Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

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Tiberium Exposure
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Dutchygamer
Dutchygamer - - 871 comments

Bit like the initiates from Renegade, without the ability to carry weapons?

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Nolt Author
Nolt - - 127 comments

Ya, I tried to make it look like if it was a fate worse than death, I don't know if it worked out though.

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skyhunter713
skyhunter713 - - 111 comments

the zombie animation kinda reminds me of xcom:enemy unknown zombies

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Description

Note to self: Those that survive Tiberium exposure will not always become mutants.
I Started working on more ideas for results of tiberium exposure, Mutants and Visceroids are cool but, why only those when there can be more. The easiest model to develop here for this is a zombie variant, TS isn't a zombie apocalypse, and my intention isn't to make this game one of those, this guy could be best described as the middle point between a Mutant and a visceroid, he doesn't infect others with any plague, he just annoys you to death by punching your troops and explodes releasing toxic gas when killed.

Note that these units are not meant to be trainable, they're spawned by chance when certain soldiers are killed by tiberium damage, and they're controlled by the neutral-agresive player, now if I only knew how to make that neutral player agressive...

The "Zombies" are on the middle, and next to them you can see a "Tiberian Bull" I made a few weeks ago, and a Acid trooper, here you can see the "Zombie" animation if the image isn't good enough. I.imgur.com