An ongoing overhaul of the RTS game Battlefleet Gothic Armada 2. Over 100 new ships, including Titans and Mega Titans, Massive fleets, stats overhaul and changes, tweaks of abilities and a ton of other changes that affects both the Campaign mode and Skirmish mode.

Description

This version focuses mainly on Imperial ships/campaign and Necron ships/campaign. It also adds new ships and is updated for the Patch 3 ("Necron patch") of BFGA2. Includes a hotfix. Re-install if you already have it.

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Skalgrim Mod v1.01
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Njorunn
Njorunn - - 153 comments

Yay!

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Isimiel
Isimiel - - 438 comments

Have the Gloriana replace the gothic, not the luna, the luna is actually useful

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eroticsven
eroticsven - - 2 comments

At the beginning of the imperial campaign where it makes you recruit an escort, I cant press confirm because it exceeds the fleet value. How can I go pass this?

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PaladinWarren
PaladinWarren - - 33 comments

I am also having this issue of not being able to press confirm, I hope you can fix this as I was really looking forward to an imperial campaign with this mod!

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Ah, ok, that is something that I will have to look at. Its because of the Lunar being remade as a new ship-class. On it.

EDIT: The fix was simple enough. I'll have a new version of the mod up in a short bit.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Updated the file with a hotfix for the Spire-Escort bug. Also includes Necron nerfs. Just reinstall. Should not break or change your saved files. Enjoy and thanks for pointing out the error.

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hoser121
hoser121 - - 4 comments

Wonderful mod, is it possible to have the Phalanx outside of the intro?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Yes its possible. Not sure if Im going to add it though.

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GyozaRamen
GyozaRamen - - 176 comments

It is heresy to not include that Emperor Given Behemoth in the fleet.

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Trauma_Switch
Trauma_Switch - - 9 comments

This mod is actually amazing, thank you so much for doing it. One issue I have encountered is that Transdimensional Thunderbolt doesn't work in skirmish, if I select it, it does not appear as a usable ability in battle.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

1: you might need to reinstall the mod. The hotfix changed one of the files in my mod that affects Necrons.

2: Most likely you were using the new Cairn Annihilator as a admirals ship - and the thing unfortunately is that because of how that model was made by me (using the games current ships and mashing them together) that means that one of the abilities choosen does not work IF that ship is used as a admirals ship. There is no way currently to fix this Im sorry to say. The ship is very good if used correctly and passive stats will apply to it etc, but yeah that is a tradeoff.

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Guest
Guest - - 690,947 comments

Thank you so much! This has made BFA2 playable again for me after they changed the way the save file held the leadership values and voided the save game editor.

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Guest
Guest - - 690,947 comments

mod super, thanks!

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Guest
Guest - - 690,947 comments

SkalgrimFellaxe can you please put up a short guide on how to view the UnitSchemeOffical file as the instruction on focus forums didnt explain it very well. Thanks.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

No, its not a super simple thing. You need to follow the information posted in Focus forums in regards to modding. There are a bunch of steps that needs to be taken to make it work. It took me a day just to get to the point of accessing the files.

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Guest
Guest - - 690,947 comments

Is it possible to replace a ship in the save file with the Phalanx

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

No.

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Stycks
Stycks - - 40 comments

Any update bringing the big ships for the campaign? :D Like giving them to enemies and the phalanx to the empire?!

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Guest
Guest - - 690,947 comments

Is this getting an update?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Yes Im going to work on it this week. Major update is the plan. New ship(s) included.Going to add titans and possible new BS to more factions to offset Imperial supremacy in this regards.

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Guest
Guest - - 690,947 comments

Great work with the necrons, with the mod they actually feel like the superior race they are in the lore. one question, does this version of the mod includes the ships of the previous versions? cause i successfully installed the v1.01 but i don't see things like the adeptus mechanicus titan "speranza" or the space marine titan or the orks rework.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Im working on a new version of the mod.( v.1.2) Those ships are new for the upcoming version.

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