Version 2.0 Released!
The new version its finally here!! More than 3 years have passed since the last release, and lot of work was made to bring this version up. Thanks all for waiting and keep playing this mod.
This version adds some UI improvements like workers count, build progress overlays, rally points display, transports loaded units queue and improved tooltips for weapons(includes range) and armors (includes size).
Some previous changes were reverted to keep part of the BW balance. So some units are returning to their default state. Also the damage formula has been reverted, but a new damage type has been introduced to helps defining roles for the new units. Burst damage type deals 50% to large, 75% to medium and 100% to small. Concussive was reverted to 25%, 50%, 100% to keep the BW balance. So Burst is a kind of improved concussive damage.
And as well a lot of balance and design changes:
Introduced Smart Casting!
- All spells benefit from Smart casting behaviour: when multiple casters are issued a cast order, only one will attempt to execute the order.
Game star is now faster due to having additionals workers
Energy upgrades have been standardized to give +50 max energy and +25% faster energy regeneration.
The Sentry has been redesigned as a fighter unit with the blink ability. Functionally, resembles more a stalker from SC2, but focussed against light units. Its increased mobility and high burst damage, makes it great to harass workers, or snipe key units as templars, medics, ghosts and defilers. It can also be used to effectively fight infantry compositions and mutalisk.
The early game support role has been taken by the Warden. A new caster unit that comes from the robotics and help supporting your army. It have the time warp ability to slow down the attack and move speed of ground units, guardian shield ability that improves the shield effectiveness of your ground army. And plasma surge ability that instantly restores shield and hit points to a nearby unit.
The Shuttle, now benefits from an increased pick up range (like LotV) allowing better micro and drop strategies.
Firebats finally found their place as front line units. With increased stats and cost, can stand in fights longer, the medium size modifier makes them stronger against concussive and burst attacks.
Stormraven has been removed. It may be reintroduced in a future version on completely replaced by a new unit
The factory now has a new warmech unit: the Diamondback. A hovercraft capable of fire on the move, equipped with a shield generator that allow it to soak damage for a short period of time. Good to counter slow units, break siege lines or soak damage to defend a strategical position.
Valkyries now have a late game ability: Hunter Mode that allow them to attack any ground unit that moves in a certain area (Like LotV liberators)
Battle Cruisers now can move to any position on the map with the warp drive ability
Dropships shares the cloak tech with Wraiths, unload units 66% faster, and have the Blinding Nova ability, that reduces vision and range of affected units by 2 (range of units with 3 or less is unaffected).
Reactors now works like SC2 allowing to train two units at the same time
Banelings now morph from zerglings, and deals burst damage making them great to deal with groups of small units. But also get a bonus that deals 80 damage to buildings making them also devastating against defensive structures.
Roaches now are cheaper, weaker and morph as single units. Can now be used for infiltration tactics due to the ability to move underground, but also good to soak damage due improved armor and regeneration upgrade.
Can be morphed into Ravagers, a new ground ranged unit that deals burst damage, becoming a good counter to small units. Can also create toxic clouds against air units, and launch devastating fungal bombs against ground units and buildings.
Scourges now morph from zerglings improving the adaptive potential of zergs, especially with the rapid genesis upgrade which allow zerglings strains to morph much faster.
Queen has been finally made the zerg detector unit (Overlords no longer detect but they move a little faster, helping scout in the early game). Spawn broodling has returned as one of her abilities with some tweaks that makes it useful against more enemies.
Guardians no longer spawn broodlings but they now move a bit faster.