An ongoing overhaul of the RTS game Battlefleet Gothic Armada 2. Over 100 new ships, including Titans and Mega Titans, Massive fleets, stats overhaul and changes, tweaks of abilities and a ton of other changes that affects both the Campaign mode and Skirmish mode.

Description

This submod collection includes all the Alliance Submods for Skalgrim mod version 2.2.

Preview
Alliances submod collection for Skalgrim mod 2.2
Post comment Comments
Guest
Guest - - 690,290 comments

Hi so I have noticed the Gravitic hooks for the Tau in the Tauva submod imperial campaign do not work. When a battle starts the escorts that are suppose to spawn do not. This makes all of the ships with hooks pretty useless because that is there major selling point.

Reply Good karma Bad karma0 votes
SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Gravitic hooks does not work due to game mechanics. Its not something that can be fixed. However, since escorts are very cheap in the mod its not that big of a deal. You can bring them as you would for any other faction.

Reply Good karma+1 vote
wuilmercastro36
wuilmercastro36 - - 2 comments

I think that the empire is not profitable at the navy level since most species have more ships with silent navigation and more frontal weapons, which means that in terms of combat it is not viable to play imperial because you will always lose the first salvo and counting. literally they almost take you almost 1000 points from a salvo two ships sailing in silence cancels you in seconds, not counting their costs which are higher in production and maintenance having such a disadvantage and no, having the nova cannons does not give you an advantage because of the waiting time and the range since there are literally ships with weapons with more range that or surprise sail in silence and reveal them with small ships still have more range the cannons and apart from that it is not profitable in the long term due to the cost itself . I think the imperials need a reword of statistics and costs.

Reply Good karma Bad karma+1 vote
SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I can't say I agree, because Imperials are cheap and if played to their strenghts can beat most enemy factions. They are not a faction made to sit back and have a long range shooting war, they are supposed to charge head long into battle and use torps + rams + barrages from their batteries to decimate the enemy. They are a cheap faction, with access to lots of ships and some monstrously powerful titans as well. You might just need to revisit how you play them to use them to their fullest.

Reply Good karma+1 vote
wuilmercastro36
wuilmercastro36 - - 2 comments

is the best mod ever

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Alliances submod collection for Skalgrim mod 2.2 has not been tagged yet.