A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
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Protocals | Locked | |
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Dec 10 2009 Anchor | ||
Here's an idea, Can the protocals be set like in Generals Only be given ex points for killing, not given over time, you know make it pay off to be aggressive. Also the IFV Muitigunner is there any way to make the turrent rotate, and fire while moveing, also the Riptide ACV could use both of these as well. The Allieds really need some help on the ground. Please help the allieds. Any ways great mod Edited by: hwybuster |
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Dec 24 2009 Anchor | ||
yeah nice i dea |
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