Ever notice how an enemy seems to never run out of bullets, but by the time you get to his dead body he's only got three in his pocket? Not to mention his gun is at 3 percent durability and won't even fire when you try to use it? Ever witness the death of a legend, only to find out that his armor is full of holes and his gun was pulled from some river?
This small change to a single file is designed to escape this evil paradigm.
Now updated for 1.5.2.
This is a micro-mod designed to remove some of the most obvious obnoxious artificial difficulty from the game. It does the following:
- Changes the upper limit on weapons/armor quality to 1 for every rank. Lower limit left unchanged. Guns should be more wildly varied in their quality now. Even a bandit or rookie loner might have a shiny new gun they just bought. They just might as well have the same garbage as before.
- Enemies now can drop much more ammunition on death. RPG rounds and grenade launcher rounds can be found on bodies now as well as at traders.
- When enemies carry cash (roubles) they can sometimes be found with much more than in vanilla.
This mod only changes one file, which you can further edit yourself to your liking. I extracted it from the game files of the 1.5.2 update, which it is intended for. It may still work for older versions of the game, but use at your own risk.
Since I only hastily updated it for 1.5.2 I haven't had time to balance it out yet. Apologies. I will do so in the future. You can also simply edit the file yourself to your liking.
Lets See what its about)) Looks decent
Nice! I'll try
I agree. Shouldn't high tier factions have good stuff?
A soldier should always have his gun in top-notch condition. So why does Military, Mercenaries, Duty, Freedom, and Monolith have guns at 3% durability?
Gotta choose between balance and immersion, it seems that with this mod you can randomly stumble upon a soldier's body and get an AK-103 in good condition on day one.
you say that like it's unrealistic
I mean that would be realistic and imo more immersive, even if tad gamebreaking (which it really isn't with Stalker, a bandit with a fort 17 can still pop your *** even if you have top tier armor and weapons) if anything it might break the economy a little bit. But again, it's realistic to kill a bandit and find on him a new AK he just bought, or a Soldier who cleans and mantain his weapons constantly (like real soldiers ought to do during downtime)
(buried)
Completely destroys the game balance and progression. Skips the need to repair guns. It can be a quick way to discover Anomaly but once you are used to the game, this kind of addon makes you fully equipped with end game equipment in less than an hour if you know what you are doing. Try to understand the game mechanics, not skipping or bypassing them.
Not the mention the very easy you make easily, making your roubles stash go sky high super fast without even taking risks (getting artefacts for instance).
Also there are already like tons of add-ons doing almost the exact same ltx changes.
Then don't download it. Or change it yourself to whatever values you want. I provide the file so you don't have to extract it yourself.
(buried)
The problem is that many duplicated mods that do the same thing makes browsing the add-ons harder for unnecessary reason.
Moreover this add-on name is very undescriptive compared to what it does, on top of being subjective.
This is a duplicate and worst add-on than this one for instance. Took me one search to find it.
https://www.moddb.com/mods/stalker-anomaly/addons/better-weapon-outfit-condition-on-drop
I wish we had add-ons reviewers and moderators before acceptance.
Also "so you don't have to extract it yourself" - takes 5 sec to double click tools/unpacker.bat. It can be hard for newcomers to figure out which file to edit though. But there are already better add-ons that this doing the same job, so why not searching first?
A. This addon is for RC21, while the others are for U4H8.
B. The whole point of addons is for there to be an addon for every type of playstyle. Just because I don't like hardcore mods or that someone doesn't like easier mods doesn't mean that those types of mods.
C. Most of the weapon and armor durabilities hover around the 50% mark, meaning that you will still have to repair stuff if you want to use it. Those weapons and armors at 100% durability aren't actually that common, and are a nice bonus/lifesaver if you have outfit drops based off of progression. Out of 15 bandits I killed and 3 dead loners, the only 100% durability stuff I got were two rifles, a shotgun, and a pistol. Everything else was 60% or lower.
Personally, I like trying to get my game as close to Call of Pripyat gameplay-wise.
try not to be an egotistic asshat challenge impossible difficulty.
Cant remember the last time someones fat ego made them a good person. Oh well.
"Not the mention the very easy you make easily, making your roubles stash go sky high super fast without even taking risks (getting artefacts for instance)."
that would be economy. i'd agree that the economy leans towards making the player rich by paying handsomely for pretty much decrepit equipment. on a half-related note: i hate how the game tries to make me feel poor but at the same time my pockets are stuffed with a 6 digit amount of money, forcing an outrageous inflation on me, which doesn't fit the theme, imho. maybe a more knowledgable person than me can explain how a cordoned off economy might work.
With the little macroeconomics knowledge I have, I think it wouldn't be far from reality that the economy is inflated like crazy (also we are talking about rubles here which have **** dollar parity irl after all)
Pretty much stems from the supply-demand curve. Supply is low, demand is above the roof (not mechanics wise but lore wise one would think it is) First, because we need those ****** AKs and they are in "low supply" since they have to be smuggled to the zone in the first place, Stalkers are willing to pay more for them. As demand increases with new stalkers coming to the zone (be it loners, mercs, military, ecologists etc.) prices are bound to soar exponentially since the supply doesn't change and can even get lower think regulations from other countries, the US invading some backwater place in the middle east etc. (that could very well happen in Stalker's world) or just weapons going out of production will make the prices skyrocket
Think of how Venezuela today works money wise, a frigging berry from animal crossing is worth something like 1000 bolivares (venezuela's coin) and from what I've seen people have backpacks full of money just to buy weekly groceries (when there's any in the supermarket) because there's extremely low supply of goods but extreme demand for them. With no real governing body in the Zone that takes economic measures to stop inflation you can carry 3 million rubles and they will be worth a box of 9mm and a bottle of vodka in no time
wouldn't the dollar - rubles parity only be of interest if there were a reference to dollars in-game? i do see reason in imported gear like western guns etc. to have a fairly high pricetag compared to the locally produced goods.
also i don't think there will ever be a shortage of AKs. the AK47 alone has been produced about 100 *million* times. the AK and it's variants have to be the most widespread and commonly used rifles in the world. smuggling those into the exclusion zone would feel superflous,imho.
also if a weapon goes out of production wouldn't it be more reasonable to have it disappear from the zone? why would any entepreneur want to sell their highly demanded goods in a zone that shouldn't have people in there anyways. chance has it most of these people are poor and there will be little profit you can make off of those.
the united states of 'murica going to war in the middle east *again* would probably only be a source for more m16s and the like because these guys don't take alot of their light military stuff with them when they leave. so there would be heaps of guns and ammo around a place where the U.S. had been going to war.
the comparison to venezuela is not appropriate here, i think. venezuela was driven into the ground by corrupt government, iirc. and if i carry a bagpack full of money there won't be space for anything else.
i agree that the zone wouldn't have a governing body but considering pretty much everyone in the zone is carrying a gun, charging outrageous prices might shorten a traders lifespan quite drastically. and little trading will he do after his realization. ;D
don't get me wrong here. i agree on pretty much everything you said about an economy that is struggling and their currency falling into inflation. yet those countries are not "cordoned off" but are still very much receiving supplies and exporting goods in a somewhat global environment.
it's nice to know tho that there is actually no real hyperinflation happening in-game since i can buy way more with 3 million rubles than a bottle of vodka and a box of boolets.^^
i do think tho that some sort of self-regulation would take place. in an area in which capitalism itself might not be appropriate to install after all it could very well boil down to a simple bartering and exchange of valuables kinda economy.
Lmao this is the epytome of douchebag comment
The weapon condition always bummed me... I mean, I was ok with many weapons in bad condition and the balance factor etc etc, but not with every damn rifle being damaged like they where rolled over by a T80...
Thanks, gonna integrate this in my game and see how it goes!
Anything that brings Anomaly away from Misery and closer to vanilla without removing content is good in my eyes.
Hmmm looks interesting.
Any idea if a new game is required
(buried)
pognivet you dumb polack you made a mod that does the exact same thing the progression difficulty options do
What are you talking about this addon change the conditions of the weapons and the outfits what you find on the dead bodys and how many cash you have found on them.
Read the description and talk after
Compatible with 1.5.1?
As far as I can tell, yes. So far anyway.
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I've been finding a lot of excellent quality weapons on zombies, like 50% of them have nice quality. I imagine some of them are new zombies I guess, but they seem to have better quality weapons than regular stalkers.
I've been finding a lot of excellent quality weapons on zombies, like 50% of them have nice quality. I imagine some of them are new zombies I guess, but they seem to have better quality weapons than regular stalkers.
Is it possible to change the values of the file that this add-on modifies to make the exact opposite? I mean: less condition weapons, poor weapons and very reare high tear ones, fewer bullets on corps and less cash? I want harder experience.
the mod is just a textfile with some condition drop values at the top changed. you can modify it yourself pretty easy.
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Increased rarity of higher % gear would be nice (pristine gun is possible but rarer), and maybe armor gets damaged when the npc is hurt/killed (a la EFT), or at least maybe armor has lower max %.
can you make a mod that removes durablility
yo dose this still work for 1.5.1
probably, but i cant say for sure. i dont think there were any items/weapons removed/added between 1.5.1 and 1.5.2.
So, is there a way for me to change the durability chances of individual factions? Just makes sense for less funded factions to have lower durability weapons imo.
VOTE 10/10
Unfortunately I read so much nonsense about realism and I don't know how much **** about these "pseudo-experts" who never had a gun in their hand, much less fired a bullet, that they go to war for their "realism and immersion" in Instead of having fun in the game... what's the problem if someone kills "X" and gets "Y" a weapon in perfect condition... what are you ladies complaining about? If everything in the area is super expensive, the weapons can also be disassembled to replace any other part that you are missing. (a little common sense)
In my hours played, no gaming experience was ever broken or any immersion cut.
That happens to those who believe that this is an Eldenring or a Tarkov and let me tell you that this community, although it gave enormous things to the gameplay of S.T.A.L.K.E.R. He also ruined it in the waiting room of 2 by imitating TARKOV and other herbs completely removed from the original essence of the game... so if you are going to cry for a mod or beg for realism in a little game, let's start there.
humble opinion on the subject.
fantastic mod I emphasize 10/10 thank you.