Blade of Darkness Virtual Python Module for Code Completion and Type Hints.
A complete physics overhaul is coming to Assembly RTS! Assembly RTS will be a physics-based online strategy game with unit customization!
Welcome to "Learn Mission Code in 7 Days" (or lmci7d as I cunningly call it). This is a 7 step tutorial for learning basic GTA1 mission coding.
This is an official tutorial written by Keith Fuller from Raven Software in 2000. It documents how to create multiplayer mod.
A dreaded non-determinism bug managed to sneak into my code but I am sure to squash it. Assembly RTS will be a physics-based online strategy game with...
This is a text adventure game that I created a while back and I was inspired by some recordings is did for fun ages ago. It is made in python
<p>The team behind the Real Suffering mod is now looking for any coders. If you are a coder who is interested in this mod, then by all means, please let...
Eclipse is a tool platform that IBM open-sourced a few years ago. It is touted as being a tool for everything, but nothing in particular. It is being...
Switching First responders player's protection models and textures back to base game. along with some extra coding for multiplayer.
Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...
At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!
Yes, the mode is still alive, here are some details on the progress of the project.
Courtesy of 3DBUZZ, this course covers everything you need to know to get up to speed quickly with HTML and CSS. We will cover the foundations of modern...
Hello there. This is the second tutorial, on separating weapon ammunitions. In part one I showed you how to separate the Egon and the Gauss, not to use...
I this tutorial I will show you how to create new consumable ammo in Half-Life 1, then how to use it for the ammo for the HL1 weapon Egon. In other words...
<p><strong>We are searching for a Programmer who is looking to finish making a special project.</strong><br /><br />The Instruments of Faith: Padua's...
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Control theory M.S. High speed train lover and computer maniac ;). I like coding and riding my bicycle. Currently working as a programmer.
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
<center> <h2><strong>Join Our Team</strong></h2> <p></p> <p><img src="https://media.indiedb.com/images/members/5/4355/4354617/profile/0016_All_IN_ONE_PNG.png...
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
This project was created by NeoX for education and test reasons for the modding community of SpellForce 3 Reforced. With it you can test out armies, strategys...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
The “SpellForce 3 – Script-Engine” (3.5 Updated and extended for "Reforced") is a self-develop IDE (Development Envirement) for the Script-language...
How to register a new CVAR for Half-Life (Server & Client CARs + Add to Settings) So I presume you know what CVARs are. No? Those are the commands you...
Coding games for learning CSS and JavaScript. Makers of Flexbox Froggy, Grid Garden, Nth Cart, Disarray, and many more educational games!
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