This is a mod that I've been working on to make the alien's sounds and movements quieter or silent.

This mod is inspired from Walter Valerie's "Silent Alien Mod":

The original mod created another empty ALIEN.BNK file with Wwise and replaced the original to get the effect of a silent alien. The problem I had with this is it made the alien completely silent to the point it didn't match within the game and felt too unrealistic so jumping in and out of vents in front of you the alien made absolutely no sounds and when hit with flame thrower, it also removed certain key scripted/environmental sounds produced by the Alien (distant screeches, in vents, etc) from the game that add to the atmosphere and immersion of the game. My method I edited the original BNK files and removed individual sounds as well as replacing additional related WEM files in the SOUND folder. All snarls, growls, grunts, and screams while the alien is roaming or spots the player have been completely removed. The alien still screeches in pain when hit with fire and makes vent noises and some movement sounds can be heard when it is very close by the player. The one drawback from my method and original mod is the Alien seems to be mostly quiet while also killing NPCs, though when editing I had not removed any of the unpacked WEM files that were remotely indicative of the alien attacking (screams/screeches/death encounters/etc), my only guess it has something to do with some code present in the original BNK.
Foot steps/running is currently completely silent as I have yet to figure out how to replace the sounds with edited versions, but I do have the ability to replace sounds with other original WEM files. I also have identified other sounds that I would like to add as optionally removed/replaced such as facehugger screeches and sounds made by the alien while up in the vents.
My hope is to repack a new Alien soundbank with muffled footstep and vent audio files. I was very thorough while going through all the WEM files listening to each individually and have played extensively and tested player/alien encounters and have not run into any weird issues or out of place sounds so far.

Feel free to message here if you'd like to help with development!

Images credit: de:mo
Dsogaming.com

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Stalker Alien Version 1

Stalker Alien Version 1

Audio Pack 1 comment

This is a mod that makes the alien's sounds and movements quieter or silent. This mod requires you to rely more heavily on the Motion Tracker to avoid...

Comments
StillCollating
StillCollating

Great mod! I've been looking for something like this. I only installed the ALIEN.BNK file so only the footsteps are silent and I love how the game feels now. I've played the game so many times and now I'll have a new fresh experience because of this mod. Thanks a lot!

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Guest
Guest

Hello there,

may i ask if this mod is compatible with the Unpredictable Alien mod? It looks like the perfect couple for me

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yuiru Creator
yuiru

Yes, I have tested it with it!

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Guest
Guest

Hi

First of all thank you for creating this mod. I really love the idea behind it - a 'silent' alien is too unrealistic but I also think the loud footsteps are even more unrealistic.

I like how you left in the certain noises the alien makes. HOWEVER, please could you reinstate the snarls, growls, grunts and screams the alien makes?

It is possible to have ONLY the silent/quieter footsteps without any other alien sounds removed?

Thanks again, great work.

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yuiru Creator
yuiru

Hello,
Thanks for your comment.
Yes it is possible to keep the original alien sounds, during my progress I did catalog many of the sound file names associated. But actually for what I think you are asking for all you will have to do is just only replace the ALIEN.BNK file with the one I provide and not replace any of the .wem files found in DATA/SOUND, as all steps and stomping are encoded only in ALIEN.BNK.

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belgarion234
belgarion234

nice! will download

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Guest
Guest

Hello! If you don't mind me asking, which programs were used in your method of editing the original BNK? Is there any way that you could create a tutorial on how you were able to do this? I was trying to figure out how to create a soundbank definition file for the ALIEN.BNK (or any of the other BNKs). I'm not even sure if this is possible, but, it's worth a try. I was able to use the method of placing bnkextr.exe, revorb.exe, ww2ogg.exe, convert.bat, and packed_codebooks_aoTuV_603.bin in a folder with the BNK to extract, but the names of the .ogg files were changed I believe, and they are not placed in the "sfx" folder found within the BNK. I don't even remember where I found this, but afterwards I found a folder of all of the BNK (extracted in ogg format and under the sfx folder) and WEM files, so I had to rename the sounds that I had edited...ugh. I am new to Wwise and was just curious if any progress was made to editing originals. I had generated a soundbank file with Wwise, but the alien was silent. My file was probably about half the size of the original ALIEN.BNK for some reason. I may be doing the soundbank process wrong for Wwise. Just curious. And thanks for the mod!

jncfowler

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yuiru Creator
yuiru

Hello,
Sorry for the late reply and thanks for your comment!
I pretty much have used the exact same programs you have mentioned. My experience attempting to replace sounds have been similar to your own, only generating complete silence and empty files. So I've only been able to edit the BNK and selectively replace sounds with empty audio, like the alien's movement. The reason your file was half size is probably because Wwise is not processing the sounds you are trying to encode and instead leaving it empty (thus a silent alien). I believe there is additional coding involved with the ALIEN.BNK (for environmental effects, etc) so properly encoding it to work with the game can be very difficult.

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Guest
Guest

Gotcha! Thanks for the reply! I wish it wasn't as difficult to implement wwise, because I would, tediously, go through and get the sounds at the volume I believe would work well for immersion, but not be able to use them. I'll just keep plugging at it! Thanks again!

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