorry, I don't know which one is the original . Both are in Shadow of Chernobyl .
A little off topic, but is there an addon that corrects the fact that stalkers go to finish off the wounded in a crowd? I noticed this annoying factor in the video)
Vintar's "Modular Miscellaneous Tweaks" ( Moddb.com ) have a "Higher Surrender Chance + Faster Mercy Kills" module which does exactly that.
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : sim_default_monolith_4_default_12
stack trace:
! [LUA] 0 : [C ] character_icon
! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\pda.script(622) :
Well, i was going to fix it myself but after reading a bit of that config file made me crazy.
Isn't it an issue with another addon? The currently released version does not include "sim_default_monolith_4_default_12".
I am most certain that other Exoseva CBSE addon was causing it.
In the first place, I think it's different because Monolith's Exoseva model and icon already exist in vanilla.
Maybe it has something to do with PDA?