A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Chrono Tanks
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kiler268
kiler268 - - 232 comments

i think the secondary weapon is too weak

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TheWorms Author
TheWorms - - 186 comments

The gun or the rockets?

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kiler268
kiler268 - - 232 comments

the rockets

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Cjslayer16
Cjslayer16 - - 987 comments

secondary ? isnt the rockets the secondary?

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NineBreaker1
NineBreaker1 - - 31 comments

secondary is a teleportation. the rocket and the beam are primary

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kiler268
kiler268 - - 232 comments

primary: chrono cannon
secondary: rockets
special ability: teleport

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pattyhutch36
pattyhutch36 - - 58 comments

i likee, how do i install 2.9 of this mod ib tried putting in the mods file, in the shock teherpy file and iv unrar it in both but it still wont come up on browser, it still comes up withj 2.8

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Pimmetjuh
Pimmetjuh - - 211 comments

Awesome we can use this for the Chrono legionnaire in our mod.

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Kriegsherr
Kriegsherr - - 557 comments

oh yes, the good ol chrono tank

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justgoaway
justgoaway - - 8,208 comments

Good, the old chrono tanks, but plz, make a new model for it...

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PersonASC
PersonASC - - 31 comments

Awesome its like the Chrono Tank from RA1 (teleports and has rockets)
and the Chrono Trooper in RA2 (teleports and has the chrono beam)
Nice work you have succesfully managed to create two oldskool units into one

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Description

Experimental prototypes fitted with a miniature chronosphere enabling self teleportation.
Its main chrono-cannon can place enemies in a warped anomaly, and has twin rocket launchers for secondary defense as the guns recharge.