SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Report RSS Shield Impact WIP + Let's Play (view original)
Shield Impact WIP + Let's Play
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MrBaneblade
MrBaneblade - - 102 comments

nice >:D

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Coldonne
Coldonne - - 184 comments

Very nice job, I couldn't imagine getting the shields to hug the ship like that.

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TimeLord259
TimeLord259 - - 379 comments

Looks glorious!

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Adrien_Victus
Adrien_Victus - - 3,823 comments

if I remember my modding days... shields and shadows require a separate mesh on the model... won't that like... triple the polies? :s

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GoaFan77
GoaFan77 - - 3,867 comments

Shields do but only a rough outline of the model. Shadows do not in Sins.

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Lavo Author
Lavo - - 2,041 comments

Actually, if you don't mind the exe throwing you errors, you can use the ship's own mesh as your shield mesh, as I've done here. Also saves slightly on RAM, assuming the error messages don't eat RAM.

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Adrien_Victus
Adrien_Victus - - 3,823 comments

Awesome, good to know! :)

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All_Under_Heaven
All_Under_Heaven - - 352 comments

beautiful! can't wait for the new release, will you guys have it updated for 1.82 soon?

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Lavo Author
Lavo - - 2,041 comments

The public build is compatible with 1.82.

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eckhartsladder
eckhartsladder - - 2 comments

Thanks for shouting out my videos :). I'm loving the game and have been playing the beta pretty much non-stop.

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RC-1290
RC-1290 - - 2 comments

I hear you want to change the scale of the shield impacts. I'm not sure if I remember correctly, but I believe you can change the noiseScale value in the GetPixelColor function.

I tweaked the values given to the lerp (linear interpolation) function to work relatively well for large ships and medium sized ships.

Just tweak the 2.f in
float noiseScale = 2.f / g_ExternalHitRadius;

I think... it's been a while ^_^

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Description

Picture showing the WIP shield impact effect. Credit to Max and RC_1290 for the effect!

One of our beta testers, Eckharts Ladder, recently did a Let's Play of the mod. It's a pretty nice series, and shows some of the new particles in action!
Ep1: Youtube.com
Ep2: Youtube.com