All new sculpted models and textures for all the major models in the game, I've been working hard to find the best pipeline to backward engineer these models re sculpt and bake all maps. For the weapons I'm trying to stay with the original design and just overhaul the look with crispy details and 4k maps. For the monsters I'm taking more free rein and getting a little more creative.

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Add media Report RSS Screenshot 2021 03 14 234353 (view original)
Screenshot 2021 03 14 234353
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Hexzos
Hexzos - - 13 comments

The hard surface modeling fits pretty well on D3.

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Scary_M Author
Scary_M - - 105 comments

Definitely

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Scary_M Author
Scary_M - - 105 comments

As long as normals are baked properly with NO smoothing on mesh otherwise it can believe me cause lots and lots on trial and error.

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