Craft multiple low calorie mutant meats with a single fuel source.
Low tier mutant meat are not that cost effective because they use the same resources as higher calorie items. Too get around this problem you can use multiple mutant meats to make multiple cooked mutant meat while keeping the other needed resources the same. In an effort to not overshadow expensive mutants the cooking amount only goes to the first value above 400 calories.
Recipes are organized by fuel source to avoid duplications in one list and to make them easier to find.
Recipes keep the same fuel, water, and cooking equipment resources as vanilla, but require more meat and give more cooked meat.
Matches are consumed for the Tier2, army bowl, cooking equipment to simulate needing to be near a fire barrel to cook them. I didn't want to leave out a fuel source for them and make it more OP.
Does not include alcohol recipes because it would go over the 4 ingredient limit currently. Still haven't figured out how to have a two non-tool kit requirements to make something. The recipes are in the .ltx, but ignored until that is ever figured out.
Recipes:
- Tushkano x4
- Dog x3
- Pseudodog x2
- Snork x3
Requirements.
[1.5.1] BANJAJI'S CRAFTING SYSTEM IMPROVEMENTS V3.0
Uses craft numbers:
- [craft_-7617]
- [craft_-7618]
- [craft_-7619]
- [craft_-7620]
- [craft_-7621]
Changelog v2
- added cooking recipes with alcohol thanks to Banjaji
- didn't test it out. There is a mod missing or active that is causing the craft menu to be empty. going through my mod list to find it is a pain.
Hey there, cool idea! Any plans to update it to the most current version of Banjajis CSI?