A total reimagining of Half-Life: Uplink that will take you through a plethora of cut locations during the final stages of the Black Mesa incident.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Desert (Env lighting overhaul) (view original)
Desert (Env lighting overhaul)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Nitestokeh
Nitestokeh - - 97 comments

Why do the skybox mountains look like cardboard cut-outs with this black outline

Reply Good karma Bad karma+1 vote
LadyJaneThrace Author
LadyJaneThrace - - 866 comments

artifacting from the color shifting, as the entire skybox texture is comprised of recolored parts ripped from beta screenshots that show the early desert skybox

Reply Good karma+5 votes
mujo70
mujo70 - - 345 comments

Le epique

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Finalized env_lighting pass on all exterior maps, its now MUCH more consistent with the skybox! 16 days to go.

Discord:
Twitter.com
Twitter:
Discord.gg