A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

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Report RSS New Mon Cal fighter - Now with less polygons (view original)
New Mon Cal fighter - Now with less polygons
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Deus257
Deus257 - - 22 comments

Oh, I like it much more Mon Cal looking :), by the way how's the implementation of moving turrets going?

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AUS_Doug Author
AUS_Doug - - 250 comments

Glad you like it.
I haven't actually done any rotating turrets yet but, now that I've decided to remove destructible hardpoints, things in that department will actually start happening.

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Description

Those of you who saw my first Mon Cal fighter will probably remember Seregruth pointing out that the poly count was a bit on the high side.
He was, of course, right.

When trying to trim down the poly count, I couldn't get it below 20K without it becoming real ugly - apparently I had used the Turbosmooth modifier at some point - so I decided to make a new one.

After doing so, I realised that the Poly Count on the new one was below 500, so I added a pilot to this one, like I have done to the A-Wing.

Then I got greedy and added animations for the pilot.
And then for the control column.

Obviously I can't communicate that in a picture, hence the video I added here: Moddb.com

If that video hasn't processed yet, watch it on YouTube: