The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

If Campfire Save Mode is enabled, this will: - Increase campfire save radius by 300% - Advance game time by a random amount between 15 mins and 1 hour on save - Permit saving only if the campfire is lit

Preview
[3.0] Immersive Campfire Saving
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whereismy
whereismy - - 238 comments

Nice addon. Can u add possibility to make save with using matches if campfire dont burning?

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hardstuph
hardstuph - - 15 comments

You mean automatically use match and save?
You can already ignite campfires with matches, just stand near campfire, open your inventory and use matches.

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whereismy
whereismy - - 238 comments

Yea I am about ignite campfires. sry 4 my eng. It is what I want. So that cool. THX for the addon! And dont need automatically using matches, it can be placed in hot slot.

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hardstuph
hardstuph - - 15 comments

Glad you like it, enjoy!

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Guest
Guest - - 690,955 comments

Looks neat. Thanks.

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Fenishi
Fenishi - - 99 comments

For me this addon is AWESOME for just one reason - many times I hurt myself while standing too close to the campfire, because the game said "you can only save near campfires" while I'M STANDING NEAR THIS CAMPFIRE and it's still too far away for this game xD Thanks!

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collision02 Author
collision02 - - 1 comments

Yeah that was my reasoning behind increasing the radius :)

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OG_Grinskin91
OG_Grinskin91 - - 118 comments

This is spot on, at first I was a bit dubious about the time passing and having it to be lit, but it really makes you stop and think "do I really need to" which in turn makes you play a lot more cautiously. Great addition, should be part of the base mod

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Guest
Guest - - 690,955 comments

is it compatiable with update 2?

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Purunts
Purunts - - 6 comments

It works, kind of, but it makes you stop moving for like 10 -20 secs after you hit save. Needs to be updated i suppose.

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Guest
Guest - - 690,955 comments

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Guest
Guest - - 690,955 comments

Cool idea but after using it, it fades to black then comes back and I can't move or hear anything. The first time it came back to normal gameplay after 20 seconds, the second time it didn't fix itself even after waiting 5 minutes.

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Doomich
Doomich - - 8 comments

Oh no, after Update 2 there were huge delays after the black screen, need update, can’t play without your mod :(

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Doomich
Doomich - - 8 comments

ATTENTION ATTENTION!
TL;DR: Fix a big delay (probably) for Update 2 here:
Drive.google.com
I have no idea how this all works, but I decided to try to compare scripts from the mod with the script functions that Update 2 changed.

Found that a long delay was caused by a change in the function "CreateTimeEvent" that the mod uses.
This function is written in "_g.script" file, and the latest Update 2 has changed two lines of this function:

It was:
ev_queue[ev_id][act_id].game_time = game.get_game_time()
ev_queue[ev_id][act_id].timer = timer
It became:
ev_queue[ev_id][act_id].timer = time_global() + timer*1000

Mod uses this function like this
"CreateTimeEvent (" immersive_anim_end "," immersive_anim_end ", 32, immersive_anim_end)"

I replaced the number 32 with another, and realized that this is a delay, but because of the new line "timer*1000" this number began to mean the seconds, not the hundredths or thousandths, probably this was changed for convenience.
I set the delay equal to the duration of the black screen (5 seconds) and it seems that this works fine.
Also added changes from Update 2 to "ui_main_menu.script", lines 422-426 were changed.
Fixed version link at the beginning of this comment.
Sorry for this strange description, I'm just still surprised that I found these differences, although I don't understand anything in these scripts x)

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goja9014
goja9014 - - 2 comments

You are a lifesaver. thanks :)

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Doomich
Doomich - - 8 comments

Note:
It seems that this fix is still compatible with the new Update 3, since it does not affect any files used by the mod.
At least I tried to save in my current walkthrough after the upgrade and it still works fine.

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VaSTinY
VaSTinY - - 13 comments

Thank you! I got sick of putting up with the long delay after saving, so looks like it was a good thing I came back here looking for anyone with a fix :D

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LankyMF
LankyMF - - 14 comments

You absolute legend

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Bazingarrey
Bazingarrey - - 499 comments

Please update it for Update 3, can't save near campfires with this

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KraZeDxGAM3R
KraZeDxGAM3R - - 8 comments

Works with Update 4, but the ui_main_menu.ltx causes CTD when using the settings ingame. Deleting this works, but there is a long delay after saving at campfire. Also is there some way to adjust the time skip? I would love to adjust the between time lower than 1 hour, something like 10-30 minutes

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Patto__
Patto__ - - 3 comments

Heyo. Just go into the bind_campfire script and go to line 104. You will see level.change_game_time(0,0,math.random(15,60))

As is, this advances time between 15 - 60 mins. You can set this to whatever you like. Eg. (10,15) will advance a random time between 10 to 15 mins.

Save the file and you're set to go! Hope this helps.

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Mudhut
Mudhut - - 382 comments

When I install this, my game crashes if I try to access settings. It's the ui_main_menu file that is the culprit.

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Guest
Guest - - 690,955 comments

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jpbernardo81
jpbernardo81 - - 118 comments

I need an updated version of this. I really like the idea

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SageDaHerb
SageDaHerb - - 52 comments

Makes me sad that this doesn't work right now. I wish I was a little more savvy w/ coding since we all have narrowed the issue down to the ui_main_menu.script file causing a CTD in the settings menu.

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BitoOblib
BitoOblib - - 249 comments

For me it seems to work fine, though, there’s maybe a side effect :
I wonder if it breaks the sleep mechanic a little; because now I'm tired much later in the night, so it shifts everything. Like it’s advancing the time but not the character’s tiredness.

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