Scandza: TOTAL WAR
This modification-project strives to create a series of modifications focusing on Scandinavia in the Migration Period, a ruthless and unforgiving period when Germanic tribes broke up from their homelands. This movement resulted in unrest and tribal wars as the invading tribes tried to gain new and more fertile lands from others. There have been many theories as to the reasons for this sudden time of unrest. The Huns may have driven tribes away from their homeland in the east, creating a wave of frightened people searching for new homes in the west and south. Others say that the reasons might also have been growth in population and changes in the climate, which made it to hard to live in the north. One can only guess.
The ancient historians wrote about tribes such as the Visigoths, Ostrogoths, Franks, Burgundians and Langobards and other such tribes. These tribes were the ones that invaded the Roman Empire, but those were not the only tribes searching for new lands. The tribes that didn't invade Rome itself, the ones even further north of the borders, were not very interesting for the Roman scribes, and the few written sources are either vague or destroyed.
These tribes were also in movement in this period, the only thing that distinguished them from the above is that they only invaded other Germanic tribes.
Those are the tribes that I want to depict in this modification.
The sources thoroughly depicting these tribes are not Roman, but rather later Germanic literature; the Beowulf poem, the Norse sagas, Saxo, Widsið, etc. It will be very difficult to reproduce this time of Scandinavian history, it must be done in the most historically plausible way (no Grendel monsters, trolls, dragons, etc.), while at the same time using the characters of legend to bring the lands of Scandza into life.
The time frame will be approximately 400-650 AD (with a focus on the earlier period)
For progress updates etc. please visit the forum thread.
I was lucky enough to spend a few days of vacation in Norway, Sognefjorden mostly, and after that I decided to have another look at improving the fjords and settlements.
(Click on the images to see a larger version)
Now, the settlements act as choke points, simulating that you'd have to use boats to be able to move about in these areas (and thus have at least some control over the area). You can see how it works here:
The crossings and mountain passes, etc. have been looked into in quite some detail, and I even made an effort to make the areas around the settlements look nearly like in reality.
Some of the areas may not look pretty on the campaign map:
... but the battle map looks quite similar to the real world picture:
Scandza: Total War on ModDB! The project continues.
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