An ongoing overhaul of the RTS game Battlefleet Gothic Armada 2. Massive fleets, stats overhaul and changes, tweaks of abilities and a ton of other changes that affects both the Campaign mode and Skirmish mode.
This version of the Skalgrim mod includes several new ships, balancing and further work on the original mod. The fleets are smaller in this version of the mod - but still a bit larger than in the original game. For this version of the mod to work you need to install it over the original game. If you already have the Skalgrim mod installed you need to first remove this and make sure you just have the original game before installing this version. Want massive fleets - Download the Submod "Massive Fleets".
+++[To all loyal servants of the God Emperor]+++
+++[Skalgrim Mod v.1.2 Released]+++
V.1.2 Small Fleets version.
Major overhaul of previous version.
This version of the Skalgrim mod includes several new ships, balancing and further work on the original mod. The fleets are smaller in this version of the mod - but still a bit larger than in the original game. For this version of the mod to work you need to install it over the original game. If you already have the Skalgrim mod installed you need to first remove this and make sure you just have the original game before installing this version.
Skalgrim mod changes stats for Ordnances like fighters and bombers, decreases their reload time and makes them better and more worth the points spent on carriers. It changes the stats for weapons, units, and campaign related things. It rebalances the game and makes for several times larger battles by both lowering shipcosts and increasing the amount of points available for both fleets and battles.Fleet sizes grow with levels just as in the original game, but to much greater sizes. You can also have more fleets. It rebalances critical hits, making bigger ships more resistant to crits. It rebalances morale, but increasing the rate at which morale regenerates, and several morale related effects. It buffs many abilities, meaning that your choices matter more as a admiral.I'v rebalanced the difficulty levels for campaigns as well. If you want a challenge, its yours for the taking.
The Skalgrim mod does not strive to be perfectly balanced, but guarantees massive battles unlike that in the original game including some new content. Balancing and changes are also an ongoing project, so check back for news. Im just one guy working on this mod so don't expect to much.
Major changes from 1.01:
Nova Cannons were buffed, removed from several ships and their cost increased alot. Its now a true Super weapon, rare but deadly. Longer reloadtime to offsett it a bit. This also changes the gameplay style somewhat as you will have to pay alot more for your Novas, but in turn, they matter more when they hit.
Major Imperial Changes from original game and last versions of the mod:
Defender, a LC for Imperial Navy (replaces Dauntless mk1)
Victus Imperialis, a Gloriana Class Battleship for Imperial Navy. Replaces the Dominator Cruiser.
(* You no longer start out with the Victus Imperialis for Commander Spire. You now start out with a standard Lunar Cruiser.)
Eternal Crusader, a Gloriana Class Battleship for the Adeptus Astartes. Replaces Strike Cruiser MkIII.
Speranza, a Battleship for the Admech. Replaces the Endurance Light Cruiser.
Major rework of Admech forces that buffs weapons, and differentiate their cruisers as follows:
Gothic Cruiser - Long range with lots of lances and a deadly prow mounted heavy artillery lance. Removed Nova cannon.
Dictator Cruiser - Carrier with 4 launch bays and one Lance turret.
Lunar Cruiser - Gets to keep its Nova Cannon. Increased price because of this.
Tyrant Cruiser - Close Combat cruiser. Better morale. Crew. Increased number of turrets and hull. 1X Bombardement cannon and 4 plasma batterys.
Major Necron Changes from original game:
Necron ships are faster, have faster turnrates, higher and faster regen, crewcount, regen of crewcount, better weapons, and can jump farther and faster. They are the OP faction that others should fear. But their ships cost alot more now than any other faction. You will always be outnumbered. "Good" I hear your inner Necron Overlord say, "more chattle to strike down."
New Battleship/Titan: Cairn Annihilator. Replaces the Cruiser Scythe Harrower.
This is a behemoth, massive, slow, but with more weapons and range than the standard Cairn. Including the new Weapon Defensive Particle Whip.
New Weapon Defensive Particle Whip Range 20000. Damage 825. Reload 25s. 360 degree targeting. (Targeting info doesn't show in text.)
Pictures for new ships are still the old ones. They can (sometimes) be unlocked in the campaign as if they were still their old ship-classes.
Targeting info doesn't show in text for Defensive Particle Whip. It has 360 degree targeting range.
The Endurance LC for Imperial Navy uses the same name-instance as the Speranza. Its called Speranza now.
This is made for single (skirmish and campaign) play. Using or trying to use the mod for online (multiplayer or singleplayer play might get you permanently banned unless you deactivate the EAC as per installation instructions.)
NOTE: You can probably play this with a friend- if you both have the same mod version. Have not tried it.
Its higly recommended that you start a new campaign even with changes of modversion (easy has been made a bit easier for the n00bs) at normal or hard difficulty (have been made harder for the pros). Certain ships, defence stations etc will otherwise keep their old stats and not be completely affected by the mods changes.
IMPORTANT: You need a clean game install for this mod to work as intended. Remove other versions of Skalgrim mod or Reinstall your game. Then install this version.
1: Pray to the Omnissiah.
2: You need change the launch options in Steam. This is done by right-clicking on the game in Steam - Then selecting properties - Then Set Launch Options. Here you need to write -NoEAC . Good, now you need to start up the game. It should read Stormancer disabled in the top right corner. If it does, you are now free to start installing the mod.
3: Make a safe copy version of your gamefiles.
Copy all files in Battlefleet Gothic Armada II\BattlefleetGothic2\Content\Data (your games install directory) create a folder somewhere for them and name it whatever you want. This is your original files, swaping them with the modded lets you go back to previous configurations if you so wish. Also note that during updates of the game you might need to replace files from your modded versions with the newly added ones from updates if you want the mod to work.
2: Extract Skalgrim Mod from .rar file. Replace all (or selected) folders and subfolders and files with the ones in the rar-archive.
3: Pray to the Omnissiah.
3: Play and gasp in wonder as your might fleets lay waste to your enemies.
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