A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.
Those of you who saw my first Mon Cal fighter will probably remember Seregruth pointing out that the poly count was a bit on the high side.
He was, of course, right.
When trying to trim down the poly count, I couldn't get it below 20K without it becoming real ugly - apparently I had used the Turbosmooth modifier at some point - so I decided to make a new one.
After doing so, I realised that the Poly Count on the new one was below 500, so I added a pilot to this one, like I have done to the A-Wing.
Then I got greedy and added animations for the pilot.
And then for the control column.
Obviously I can't communicate that in a picture, hence the video I added here: Moddb.com
If that video hasn't processed yet, watch it on YouTube:
Oh, I like it much more Mon Cal looking :), by the way how's the implementation of moving turrets going?
Glad you like it.
I haven't actually done any rotating turrets yet but, now that I've decided to remove destructible hardpoints, things in that department will actually start happening.