Loners spend years in The Zone trying to scrape enough rubles together to return to society rich, rather than in a week or so, for a reason. Stalking is hard, and the Marked One is going to have to struggle and loot for every ruble he makes, because nobody is going to give him any more than they can help.

All trader buy rates overhauled.
All trader sell rates overhauled.
All trader supplies adjusted.
All Quest reward rates overhauled.
Weapon and armor costs adjusted.
Weapon and armor degradation rates overhauled.
Weapon and armor repair costs overhauled.
Marked One's hunger and healing rates overhauled.
Amount of food and medicine dropped by enemies adjusted.
Fellow Stalkers' buy and sell rates adjusted.
Weapons better implemented, including functional descriptions and entries for the PKM and its ammo.

Backup folder included in case you're a giant baby and need your old AMK settings back in an instant.

You'll still be more than capable of getting "that" ending if you so desire, or if you're naturally inclined to scour the zone for artifacts, loot every stash for cash, and never spend a single ruble.

But it isn't going to be something you stumble into by accident. Becoming rich on your own is hard. Work for it, or simply work to survive in such a harsh economic Zone. Good luck, Stalker.

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A version for 'vanilla' AMK!

A version for AMK Arsenal!

A version for AMK with LURK weapon animations!

A version for AMK with Arsenal and LURK weapon animations!

I suppose I should've thought this out a bit more from the beginning and realized just how modded the files I was working off of already were, but I am pretty new to all this. But now, that's been rectified and you can find the version that's right for you! Pick the download fitting your own AMK experience, copy the gamedata folder from inside the archive, and you should be ready to go. Of course, if it doesn't work out, you can always copy the gamedata folder from inside the backup folder and you'll be back to your particular version of AMK as if you'd never left.

Hope you enjoy it, because this is probably about as fully fleshed out and fixed as it can get. Of course, if any of you actually bother to point out bugs, I'll fix 'em.

Good Stalking.

Version 1.1 is here! Now resembling an actual mod.

Version 1.1 is here! Now resembling an actual mod.

News

Okay, I admit it, the original version kind of sucked. The basic idea was there, but it wasn't nearly as comprehensive as it should've been. And, in attempting...

The mod's done!

The mod's done!

News

I started it a couple of days ago. It's done, so now it's on the internets!

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I Want To Be Rich 1.2 (AMK Arsenal + Lurk Anims)

I Want To Be Rich 1.2 (AMK Arsenal + Lurk Anims)

Full Version 3 comments

The AMK 1.4, AMK-EN 2.0.94, Arsenal 1.31, and Lurk Animations mod version!

I Want To Be Rich 1.2 (AMK + Lurk Animations)

I Want To Be Rich 1.2 (AMK + Lurk Animations)

Full Version

The AMK 1.4, AMK-EN 2.0.94, and Lurk Animations mod version!

I Want To Be Rich 1.2 (AMK Arsenal)

I Want To Be Rich 1.2 (AMK Arsenal)

Full Version

The AMK 1.4, AMK-EN 2.0.94 + Arsenal 1.31 version!

I Want To Be Rich 1.2 (AMK)

I Want To Be Rich 1.2 (AMK)

Full Version

The version for plain old AMK 1.4 and AMK-EN 2.0.94!

Comments  (0 - 10 of 12)
everfeather
everfeather

I'm actually pretty interested in this mod. I'm running STALKER complete 2009 and the weapon mod by the same STALKER complete. would crash when I tried to start it up. Any clue about making a mod that works with that one?

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Seeker_of_Strelok
Seeker_of_Strelok

I'm guessing that this gets installed on top on AMK 1.4 + AMK-EN 2.0.94 ( What I'll be using ) to overwrite the mod's base files. Where should we get the L.U.R.K. animation files from, that actual mod, or are they compiled with yours already? My only experience is editing a few vales in files sometimes.

Just being curious, so it runs fine.

SoS

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nashathedog
nashathedog

Okay I got most of that and it sounds interesting, I'm not too sure about the healing rates you mentioned but I was planning on giving 1.4 another go now an improved translation is available so I may give this a whirl aswell. Thanks for explaining.

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nashathedog
nashathedog

Hello sorry to ask a silly question (I say that a lot) but did you make it easier to earn with things having more value and work cheaper and degradation slower or is it the opposite making it harder? I am trying to work out what is actually going to make a difference once playing.

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Eimi Creator
Eimi

The opposite, actually. Generally speaking, it's a lot HARDER to get rich in AMK with this mod, making the title somewhat ironic (but it was supposed to be, a callout to "that" ending which was the first one I, and almost everyone else, got their first time through the game). Since that ending activates on having 100,000 or more in your bank account at the end of the game, this mod is meant to make a playthrough where you don't loot everything (which means stashing monolith guns as you move to the brain scorcher and back again and in pripyat and making multiple trips back to "civilization" to sell them off, not buying any decent guns or armor, etc) unlikely to produce said ending.

That is to say: You'll earn a lot less selling looted guns, less (but still a not bad amount, it'll be your biggest profit generator) for artifacts, mutant parts, etc. You also need your medkits, bandages, and food more, because you're gonna heal a LOT slower 'naturally' (takes about a week in-game to heal back from almost 0 health). It takes a lot longer to stop bleeding and you bleed a bit worse (better keep bandages on hand even if you have an anti-bleeding artifact, just in case of a critical bleed). Finally, you'll actually get hungry again, a bit faster than vanilla without going as nuts as the survival-focused mods, rather than the super-slow almost-nonexistent rate in vanilla AMK. And since corpses drop less medkits, bandages, and food, you'll need to actually buy it from traders.

Also, weapon and armor degradation rates were all individually adjusted to be close to CoP's rates, meaning you'll need to spend your cash repairing your stuff (weapon base costs were changed as well, since higher costs to buy mean higher costs to repair, but the sell rates are so low that the higher base costs still work out).

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Eimi Creator
Eimi

I've always rather enjoyed the "scraping by" aspect of the games, and tried to get the game close to the feel in Clear Sky, which probably has the best vanilla economy. Maybe a bit harsher in my mod, actually. But you don't have to be a total masochist to play with it. Just not to be one of those "need a weight limit of 8000 and all items to sell for base prices plz" mod-seekers.

Hope you enjoy it, should you give it a try.

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Eimi Creator
Eimi

1.2 should be compatible with 1.1 version saves (assuming you got 1.1 working right), since the only files that would conflict haven't been changed from 1.1 to 1.2.

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Eimi Creator
Eimi

Completely compatible with AMK retranslated 0.2, btw.

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Eimi Creator
Eimi

1.1 re-uploaded with fixed artifacts, hunger rates, health regen, and repair costs. If you've downloaded it before now, re-download it and overwrite the gamedata folder.

Okay, done for now. But I'll check in occasionally. Hope you have fun!

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Eimi Creator
Eimi

Oh, and yes, you will need to start a new game, due to changes in the character_food and _character_drugs files.

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