A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

RSS Editing GC Starting Forces

A quick write up of an important part of GC editing/coding; Editing Starting Forces.

Posted by on - Basic Client Side Coding

After writing two tutorials in as many days, I thought that I might as well do them up 'all pretty like' and share with the community as large.

This is the second of those - the first being 'Adding Hero Spawns To GC'* - and will provide a quick tutorial on editing the size, location and makeup of a GC's starting forces.

As with the other tutorial, this is by no means a ground-breaking 'everyfing I needz to make a GCs' tutorial, but it well explain the basics to those new to the topic.

Editing GC Starting Forces (PDF)

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