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City_SPb v. 1.2 - Half-Life 2 singleplayer modification
Author: ~Smith~ 11.01.2012
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Half-Life 2 is Required to play this MOD
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1. INTRODUCION
Thanks, for downloading "City_SPb"!
"City_SPb" is a single player adventure mod, based on source engine
(Half-Life 2) by Valve.
Game Features: Realism, hires phototextures with bump maps (photography in
Kronshtadt, Viborg, Ivangorod, Shlisselburg, Saint-Petersburg), models
houses, props and physical objects, Real houses series,
ambient music, Non-linear scenario, two final ends.
Stable works with Half-Life 2
Protocol version 15
Exe version 1.0.0.0 (hl2)
Exe build: 13:50:44 Aug 11 2010 (4295) (220)
If spawn error: "Engine hunk overflow", then print in console: "r_hunkalloclightmaps 0"
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2. LAUNCH
Any variant:
1) Use shortcut "City_SPb_Launch" on desktop.
2) Launch City_SPb_Launch.bat.
3) Create shortcut for hl.exe with next parameters: +map city_SPb.
4) Launch Half-Life 2. In console print: map city_SPb.
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3. CREDITS
Creator of mod City_SPb:
Sorokin "~Smith~" Ivan
(Creating, concept, textures and models, scenario, scripts, level design.)
Special thanks to Ilya Glazunov, author of pictures “Mystery of the Twentieth Century”.
Thanks to:
BuZZeR
Du$tMaN
J.D.
FuLL_NuLL
KaLasH
Papa
Skaarj
TRUP@C
Special thanks to:
Valve Software
Turtle Rock Studio
Ritual Entertainment
Gearbox Studio
Thanks communities:
Half-Life.ru
Half-life.ru
Nashalife
Bbs.nashalife.ru
CSMapping UA
Cs-mapping.com.ua
Poligon
Poligon.cs2.ru
ModDB
Moddb.com
MapCore
Mapcore.net
Spirit of Half-Life
Spirit.valve-erc.com
Half-Life Improvement
Hl-improvement.com
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2008-2011 (c) City_SPb
Project City_SPb thought and developed ~Smith~.
Made in RUSSIA!
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City_SPb is a Half-Life 2 modification. This video demonstrated gameplay in beta version in 2008 year not a final version.
City_SPb_beta 2008 - Mod DB
In version 1.2:
Fixed: jeep bug.
Stable works with Half-Life 2
Protocol version 15
Exe version 1.0.0.0 (hl2)
Exe build: 13:50:44 Aug 11 2010 (4295) (220)
Game Features: Realism, hires phototextures with bump maps (photography in
Kronshtadt, Viborg, Ivangorod, Shlisselburg, Saint-Petersburg), models
houses, props and physical objects, Real houses series,
ambient music, Non-linear scenario, two final ends.
If spawn error: "Engine hunk overflow", then print in console: "r_hunkalloclightmaps 0"
City_SPb beta 2008 video demonstrated gameplay not a final version.
Game Features: Realism, hires phototextures with bump maps (photography in Kronshtadt, Viborg, Ivangorod, Shlisselburg, Saint-Petersburg), models houses...
City_SPb v. 1.0 - Half-Life 2 singleplayer modification Author: ~Smith~ 01.06.2011 Half-Life 2 is Required to play this MOD
Select your Half-Life 2 folder and install City_SPb v1.2.
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(buried)
totally noob mod
no u
Привет мужики, отличный мод.
Это пожалуй один единственный мод, с отечественной архитектурой.
I tried out v1.2 and it's not a really a game yet, but rather the basis for one. There doesn't seem to be an objective to accomplish, so it's like a sighseeing tour, of a rather depressing city. :-/
I just walked around, picked up some items, then came across some guards standing in a row, and not reacting to my presence until I came close. Then they just started shooting at me. I killed them easily, but then got killed by a Strider.
Also, the map starts off next to an invisible wall. Invisible walls are very common in games, but they are bad design. It'd be better to put a forcefield in there, or a big malien mobile wall.
Is there a map editor people would care to recommend?
I currently have this installed in
Steam\steamapps\m_nadal\half-life 2\hl2\maps\City_SPb.bsp
is there a way I can play around with it in Garry's Mod? It doesn't show up in the Start New Game map selector.
I know all the bugs, but they are not critical to the game.
My recommendation to defer this modification away and wait for the release City_SPb2 in May 2012. And I do not know is supported Garry's Mod but I'm sure that a similar map from City_SPb2 should work with Garry's MOD, since it is optimized better. Input in console map mapname.
Version 1.4 is the latest with the working armed buggy.
Tracking now =D Looks very awsome. I never knew sutch huge map can be handeled by old good source engine =)
Does it works in G-mod?
Not tested, but need work...