ScoreDoom makes playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom game-play and feel. ScoreDoom is built from the modern sourceports GZDoom & Skulltag, so it has modern OpenGL graphics and client-server architecture. It adds an arcade style scoring system to Doom. Points are primarily scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible. Points are also scored in many other fun ways, like chaining kills together in a short time, causing extreme (gibbage) deaths, heck, even blowing up barrels gives points etc. There are high score tables you can set locally, or take on other players across the world on the global online high score leader-boards! Else take on other players around the world directly in competitive online co-op mode! ScoreDoom also has an Add-on Pack that adds up to 300 new Doom-like enemies, many new power-ups and other cool stuff.

Post news Report RSS ScoreDoomST Final Beta Out

Since the generous release of the 0.79c2 source-code from the developers of the Doom source port Skulltag, I have been busy porting a version of ScoreDoom (originally built on GZDoom) to use the Skulltag source, and I finally have a very stable beta out. Called ScoreDoomST, it is identical to ScoreDoom game-play wise, except there are some small changes with the add-on pack content. ScoreDoomST was built to take advantage of Skulltag's client-sever netcode for better internet co-op play.

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Since the generous release of the 0.79c2 source-code from the developers of the Doom source port Skulltag, I have been busy porting a version of ScoreDoom (originally built on GZDoom) to use the Skulltag source, and I finally have a very stable beta out. Called ScoreDoomST, it is identical to ScoreDoom game-play wise, except there are some small changes with the add-on pack content, as well as taking advantage of some of Skulltag's multiplayer features.
ScoreDoomST was built to take advantage of Skulltag's client-sever netcode for better internet co-op play.
Summary of ScoreDoomST specific features

  • Proper Client-server support, for browsing and hosting internet games, as well as more efficient netcode for internet play.
  • Players can compete not only to get the highest score for the end of the episode/finale (i.e. E1M8/MAP30 etc...), but also the first to reach a point-limit, or to get the highest score across all the maps in a map-rotation.
  • Player voting allowed: kick, changemap, point-limit.
  • Its own add-on pack which has virtually all the monsters and artifacts from the regular ScoreDoom add-on pack, as well as Skulltag specific artifacts like 'Spread', 'Double Firing Speed' & 'High Jump' etc...
  • Other Skulltag features.

Please see the ScoreDoomST link above to find out where to leave any feedback (bugs etc...). If playing with the add-on pack is causing problems, playing without it should be a lot more stable. The master server for the beta is currently down, but I hope to have it up by tomorrow.

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