This modification-project strives to create a series of modifications focusing on Scandinavia in the Migration Period, a ruthless and unforgiving period when Germanic tribes broke up from their homelands. There have been many theories as to the reasons for this sudden time of unrest. The ancient historians wrote about tribes such as the Visigoths, Ostrogoths, Franks, Burgundians, Langobards, and other such tribes. These tribes were the ones that invaded the Roman Empire, but those were not the only tribes searching for new lands. The Tribes that didn't invade Rome itself, the ones even further north of the borders, were not very interesting for the Roman scribes, and the few written sources are either vague or destroyed. These tribes were also in movement in this period, those are the tribes that I want to depict in this modification. It must be done in the most historically plausible way, while at the same time using the characters of legend to bring the lands of Scandza into life.
Overhand spear stance for shield wall units, and new shield textures (right side unit).
WIP
Will you give all the units with a shield the shield wall ability or just specific ones?
Light/skirmish units, even though they have shields, are not given the shield wall ability currently, and the light/skirmish spearmen still use underhand grip.
That is also my current compromise in the overhand/underhand debate: that only those with the shield wall ability, and thus a dense formation, will use overhand grip - because that makes sense to me. It would of course be nice if you could have them switch between overhand (when in dense formation) and underhand (when in looser formation), but that doesn't seem to be possible.
PS. Most metal helmets of lower-medium tier units have been (or will be) switched to iron-reinforced leather helmets, hoods, and the like.