Schism it's fantasy themed gameplay expansion for Doom, Hexen and Heretic, bringing to this games some modern and innovative features. It uses Brutal Doom as base, however for more than 6 years of development it become something much more than another alteration of most famous Doom mod. Imagine what if heroes of all three worlds - Earth, Cronos and Pathoris join forces in war against demons. Now this dream come true - Schism provides new playable classes, such as Paladin, Sorcerer and Heretic. Each of Hexen and Heretic classes received special abilities and new powers after slaying The Serpent Riders, as well as obtain most iconic weapons from their worlds. However, it's not power fantasy - gameplay difficulty was increased by adding new, much more dangerous enemies, as well as rebalancing existing ones. UAC Marine - native Doom class also got a bunch of new firearms, so now available arsenal will fit all possible combat situations.

Description

For Zandronum players - 3.1 is required. Multiplayer test version of Schism 097B. Use F1 help to get more info about gameplay. More info coming soon in articles. In order to play Schism, drag the pk3 along with your selected IWAD to your GZDoom or Zandronum 3.1 exe. For ZDL users, just add it as one of the external files, select your IWAD, and begin playing :) (I suggest placing it before any other map packs or mods when using ZDL).

Preview
Schism 0.97D - Better Magic
Post comment Comments
AngelEyes37
AngelEyes37 - - 2 comments

Damn, this is good. Well done. Give my regards to the missus, and may fortune smile upon you.

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Lord_Lothar Author
Lord_Lothar - - 23 comments

Thanks bro, we will try even harded to make it even better as soon as possible :}

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BigStronk
BigStronk - - 81 comments

YES

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basedbongo
basedbongo - - 83 comments

Amazing!

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J.Argon
J.Argon - - 28 comments

Played for a little bit but there is a couple thing I am not too fond of.

- The death sound for all classes and the voice for marine is a woman and it sounds weird/bad.

- The pistol for the marine when aiming down the sights looks bad. The tilt aim he does looks like hes trying to be gangsta and its just ugly looking in my opinion.

- pistol damage could use a buff seeing how it takes 6 or so shots to bring a regular zombieman down which to me is a bit much. Pistols need love too

- The paladin's right click hold (Blade shield thing) looks like it can block damage but it can't. Which is weird because the animation and look make it seem like it would be able to block but it does seemingly nothing. I think it should be able to at least tank 1 or 2 hits from something before damage.

If I find any other things I'll let you know. I think this mod is pretty cool otherwise. Keep up the good work.

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LordADHD Creator
LordADHD - - 49 comments

mentioning the woman voice for the marine sounds a bit nuts heh. We'll look into that :). As far as the shield I could look into that (it should block stuff last I checked). I could also talk to Lord Lothar about the pistol too. Thanks for the comment and details.

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J.Argon
J.Argon - - 28 comments

Ok so I figured out something weird. The issues I described above ONLY happen when I did the drag and drop method with the 2 files. But when I loaded the SAME two files through ZDL (Same load order as well) everything changed! The Marine's voice was normal, the Paladin could block. Jumping didnt sound weird. I just dont understand how the main file and music file could mess things up so bad through the drag and drop method.

I really think this mod is the coolest mods to come out since Brutal Doom. I can tell the amount of hard work that went into this and want you guys to know that the love you have put into this so far shows and I know this will turn out to be a legendary Doom mod.

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LordADHD Creator
LordADHD - - 49 comments

Thank you so much. Ya we definitely are putting a lot of work into it right now (I know I am at the moment :) ). If you find anything else feel free to let us know, and we also have a discord too.

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Guest
Guest - - 690,304 comments

Possibly because when you drag and drop, it doesn't really do a proper load order.

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kalensar
kalensar - - 400 comments

I think this amounts to a good alpha. But there's definitely some obvious unintentional mishaps going on with the gameplay. I'll list them by Class or category

1.Marine-- Nothing wrong here.

2. Paladin-- Straight up melee beast vs Brutal Doom enemies and not an ammo counter in sight. Power Fantasy. What could go wrong? He was pretty fun but I only spent 5 minutes on him.

3. Sorceror--- Now this guy has a lot of love and care put into him! This was a visual treat on all fronts from the magic interface to holding the guns. A++ job on him!

4. Corvus-- This is where I found the biggest problems. Gold Wand ALtfire has no ammo usage and is broken strong; Phoenix Rod was the only properly working weapon for Ammo; Skull Rod altfire was stupid broken strong and zero ammo consumption; Crossbow Altfire has no ammo usage either, Basically Corvus got left out on the programming love by a large margin.

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LordADHD Creator
LordADHD - - 49 comments

Thanks for the comment and critique. Corvus is really on a WIP actually heh. The other classes need some more work but are way more stable than Corvus of course. We are working on the Paladin/Sorcerer at the moment, probably do Corvus after or even around the same time.

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kalensar
kalensar - - 400 comments

No prob, as a fellow modder I love test running a lot of these things. I've done a similar type crossover like this, but it was not as visually pretty and focused on other aspects, so this one was definitely right up my alley to test and comment on.

But yeah, Paladin and Sorceror have some really nice polish to them. Are you going to be showing the same type care toward the monsters as well with a randomizer or replacer or both?

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LordADHD Creator
LordADHD - - 49 comments

we have some randomization with doom monsters and weapons already. I've been working on the Heretic and Hexen monsters, making them more "enhanced" with added deaths and other cool stuff :) . As far as randomization with Heretic/Hexen I honestly don't know if we will do that (we'll see what we can think of; I know there are like different variants in those games already so we can use those somehow).

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fewfefEFE
fewfefEFE - - 1 comments

Great mod, thank you

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Guest
Guest - - 690,304 comments

Hell yeah!

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Colerx
Colerx - - 199 comments

woooo this is great!!!!

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ManJoe
ManJoe - - 8 comments

hello so im asking for schism 096 rc2 becuase i dont see he fixed one in mods in sentinel so does anyone have it? thanks

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plazma82
plazma82 - - 71 comments

wow just wow this is very good mod thank you for letting up play this!! is this still being worked on? i saw a wrist mounted blaster on the hexen gauntlets somewhere that would be a nice fit for the paladin maybe a nice plasma rifle with a gauntlets would also rock!! just wishful thinking lol you already gave everyone plenty with this mod. thank you!!! and happy upcoming holidays

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plazma82
plazma82 - - 71 comments

is there a way to turn of the death Carma i play the paladin and wen i die it show's the doomguy lol

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LordADHD Creator
LordADHD - - 49 comments

Currently all players look like the doom guy. We did have it implemented a while ago but we removed it for reasons until we will bring them back later. Also, I am afraid things have been a bit slow for the mod for reasons too but we will surely get back on the road with it eventually.

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Guest
Guest - - 690,304 comments

very great mod

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Guest
Guest - - 690,304 comments

Here's hoping this is still being updated!

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LordADHD Creator
LordADHD - - 49 comments

Hello. It will be updated, slowly but surely, heh. I’ve been creating new fatalities for the Paladin and Dreo has been working on stuff even though he’s super busy with irl stuff; hopefully we’ll get a new, large update coming out sooner rather than later.

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thedoomermighyslayer
thedoomermighyslayer - - 61 comments

awesome mod

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IndigoWizard413
IndigoWizard413 - - 1 comments

Made an account just to comment on this. I love playing as sorcerer, it completely fulfills my magical power fantasy.

One thing I'm confused by is, I get some weapons, like the triple shotgun, the BFG and the railgun, and yet I can't use them. Is only the Marine able to use all of them? If so, why do they read as being picked up?

Also the level exit to 'Gotcha!' is broken

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Guest
Guest - - 690,304 comments

Mod quase perfeito mais meus parabéns

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Guest
Guest - - 690,304 comments

Finally it`s here! I waited 2 years!!! Thank you!

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DemonChainsaw
DemonChainsaw - - 10 comments

Where has Sorcerer's magic gone, the magic of lightning and ice, can it be returned back, otherwise I feel that the magician is not a full-fledged one?

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Guest
Guest - - 690,304 comments

if you play hexen you need to pick up the weapon scrolls like in normal hexen.

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Hackfleisch
Hackfleisch - - 20 comments

Wow, this is really cool. I tried 96_rc of this and I liked the idea but it was still a little rough. This now is a lot more polished. Awesome. It has a unique feel to it and the diffrent classes all play very different. The Marine is like Brutal Doom Titanium lol! For me this once more breathes new life into Doom. Excellent work!

Thank you for you work, really appreciated!
I will play this for a while, that's for sure!!!

EDIT:

Corvus seems to be broken, I only get to use that yellow wand and his stick. Once that ammo is gone, I can't seems to get more, whether I play Doom or Heretic..

Another bug: playing Paladin, I get those "can't have too many shotguns" messages. But If I toss one from my inventory, I can pick up the one that prompted the message. After that I can pick up the tossed one again and have 3 shotguns. Same for machine guns.

I use Zandronum 3.1

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Quad_Damage
Quad_Damage - - 35 comments

Please keep it up folks! Your "baby" is very promising and I look forward to every update. Great job!

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IDman2234
IDman2234 - - 16 comments

Nice mod but weapons slots are bugged: when i grab some weapon sometimes tell me slots are full, then i drop another weapon and still say that, then i drop all of them and now i can grab it even with the other weapons.

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berrу
berrу - - 113 comments

I would like to help with russian translation for GZDoom version.
Mega best mod

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charleschandra123
charleschandra123 - - 5 comments

I wonder if there are new class like Ninja (Assassin), even Priest.

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Guest
Guest - - 690,304 comments

I believe they're planning to do Parias from HeXen as well, at some point.

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Guest
Guest - - 690,304 comments

The enchanted SMG seems to be broken. None of the elements work anymore. Also, the fire-enchanted pistol does basically no headshot damage and it doesn't even make enemies flinch. The frost pistol doesn't really flinch either.

Being able to enchant the SSG is appreciated, but you can't quickcast with it.

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plazma82
plazma82 - - 71 comments

can this work with hexen rpg/brutal hexen?

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LordADHD Creator
LordADHD - - 49 comments

This is basically a standalone mod, it shouldn't work well with Brutal Hexen RPG since there will no doubt have many conflicting issues. We also plan on not making our mod like that (the RPG features). sorry about that :( . We plan on making the mod work for various map packs however (like EDAY,etc.)

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Colerx
Colerx - - 199 comments

" We also plan on not making our mod like that (the RPG features). sorry about that :("

Thank you about that

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eewa
eewa - - 97 comments

Needs 21:9 support for the hud...

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SrCheese0
SrCheese0 - - 39 comments

Epico XD

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Epifashka
Epifashka - - 31 comments

Update! Love this mod!

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zhushen482012
zhushen482012 - - 2 comments

Report a bug, Paladin turn cup axe shield, pressing battlecry will cause an error and exit

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Lord_Lothar Author
Lord_Lothar - - 23 comments

Thanks man, we'll check it

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Guest
Guest - - 690,304 comments

I've encounted a bug where in e1m4 and subsequent maps, e2m4 and subsequent maps and even in e1m3 in Heretic whilst playing as Corvus that it spawns me in with all weapons and full ammo. I don't know why it does this. I'm playing on the newest version of gzdoom

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Lord_Lothar Author
Lord_Lothar - - 23 comments

This is interesting, we'll investigate it.

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mrturret
mrturret - - 2 comments

Can we have an option to disable the helmet/cowl overlays? I find them extremely distracting and they they don't properly fill the screen in ultrawide aspect ratios. I had to resort to replacing the image files with blank ones in order to play.

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