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Real Time StrategyHi Everyone, I am working on an FA mod, like SC2 tech tree, which gives player research points for upgrading unints, like economy outputs, mobile units...
Partially reworks the economy of SupCom by scrapping Engineers and making adjustments to SACUs while also allowing you to build Quantum Gateways at Tech 1. SACUs will be divided into different classes to best suit different purposes and will not take up Unit Cap, but you must upgrade/build Quantum Gates in order to make more SACUs. (THIS MOD IS CURRENTLY A WIP)
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Hi Everyone, I am working on an FA mod, like SC2 tech tree, which gives player research points for upgrading unints, like economy outputs, mobile units...
Antares Unit Pack Mod v2.5_beta. Made only to have more fun. No credential meaning. No harmfull actions or prejudice intent. Supreme Commander - Forged...
Developed over the last 9 years, the LOUD Project is a complete reworking of the core code for Supreme Commander: Forged Alliance. Focusing specifically...
My first mod, ever, aims to change up the stats of the more basic units and structures of Supreme Commander Forged Alliance. All Tech 1 units and structures...
Makes land operations way more dynamic, which makes land( sometimes an useless hord of T1,T2,T3 units) worth consideration. It is not necessarily easier...
This mod from parado0m adds 20 new units to the game. See File Details for more info.
This mod from FunkOff adds balance and faction diversity to original FA.
Welcome to the M&B Mod Pack page. Created by Mickvini, Bobichka and SupCom Community.
Maps made for Supreme Commander Forged Alliance LOUD MOD. These Maps are playable in Vanilla, FAF as well. But marked and optimised for the LOUD MOD...
Adds the Experimental Battleship Leviathan. Stand-alone mod for Supreme Commander Forged Alliance (not lore-friendly, just for fun).
Es una idea a largo plazo, tendrĂ© que hacer mucho y yo solo, pero prometo que serĂ¡ algo genial y divertido.