Partially reworks the economy of SupCom by scrapping Engineers and making adjustments to SACUs while also allowing you to build Quantum Gateways at Tech 1. SACUs will be divided into different classes to best suit different purposes and will not take up Unit Cap, but you must upgrade/build Quantum Gates in order to make more SACUs. (THIS MOD IS CURRENTLY A WIP)

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Research

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My first mod, ever, aims to change up the stats of the more basic units and structures of Supreme Commander Forged Alliance. All Tech 1 units and structures...

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Es una idea a largo plazo, tendrĂ© que hacer mucho y yo solo, pero prometo que serĂ¡ algo genial y divertido.