Note this project was abandoned by it's original developer. It is mirrored here for archival purposes.


Serpent Isle is a remake of the 1993 RPG Ultima VII: Part 2 – Serpent Isle by Origin Systems using the Elder Scrolls IV: Oblivion engine. Considered by many to be the greatest of the Ultima games, Serpent Isle contained a world full of life rarely seen in a game, an interesting plot and quite a few “wow” moments. I chose to remake Serpent Isle to bring this into a 3D world in an attempt to bring these moments to life in a way Ultima fans have never seen before.

Due to previous attempts to create an Ultima game featuring new dialogue, new story… new everything, which have always led to the age-old remake problem of “not having enough time” and “getting distracted” I have instead decided to create this as an almost 1:1 remake of the original game. The original dialogue, quests, locations, furniture… pretty much everything is identical. Which works well because of two reasons:

  • Elder Scrolls Oblivion’s engine is strangely almost identical to the Serpent Isle one… apart from being in 3D. It contains everything I need, including an advanced scheduling system, to make Serpent Isle come to life
  • Serpent Isle was a piece of art that really does not need to be changed.

The fact I am creating it as a direct remake also means it can be created a substantial amount faster. Dialogue for a town takes a week instead of… well… closer to a year for previous remakes. Of course, dialogue still seems to be the most time consuming part of the mod, but has been made easier due to a scripted Ultima-like dialogue system that has been incorporated into the original Oblivion dialogue system.

Release date: Don’t ask. I don’t know. Hopefully “this year” (which of course changes depending on what year it is when you read this line. If it is 2019 at the time, then it still gets released “this year”).

I will try to keep this website updated with screenshots and progress as I move along. This is a fan-project, and created in my spare time, so don’t expect daily updates of “I created all of Fawn today”. Especially since I first need to model some buildings for it…

So, download the demo, have a look around, and hopefully there will be more to play around with soon.

Thepal

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Serpent Isle demo

Serpent Isle demo

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This is the 2010 demo for Serpent Isle: An Oblivion Mod. This was the only release of the mod before it was cancelled. It was 2 years away from release...

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