A mod for Hexen 2 that adds weapon altfires, stat upgrades, and various balance tweaks, effects, bugfixes, & new features for mappers. Detailed description, credits, & instructions included in readme file.
A mod for Hexen 2 that adds weapon altfires, stat upgrades, and various balance tweaks, effects, bugfixes, & new features for mappers. This fork is based on the Shadows Of Chaos mod/mapset by Bloodshot, which is in turn based on the Game Of Tomes mod. Detailed description, credits, & instructions included in readme file.
Unzip the contents into your Hexen 2 directory so that there is a folder sibling to the data1 folder. To play, use the included .bat file or otherwise launch the game with the "-game [folder name]" command. You can replay the vanilla game and user maps with the mod, or create new maps using the mod's various features. There are also a few releases that require the mod and use its' features. Install them into the mod's folder, without allowing any overwriting. The only conflict is that they include different Strings.txt, which you'll need to manage. If you don't plan on reading or modifying the mod's code, delete the "src" source code folder.
SoC demo hub by Bloodshot: Moddb.com
SoC hub 2 by Shadesmaster: Mediafire.com
Shifting Sands by whirledtsar: Moddb.com
Shadow Wood Reminagining by whirledtsar: Moddb.com
Additions since 1.25: Golems have improved AI; Afrits have much reduced dodge chance; Bishops drop lesser items; Demoness Blood Rain altfire automatically fires after holding for a couple seconds; Vanilla map fixes by Thomas Freundt incorporated
Mapping features: misc_model is non-solid by default; Scaling type spawnflags for misc_model; trigger_push can add to the player's velocity rather than replace; Spike shooter can shoot polymorph spell; Crusher .wait field works; Silent soundtype for crusher; Silent spawnflag for waterfall (no ambient or on/off sounds); func_shadow and func_newplat automatically create switchable shadow if they have switchshadstyle
Fixes: All sounds changed to lowercase for Linux users; Stats menu appears the same size regardless of FOV; Reivers can pathfind better; Fallen Angel improvements synced to Portals version; Trigger spawned Bishops spawn in air properly; Legionnaire doesn't slide in walk animation; Waterfall makes ambient sound; Chandelier animates; trigger_random with count 0 works properly; Entities with switchable shadows use switchshadspeed properly