Dark Evolution
Real Time StrategyDark Evolution is a total-conversion (or at least, that's what I'm aiming) modification for Starcraft. It features 3 races: The powerful Hell Zerg The...
Open to anyone who enjoys making Starcraft mods. We (hope) to in time produce quality modifications for the game.
Dark Evolution is a total-conversion (or at least, that's what I'm aiming) modification for Starcraft. It features 3 races: The powerful Hell Zerg The...
A few years after the Brood War, Kerrigan and her brood start to capture Terrans to infest. She had infested many Terrans. The Terran tried to stop her...
Creator: Hieu "Raynor" Campaign: Tony "Robotronic" Genovese from StarEdit There're still some bugs and unbalanced units
Terra Apocalypse mod aims to change everything in starcraft. Well mostly everything. It replaces both Terran and Protoss into 2 Distinct Factions.
Anyone prepared to update the Starcraft 2 version of Castle fight? Also payment in BTC or XRP.
hi i was wondering if anyone could help me find out how to fix the battlecruiser air attack for the starcraft empire wars 0.6. i know the mod is dead but i'm trying to figure out a way to get it working, its kind of annoying that the battlecruiser cant attack air units. i did find out by playing the older version that the battlecruiser in 0.5 can attack air units so is there a way that i can transfer it over to 0.6 or something.
any reply would be of help
nobody no Seiji_asuru EMail?
I have a question for anyone here, it would be very useful if someone could answer it.
The command buttons for each race are displayed in the file:
statbtnp.bin for protoss
statbtnt.bin for terran, etc.
And when someone play SC, only apear the corresponding to each race at the game.
It is possible to make avaliable more than one statbtnx.bin at the same time? how?
i think it could be very useful if anyone can do it.
Maybe to get more than 9 command buttons at the same time.
Thanks
Do anyone know how to mod maps to make units/buildings to be displayed with different graphics and under different names as well as possibly making them mute.
As I mean modding a mod it shouldn't be a part of a mod.
Do anyone know how I can find out?
Hey guys, anyone can combile all PyMS tools to one. I mean anyone can creat a tool that contain all function in PyMS?
Guys, how do I extract GRPs from old mods like the Dark Evolution mod and making them apply to new mods created by Datedit?
In Datedit I can see the graphics of the mod but every time I launch the game all the graphical changes are gone, please tell me how to make them to really apply to the new mods using datedit.
go to file:save then save somwhere
Guys I wonder, what would you think of developing a
"StarCraft mod and Plugin manager"?
Then a bunch of plugins could be made for enhancing StarCraft too.
You could choose a old StarCraft mod exe and run it with several plugins of your choosing, like a plugin which makes you able to rally workers on resources which makes the workers to harvest them as soon as they get built, a plugin which makes mods for 1,15,1 to run properly on 1,16,1.
And probably other plgins which makes other stuff.
I suggest a plugin which makes the Protoss shields to behave like in SC2, afters some time without taking damage the shield will start charging somewhat fast.
A plugin which makes flying zergs to heal 2 tinmes faster and burrowed zergs 5 times faster.
What about a plgin which changes the empty space into an other background, see Moddb.com
Another plugin or mod which changes the Terrain look, the possibilities re nearly endless, the important thing is that each one of these plugins/mods only will change one thing otherwise they could make conflicts with other mods.
Plugins can do a lot, I think that they may even be able to add abilities and special functions whie a mod applies them, but I do not know if plugins can work without actually being integrated in a mod.
You simply choose which mod you want to run and which plugins to run it with.
sounds good :)