Tag "coding"  (0 - 30 of 3,731)
Using your own keys in CoD Scripting

Using your own keys in CoD Scripting

Tutorial

bdbodger explains how it is done. Created for Call of Duty 1.

RED Design Bureau

RED Design Bureau

Company

Welcome to our Red Faction Mod Development Group! Our team is dedicated to crafting immersive singleplayer mods for the classic game Red Faction. Formed...

The code pt.2

The code pt.2

News

Come with us as we give an updated explanation of all the code we are using for our IndieGame: The Library of Babel. Including multiple pictures of the...

Blade Virtual Module and Development Environment

Blade Virtual Module and Development Environment

Tutorial

Blade of Darkness Virtual Python Module for Code Completion and Type Hints.

New Physics Overhaul & Embracing Rust

New Physics Overhaul & Embracing Rust

News

A complete physics overhaul is coming to Assembly RTS! Assembly RTS will be a physics-based online strategy game with unit customization!

7 Day Guide

7 Day Guide

Tutorial

Welcome to "Learn Mission Code in 7 Days" (or lmci7d as I cunningly call it). This is a 7 step tutorial for learning basic GTA1 mission coding.

Basics of SOF Deathmatch Coding

Basics of SOF Deathmatch Coding

Tutorial

This is an official tutorial written by Keith Fuller from Raven Software in 2000. It documents how to create multiplayer mod.

Overcoming Challenges

Overcoming Challenges

News

A dreaded non-determinism bug managed to sneak into my code but I am sure to squash it. Assembly RTS will be a physics-based online strategy game with...

The creature recordings part 1

The creature recordings part 1

Download

This is a text adventure game that I created a while back and I was inspired by some recordings is did for fun ages ago. It is made in python

Coders needed for Real Suffering (HL1 mod)

Coders needed for Real Suffering (HL1 mod)

Job

<p>The team behind the Real Suffering mod is now looking for any coders. If you are a coder who is interested in this mod, then by all means, please let...

[del] Scratch

[del] Scratch

Engine

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[del] Scratch Team

[del] Scratch Team

Company

A developer of video game engines including Scratch.

Using Siege Tools for Eclipse

Using Siege Tools for Eclipse

Tutorial

Eclipse is a tool platform that IBM open-sourced a few years ago. It is touted as being a tool for everything, but nothing in particular. It is being...

Vanilla codeGear (v0.67 Beta 3)

Vanilla codeGear (v0.67 Beta 3)

Download

Switching First responders player's protection models and textures back to base game. along with some extra coding for multiplayer.

{Devtips} How to save data with libgdx

{Devtips} How to save data with libgdx

News

Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...

{Devtips} Multi-facet engine

{Devtips} Multi-facet engine

News

At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!

Latest news on the progress of the project

Latest news on the progress of the project

News

Yes, the mode is still alive, here are some details on the progress of the project.

Modern HTML & CSS

Modern HTML & CSS

Download

Courtesy of 3DBUZZ, this course covers everything you need to know to get up to speed quickly with HTML and CSS. We will cover the foundations of modern...

How to create new bullet type & how to separate the Glock from MP5 ammo usage

How to create new bullet type & how to separate the Glock from MP5 ammo usage

Tutorial

Hello there. This is the second tutorial, on separating weapon ammunitions. In part one I showed you how to separate the Egon and the Gauss, not to use...

Adding New ammo_charge & Separating the ammo for Egon and Gauss in Half-Life 1

Adding New ammo_charge & Separating the ammo for Egon and Gauss in Half-Life 1

Tutorial

I this tutorial I will show you how to create new consumable ammo in Half-Life 1, then how to use it for the ammo for the HL1 weapon Egon. In other words...

Seeking a Unity2D Programmer [Join a special project]

Seeking a Unity2D Programmer [Join a special project]

Job

<p><strong>We are searching for a Programmer who is looking to finish making a special project.</strong><br /><br />The Instruments of Faith: Padua's...

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

DeyanDobromirov

DeyanDobromirov

Company

Control theory M.S. High speed train lover and computer maniac ;). I like coding and riding my bicycle. Currently working as a programmer.

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

Join a special project! [[Seeking a Unity2D Programmer]]

Join a special project! [[Seeking a Unity2D Programmer]]

Job

<center> <h2><strong>Join Our Team</strong></h2> <p></p> <p><img src="https://media.indiedb.com/images/members/5/4355/4354617/profile/0016_All_IN_ONE_PNG.png...

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

SF3RF - Team unit test Map 3.0 - JourneyPVP

SF3RF - Team unit test Map 3.0 - JourneyPVP

Download

This project was created by NeoX for education and test reasons for the modding community of SpellForce 3 Reforced. With it you can test out armies, strategys...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

News

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

SF3-Script-Engine 3.5

SF3-Script-Engine 3.5

Download

The “SpellForce 3 – Script-Engine” (3.5 Updated and extended for "Reforced") is a self-develop IDE (Development Envirement) for the Script-language...

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